The Sub-Terranean Sump
- Rooms
- 8
- Foes
- 15, CR 1/8 to 5
- Traps
- 4
- Treasure
- 890 gp
At a glance
The threat
Major Hasso Von Zale leads a contingent of Kaiser-loyalist deserters known as the Iron Rats.
Wandering monsters (1d3)
- 1
2 soldiers× Sapper PatrolCR 1
When: Loud noises like explosions or gunshots.Tired soldiers carrying lanterns and repeating crossbows. - 2
Chemical LeakCR 1/2
When: 1 in 6 chance every 10 minutes in corridors.A cloud of yellow chlorine gas that drifts through the hallway dealing poison damage per turn. - 3
3× Giant Sewer CentipedeCR 1/4
When: Characters searching through garbage or sludge.Mutation-warped insects that can paralysis targets with a sting.
Rooms
8The Weeping Grate
What they see
Read aloud
A narrow brick shaft leads down into a workspace where the walls drip with condensation. Iron ladders are slick with oil, and the floor is buried under an inch of foul-smelling sludge.
Features
- Rusting iron ladder
- Oil-slicked brickwork
- Discarded gas mask filters
What the GM knows
Monsters
4× Starving Trench RatCR 1/8
Large, mangy rodents with eyes clouded by chemical exposure.Tactics. The rats wait in the sludge to bite at the ankles of anyone descending the ladder.Notes
This is the main entry point from the surface alleyway behind the Ironwright tavern.
4 doors: S (normal), N (normal), W (normal), E (archway)
The place
What it is
A claustrophobic labyrinth where ancient stone sewers meet the jagged, mud-caked tunnels of modern sappers.
Atmosphere
The air is cold and smells of sulfur, stagnant water, and machine oil.
The threat
Major Hasso Von Zale leads a contingent of Kaiser-loyalist deserters known as the Iron Rats.
History
Originally built to handle the runoff of Ironwright's Block, these tunnels were repurposed by the Kaiser's engineering corps during the Siege.
Rumors
1d5- 1A rogue officer has been seen buying huge quantities of magnesium and sulfur at the black market.
- 2People living above the Sump complain of a strange, rhythmic metallic hammering coming from their floorboards.
- 3The sewers near Ironwright's Block have turned a vivid shade of neon green and the fish are dying.
- 4A rebel courier disappeared in the Sump while carrying blueprints for the new Imperial breech-block.
- 5The Iron Rats aren't deserters, they are a secret branch of the Kaiser's own secret police.
Plot hooks
2Corridors
3Connecting room 1 and 3
Piles of rusted brass shell casings from a previous skirmish.
Before room 7
A heavy iron door that requires a specific code found on a guard's corpse.
Outside room 2
A puddle of slippery oil that requires a Dexterity save to avoid falling.
Media
0 imagesNo images yet.
Turn The Sub-Terranean Sump into a sheet
A high-res, share-ready sheet you can post or print.