The Hall of Blades

Magic flows through steel and steel hungers for blood.

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A high-security inner vault constructed of polished obsidian. The walls are etched with the forbidden history of the Orb of Zot and guarded by autonomous weaponry.

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The air smells of cold ozone and machine oil. Soft metallic hums vibrate through the polished floor, and light reflects strangely off the black glass walls.

☠ Threat

The Master of Blades, a spectral commander who can animate any metallic object. He senses vibrations through the obsidian floors, coordinating his animated minions to trap intruders in kill-zones of whirling steel.

History

Long ago, the high priests of Zot built this vault to protect the gate to the deeper floors. They sacrificed a legion of master swordsmen, binding their souls to the obsidian to create an eternal, tireless security force. It remains a lethal gauntlet designed to shred any intruder who lacks the proper sigils.

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Encounter Table

CR
1/8CR
Dancing Daggerx3

Small, swift knives that fly through the air with malicious intent.

5CR
Obsidinal Stalkerx1

A shadowy construct made of glass shards that blends perfectly with the obsidian walls.

Rumours & Whispers

1

The blades in the vault never rust because they are fed with the blood of the living.

2

A secret password inscribed on a lost ledger can deactivate the Master of Blades.

3

The obsidian walls are actually giant records of everything that has ever died in the dungeon.

Quest Hooks

1
The Historian's RequestInvestigation

Quest giver: Elias the Grey

A local scholar believes the Hall of Blades contains the true origin of the Orb of Zot and wants the wall etchings copied.

A bag of 500gp and a scroll of Greater Restoration.

2
Retrieval of the Ancestral BladeFetch Quest

Quest giver: Lady Valerius

A fallen noble family claims their ancestral sword was used to form the Master's throne and wants it returned.

A title of minor nobility and a deed to a small tower.

Corridor Notes

Corridor between rooms 2 and 3

The sound of distant, rhythmic metallic clicking follows the party.

Connecting hallway to the boss room

Long, thin scratches on the floor suggest something heavy was dragged here.

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