The Brine-Choked Sluice
- Rooms
- 7
- Foes
- 13, CR 1/8 to 5
- Traps
- 5
- Treasure
- 2,455 gp
At a glance
The threat
Tidecaller Vrekk and his Barnacle-Crusted Marrow-Eaters.
Wandering monsters (1d2)
- 1
1d6× Salt-Encrusted ZombieCR 1/4
When: A party member lingers in a flooded area for more than 10 minutes.The reanimated remains of guild workers, their skin replaced by thick crusts of salt. - 2
Giant OctopusCR 1
When: A character falls into one of the intake vats or the central pool in Room 7.A massive cephalopod that has wandered in from the ocean through the intake pipes.
Rooms
7The Drowning Gate
What they see
Read aloud
A massive iron portcullis blocks the sea-cave entrance, with waves crashing against its rusted bars. Barnacles cover every surface, and the floor is a treacherous slurry of sand and salt.
Features
- Rusted iron portcullis
- Slippery stone stairs
- High-tide markings on the walls
What the GM knows
Monsters
2× Giant CrabCR 1/8
Enormous crustaceans with shells reinforced by bits of scavenged iron.Tactics. The crabs hide underwater near the gate and lunge at legs to drag victims into the surf.Traps
Rising SurgeDC 12 bludgeoning
Every rounds, a massive wave crashes through the gate, knocking creatures prone.Disarm. Securing the gate with heavy chains or finding the lever in to close the external sea-baffle.Notes
Rising water level makes this room difficult terrain after the first surge.
4 doors: N (normal), S (archway), W (locked), E (normal)
The place
What it is
A derelict industrial facility half-swallowed by the crashing surf.
Atmosphere
The air is heavy with the smell of rotting kelp and sharp, stinging salt.
The threat
Tidecaller Vrekk and his Barnacle-Crusted Marrow-Eaters.
History
Originally built by the Salt-Trade Guild to refine minerals using alchemical catalysts, the sluice was abandoned when rising tides made operations too dangerous.
Rumors
1d3- 1The Screaming Sluice is actually haunted by the ghosts of the workers who were locked inside during a great storm.
- 2Tidecaller Vrekk has found a way to turn the salt into a drug that makes people loyal only to him.
- 3A legendary sunken ship's hold is actually connected to the bottom of the Grinding Vats.
Plot hooks
2Corridors
2Connecting and
Rusty pipes leaking high-pressure steam that deal fire damage to those who touch them.
Connecting and
A flight of stairs completely covered in slick, green algae requiring a Acrobatics check.
Media
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