Blue Iron Mine
- Rooms
- 13
- Foes
- 14, CR 1/4 to 1
- Traps
- 6
- Treasure
- 1,230 gp
At a glance
The threat
Grubnak, a goblin boss, has claimed the lowest galleries and wears a crude crown of blue iron.
Wandering monsters (1d3)
- 1
2× Tunnel RunnersCR 1/4
When: A loud fight, a ringing alarm, or a failed attempt to hide tracks in a goblin-held corridor draws them within rounds.A pair of goblin tunnel runners with shortbows and soot-darkened faces, carrying messages between the barracks and the upper rooms. - 2
1d4× Mine RatCR 1/4
When: The party rests near the damp drains or leaves food unattended.A hungry cave rat, bloated on spoiled stores and bold enough to gnaw through a boot while its prey sleeps. - 3
Powder MinderCR 1/2
When: The party disturbs the ore chute or makes repeated noise near .A goblin foreman in a patchwork apron carries a handaxe and a pouch of blasting powder. He is looking for Grubnak and assumes strangers are rival scavengers.
Rooms
13Loading Hall
What they see
Read aloud
A broad loading chamber opens beneath a timber lintel bearing the faded words SLATEHOOK COMPANY. Three ordinary doors lead toward the old workings, while a locked southern door is bound in iron; the floor is tracked with fresh goblin prints and old ore dust.
Features
- A cracked company sign hangs above the entry passage.
- A dead lantern still contains a usable flask of lamp oil.
- The southern door has a simple iron lock.
What the GM knows
Treasure
Slatehook Pay Ledger15 gp
A company pay ledger in a tin tube lists the names of the last miners and mentions 'the ringing seam.'Notes
The doors lead to rooms 1 through 4. The locked southern door opens toward the sealed lower haulage route; its key is carried by the goblin sentry in .
4 doors: E (normal), W (normal), N (normal), S (normal)
The place
What it is
The old mine descends through cramped galleries, drowned cuts, and a chain of rooms carved around a rich seam of blue iron.
Atmosphere
Cold air carries wet slate, old lamp oil, and a faint copper tang.
The threat
Grubnak, a goblin boss, has claimed the lowest galleries and wears a crude crown of blue iron.
History
The mine was opened by the Slatehook Company, a small guild of miners who followed a blue iron seam beneath the hills.
Rumors
1d5- 1A hired team went down to reopen the mine, but their lanterns were seen moving below after the crew had supposedly left.
- 2The goblins will not enter the old lamp shrine, even when wounded or pursued.
- 3A smith paid well for a thumb-sized piece of blue iron, then spent a week hearing knocks from inside his forge.
- 4The mine's southern door is locked from the inside, and the key was last worn by a goblin chief.
- 5Some say the old company buried its wages underground, though the miners' ledger mentions a reserve rather than a payday.
Plot hooks
3Corridors
3Between and
A rusted ore cart sits derailed across the narrow track. Its load is mostly slate, but shifting it reveals a goblin slingstone cache beneath.
The junction outside
Fresh claw marks and tiny bootprints cross older miner's chalk arrows. The newest prints turn toward .
Between and the lower workings
A cracked ventilation shaft breathes warm air in short pulses. Voices carry through it from , though words are hard to distinguish.
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