The Shattered Sun Gallery
- Rooms
- 8
- Foes
- 14, CR 1/4 to 5
- Traps
- 2
- Treasure
- 8,800 gp
At a glance
The threat
The Solar Core, a fragment of raw stellar energy, is slowly destabilizing.
Wandering monsters (1d2)
- 1
1d4× Sun-Cursed GhoulCR 1
When: Making loud noises in the corridorsWithered husks of former priests whose skin has been baked into hard, black leather. - 2
1d3× Animated ShieldCR 1/4
When: Entering any room without a light sourcePolished brass shields that fly through the air to decapitate intruders.
Rooms
8The Sun-Bleached Portico
What they see
Read aloud
The heavy brass doors are melted shut, requiring a strong shove to open. Inside, the white marble walls are so bright they seem to glow.
Features
- Melted brass hinges
- Walls of polished white marble
- Scorched footprints on the floor
What the GM knows
Notes
Entrance room. Introduce the heat mechanic here.
3 doors: W (normal), N (locked), W (secret)
The place
What it is
A once-pristine celestial observatory and temple crafted from white marble and gold leaf.
Atmosphere
The air smells of ozone and scorched stone.
The threat
The Solar Core, a fragment of raw stellar energy, is slowly destabilizing.
History
Built by the Order of the Glistening Dawn to harness solar energy for prophecy, the gallery was destroyed during a lunar eclipse.
Rumors
1d3- 1The gallery mirrors are alive and can see into your past.
- 2A single drop of water will evaporate before it touches the floor of the Lens Room.
- 3The monks found a way to turn sunlight into solid gold before they died.
Plot hooks
2Corridors
2Corridor between and
Vents in the floor that hiss with superheated air.
South corridor leading to
Ancient graffiti scratched into the marble in an unknown tongue.
Media
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