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Gothic atmosphere misty · Medium · Medium

Ossuary of Whispering Fog

The mist hums with the voices of those the stone has forgotten.
Rooms
7
Foes
12, CR 1/4 to 5
Traps
2
Treasure
2,065 gp
1234567Entrance
Select a room on the plan to open it.

The party is in

1. The Rusted Gatehouse


Seen


Something wanders by


At a glance

The threat

Lady Elara Malcorvus, the Mourning Wraith, rules the central hub.

Wandering monsters (1d2)

  1. 1

    Mist StalkerCR 3

    When: Players remain in a corridor for more than 10 minutes.A lanky, shadow-like entity that blends perfectly into the fog.
  2. 2

    1d4× Drip-Stone SkeletonCR 1/2

    When: Making loud noises in the arched hallways.Skeletons covered in mineral deposits that crackle as they move.

Rooms

7
1

The Rusted Gatehouse

4 foessecret

What they see

Read aloud

A wide entrance chamber featuring a collapsed vaulted ceiling and twin iron gates fused shut by centuries of oxidation. A narrow breach in the masonry allows entry into a hall where the fog begins to coil like a living thing.

Features

  • Twin rusted portcullises
  • Heap of discarded, rotted travel gear
  • Slick marble floor

What the GM knows

Monsters

4× Mist-Stained SkeletonCR 1/4

Skeletal remains covered in a thin, translucent layer of gray slime.Tactics. They remain motionless against the walls until a creature passes between them, then strike from the rear.
Room secrets · GM only

Notes

The gatehouse serves to establish the atmosphere; players may need a crowbar or high Strength to pass the inner gates.

3 doors: E (normal), S (normal), N (secret)

The place

What it is

A sprawling subterranean burial complex defined by oppressive moisture and grand Gothic arches.

Atmosphere

The air is frigid and smells of wet limestone and ancient copper.

The threat

Lady Elara Malcorvus, the Mourning Wraith, rules the central hub.

History

Originally the grand resting place of the Malcorvus nobility, this ossuary was built during the peak of the Gothic Era to honor the dead.

Rumors

1d4
Roll a rumor

  1. 1The fog in the Malcorvus crypts can steal the breath right out of a man's lungs.
  2. 2Lady Elara was buried with a ring that can control the very mists of the valley.
  3. 3A secret drainage tunnel leads from the old well in the village straight into the ossuary.
  4. 4The sound of weeping in the crypts isn't the dead; it's the stone itself mourning.

Plot hooks

2
RetrievalThe Noble's RequestA descendant of the Malcorvus family wants the signet ring recovered to claim their inheritance.From: Lord Byron MalcorvusReward: 500 gold pieces and a letter of recommendation to the King.
ExterminationClear the FogThe encroaching mist is killing crops in the valley. A local druid believes the source is the Ossuary.From: Elder ThorneReward: A bundle of rare potion ingredients and a Staff of Adder.

Corridors

2
  • Main spoke corridors

    Gargoyles that appear to turn their heads to follow passersby.

  • Connecting hallways

    Patches of bioluminescent fungus that pulse when light sources are brought near.

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