Ossuary of Whispering Fog
- Rooms
- 7
- Foes
- 12, CR 1/4 to 5
- Traps
- 2
- Treasure
- 2,065 gp
At a glance
The threat
Lady Elara Malcorvus, the Mourning Wraith, rules the central hub.
Wandering monsters (1d2)
- 1
Mist StalkerCR 3
When: Players remain in a corridor for more than 10 minutes.A lanky, shadow-like entity that blends perfectly into the fog. - 2
1d4× Drip-Stone SkeletonCR 1/2
When: Making loud noises in the arched hallways.Skeletons covered in mineral deposits that crackle as they move.
Rooms
7The Rusted Gatehouse
What they see
Read aloud
A wide entrance chamber featuring a collapsed vaulted ceiling and twin iron gates fused shut by centuries of oxidation. A narrow breach in the masonry allows entry into a hall where the fog begins to coil like a living thing.
Features
- Twin rusted portcullises
- Heap of discarded, rotted travel gear
- Slick marble floor
What the GM knows
Monsters
4× Mist-Stained SkeletonCR 1/4
Skeletal remains covered in a thin, translucent layer of gray slime.Tactics. They remain motionless against the walls until a creature passes between them, then strike from the rear.Notes
The gatehouse serves to establish the atmosphere; players may need a crowbar or high Strength to pass the inner gates.
3 doors: E (normal), S (normal), N (secret)
The place
What it is
A sprawling subterranean burial complex defined by oppressive moisture and grand Gothic arches.
Atmosphere
The air is frigid and smells of wet limestone and ancient copper.
The threat
Lady Elara Malcorvus, the Mourning Wraith, rules the central hub.
History
Originally the grand resting place of the Malcorvus nobility, this ossuary was built during the peak of the Gothic Era to honor the dead.
Rumors
1d4- 1The fog in the Malcorvus crypts can steal the breath right out of a man's lungs.
- 2Lady Elara was buried with a ring that can control the very mists of the valley.
- 3A secret drainage tunnel leads from the old well in the village straight into the ossuary.
- 4The sound of weeping in the crypts isn't the dead; it's the stone itself mourning.
Plot hooks
2Corridors
2Main spoke corridors
Gargoyles that appear to turn their heads to follow passersby.
Connecting hallways
Patches of bioluminescent fungus that pulse when light sources are brought near.
Media
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