The Bell-Vine Crypt
- Rooms
- 12
- Foes
- 17, CR 1/4 to 3
- Traps
- 3
- Treasure
- 677 gp
At a glance
The threat
Odran, the last keeper, was buried standing in his armor with instructions to protect the family records and prevent anyone from disturbing the dead.
Wandering monsters (1d3)
- 1
1d4× Bell-ringersCR 1/4
When: A loud impact, a ringing bell, or a failed attempt to force a locked door draws them within rounds from or .A pair of dusty skeletons carrying broken lantern poles patrol the familiar upper passages. - 2
Drain crawlerCR 1/2
When: Blood spilled in a corridor or a trap triggered in or attracts it within minutes.A pale ghoul in a funeral veil crawls along the drainage channels, its fingers clicking against the stone. - 3
Basin pilgrimCR 1
When: Removing an offering from or , or disturbing the blue lamps, draws it from the nearest chapel within minutes.A skeletal acolyte carrying a cracked bowl walks between the shrines as if collecting offerings.
Rooms
12Root-Cleft Vestibule
What they see
Read aloud
A squat stone vestibule opens beneath a broken lintel. Roots have split the outer steps, and several interior doors lead in different directions; faint blue light leaks from the passage toward the chapels.
Features
- Broken lintel carved with a vine motif
- Iron lamp burning with blue flame
- Eight doorways, including two concealed behind fitted stone panels
What the GM knows
Monsters
2× Crypt skeletonsCR 1/4
Dust-caked skeletons wear old household livery and carry rusted short spears.Tactics. They block the nearest exit and focus attacks on anyone carrying a lit flame or touching a door.Treasure
Funeral silver18 gp
A purse of old silver coins tucked beneath the hollow step.Notes
The secret doors toward rooms 2 and 4 have no visible handles. A character who examines the vine carvings notices that one leaf is carved upside down, marking the panel to .
5 doors: S (normal), W (normal), N (normal), E (normal), W (secret)
The place
What it is
This compact family crypt was built around a web of chapels, reading rooms, and burial chambers.
Atmosphere
Cold air carries candle soot, wet limestone, and the sour smell of sealed bones.
The threat
Odran, the last keeper, was buried standing in his armor with instructions to protect the family records and prevent anyone from disturbing the dead.
History
The crypt was built by the Vey family, local stonecutters who prospered from quarrying the ridge.
Rumors
1d4- 1A blue lamp burns under the ridge, though the old crypt has no keeper.
- 2The Vey family recorded the dead twice, once in ink and once in stone.
- 3Something in the lower chambers rings the funeral bells when a door is opened.
- 4A hidden chapel can be found by following the pale roots through the entrance wall.
Plot hooks
3Corridors
4Between and
A line of tiny bronze bells hangs across the passage. Most are silent, but one rings when a living creature passes, audible in rooms 0 through 3.
Corridor connecting and
A shallow channel carries black water toward the lower rooms. The water occasionally runs uphill for a few seconds, then stops.
Outside
Scratched tally marks cover the stone beside a low arch. They count backward from forty-seven and end abruptly at the locked entrance to .
Passage near
A dead climbing vine has forced its roots between the blocks. Its papery leaves whisper against the stone though no air moves.
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