Winterton Ravine Crypt
- Rooms
- 19
- Foes
- 21, CR 1/8 to 3
- Traps
- 5
- Treasure
- 615 gp
At a glance
The threat
Grist, a redcap chieftain, and his shaman are conducting a blood rite in the central shrine.
Wandering monsters (1d3)
- 1
1d3× Redcap PatrolCR 1/4
When: Roll every 30 minutes of exploration, or when loud combat echoes through the caverns.A redcap patrol prowls the passages, carrying scraps of stolen cloth and bone charms. - 2
Cave SpiderCR 1/4
When: It appears where characters linger beside wet stone or leave food unattended.A pale cave spider skitters over the walls, drawn to warmth and the smell of blood. - 3
Carrion CrawlerCR 1/2
When: It is attracted by fresh blood, discarded meat, or the sound of a collapse.A carrion crawler noses through the debris, following the stink from rooms-10 and-11.
Rooms
19Snowplug Entrance
What they see
Read aloud
A snow-filled ravine crosses the road and climbs out of sight into Winterton Vale. A red stain seeps through the snow in the roadbed, spreading as flakes settle over it; dwarves can spot the hard-snow plug hiding a carved entrance.
Features
- The hidden passage is fifteen feet wide and tall, with carved stone beneath the ice.
- The red stain is blood drawn outward through cracks from the caverns.
What the GM knows
Treasure
Survey Marker5 gp
A dropped bronze road-survey marker bearing a worn numeral 4.Notes
Finding the concealed entry requires a Wisdom (Perception) check, with advantage for dwarves or similar stonewise folk. The doors indicated on the generated plan are natural cracks, stone shutters, or concealed breaks in the ravine wall; the hard-snow plug is the obvious hidden entrance.
4 doors: S (normal), N (locked), E (locked), W (normal)
The place
What it is
A snow-hidden ravine leads to caverns where a band of redcaps has turned an old burial shrine into a bloody den.
Atmosphere
Meltwater ticks through the ice-carved approach, while deeper chambers smell of old blood, wet fur, and spoiled meat.
The threat
Grist, a redcap chieftain, and his shaman are conducting a blood rite in the central shrine.
History
The ravine was surveyed as Winterton Vale's north drainage cut, then carved by local dwarves into a sheltered route and burial shrine for travelers lost in winter.
Rumors
1d4- 1The snow keeps turning red on the old road, even after a blizzard covers it.
- 2A farmer swears he heard singing beneath the ravine, followed by the sound of a man crying out.
- 3Red-capped raiders have been stealing pots and livestock, but they never take anything from the old grave hill.
- 4A yellow light moves under the snow at night, though no one has found a door.
Plot hooks
3Corridors
4Outside
A roadside depression disappears beneath drifted snow. A red seep stains the snow, spreading wider despite fresh snowfall.
Approach to
A concealed, roughly fifteen-foot-wide passage follows the ravine floor. Meltwater puddles over the ice, and a shallow stream slips beneath an icy overhang.
Between and
Twisted branches and logs lie jammed at the foot of a five-foot rocky ridge. A six-foot-deep pool gathers under a trickling overhead ice tunnel.
Between rooms-7 and-14
A cold draft carries the clatter of bones from deeper chambers. The rough stone is slick with condensation, and small animal bones crunch underfoot.
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