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Ancient druid site, center of an old forest of thick trees and giant fungi · Medium · Medium

The Root-Choke Sepulcher

Life and death tangle in the suffocating embrace of the Great Burl.
Rooms
8
Foes
16, CR 1/8 to 5
Traps
1
Treasure
2,350 gp
12345678Entrance
Select a room on the plan to open it.

The party is in

1. The Mycelium Archway


Seen


Something wanders by


At a glance

The threat

The Blight-Spore Infestation is the primary danger.

Wandering monsters (1d2)

  1. 1

    Gas SporeCR 1/2

    When: Making loud noises in corridors.A floating fungal orb that resembles a beholder but is filled with deadly gas.
  2. 2

    2× Swarm of InsectsCR 1/2

    When: Searching through mossy floors.A chattering mass of beetles and wood-boring larvae.

Rooms

8
1

The Mycelium Archway

4 foessecret

What they see

Read aloud

A massive arch formed from intertwining white mushrooms leads into the root structure. Soft spores drift like snow across the mossy floor, muffling all sound.

Features

  • Towering white mushrooms
  • Soft spore drifts
  • Organic bark ceiling

What the GM knows

Monsters

4× Twig BlightCR 1/8

Small, dry plant creatures that look like dead shrubs.Tactics. They remain motionless among the spore drifts, leaping out to scratch at the ankles of those who enter.
Room secrets · GM only

Notes

This is the primary entrance. The spores are harmless but obscure vision beyond 10 feet.

3 doors: N (locked), S (locked), E (normal)

The place

What it is

An ancient druidic hollow carved into the petrified roots of a world-tree sapling.

Atmosphere

The air is humid and smells of wet earth and sickly-sweet decay.

The threat

The Blight-Spore Infestation is the primary danger.

History

Originally a sanctuary for the Circle of the Severed Root, these druids sought to merge their spirits with the forest's lifeblood.

Rumors

1d4
Roll a rumor

  1. 1The woodsman Silas claims the trees near the old hill are 'breathing' in unison.
  2. 2Legends say the druids left a gem the size of a heart in the roots of the world-sapling.
  3. 3Travelers who bring fire into the grove never return; the vines hate the heat but love the light.
  4. 4A local herbalist will pay well for 'Pure Chlorophyll' found in the depths of the forest.

Plot hooks

2
InvestigationThe Withered HarvestThe local crops are turning black and smelling of rot. The source is traced back to the roots under the Sepulcher.From: Farmer GableReward: A bag of rare enchanted seeds.
RecoveryThe Druid's Last WishA dying druid asks the party to return a stolen Amber Seed to its rightful place in the Chlorophyll Baths.From: Elder ThorneReward: Staff of the Adder found in the dungeon.

Corridors

2
  • Between room 1 and room 2

    A patch of 'Sticky Sap' that functions as a grease spell for 10 feet.

  • Outside room 7

    Faint carvings in the bark that detail the fall of the Circle of the Severed Root.

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