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A rain forest that never stops raining · Medium · Medium

The Weeping Root

Beneath the endless rain, a forgotten guardian cries through the roots.
Rooms
14
Foes
22, CR 1/4 to 8
Traps
10
Treasure
13,775 gp
1234567891011121314Entrance
Select a room on the plan to open it.

The party is in

1. The Rain-Sunk Mouth


Seen


Something wanders by


At a glance

The threat

Nhalu, the Gentle Deluge, is both prisoner and disaster.

Wandering monsters (1d4)

  1. 1

    1d4 swarms× Rain Leech SwarmCR 1

    When: A creature bleeds in water or disturbs submerged debris.Small amphibious scavengers that feed on blood and damp magic, usually hiding beneath floating leaves.
  2. 2

    1d3× Root-Drowned DeadCR 2

    When: The party speaks loudly about taking treasure or damaging sanctuary carvings.Drowned villagers and explorers animated by root fibers, still carrying tools from their former lives.
  3. 3

    1d2× Memory Rain WispCR 3

    When: A character makes a promise they do not intend to keep.A serpentine ribbon of living rain that briefly takes the shape of a child, bird, or familiar face.
  4. 4

    1d3× Sapbound RootlingCR 4

    When: A seal mechanism is forced, sabotaged, or left unrepaired.A knot of loose root segments, moss, and storm-sap that crawls through flooded corridors searching for broken seal pieces.

Rooms

14
1

The Rain-Sunk Mouth

2 foestreasuresecret

What they see

Read aloud

A collapsed root tunnel opens into a sloping stair filled with ankle-deep rainwater. Broken expedition gear floats beside carved warning stones, and a fresh rope descends toward the flooded levels below.

Features

  • Moss-covered entrance idols depict people offering bowls to a storm-faced spirit.
  • The rainwater flows inward even when the passage slopes upward.
  • A rusted expedition winch can lower or raise a rope bridge.

What the GM knows

Monsters

2× Rain Leech SwarmsCR 1/4

Pale, thumb-sized amphibious scavengers with humanlike eyes and rows of needle teeth.Tactics. They hide under floating debris, swarm the first characters into the water, and retreat toward room 2 if bloodied.

Treasure

Covenant TokenUseful key, worth 75 gp to a scholarmagical

A palm-sized clay rain token that grows warm near functioning sanctuary mechanisms.
Room secrets · GM only

Notes

Characters who inspect the idols can learn that the guardian was honored, not feared. A successful Religion or History check reveals the sanctuary's original symbol: an open hand beneath a falling line of rain.

3 doors: S (locked), N (locked), E (secret)

The place

What it is

The Weeping Root lies beneath the Verdant Maw, a seven-level sanctuary carved into the petrified root system of a colossal world-tree.

Atmosphere

Endless rain drums through stone, root, and drowned timber.

The threat

Nhalu, the Gentle Deluge, is both prisoner and disaster.

History

The Verdant Maw's first river clans built the Weeping Root inside the fossilized roots of an ancient world-tree.

Rumors

1d5
Roll a rumor

  1. 1A drowned temple beneath the Verdant Maw still protects the rainforest from armies, but its guardian has begun choosing which villages deserve rain.
  2. 2Marra's expedition found a treasure that sings during thunderstorms, and Pell plans to sell pieces of it to foreign kings.
  3. 3People who sleep beneath the rainforest hear a child crying in the rain. Those who follow the sound return speaking in several voices.
  4. 4The old clans did not imprison the rain spirit because it was dangerous. They did so because they feared what it knew about their wars.
  5. 5A crocodile made of green glass guards the flooded road below, but it lets oathkeepers pass unharmed.

Plot hooks

4
InvestigationThe Expedition BelowMarra's expedition has vanished beneath the Verdant Maw after opening an ancient survey shaft. The survivors may be trapped, complicit, or hiding what they found.From: Marra, an injured expedition leader who claims the damage was an accident.Reward: Ancient survey records, access to sealed chambers, and Marra's recovered expedition funds.
BetrayalSap for a PricePell offers the characters a share of the storm-sap if they help him reach the laboratory before Oruza can seal it. He insists the sap could end droughts across the region.From: Pell, a gifted but ruthless alchemist.Reward: A vial of storm-sap, rare alchemical materials, and a powerful but unstable weather charm.
NegotiationA Better CovenantOruza asks the party to witness the original covenant and help repair the seal without silencing Nhalu. She warns that the correct ritual may condemn several settlements to dangerous dryness.From: Oruza, a rain-priest and descendant of the sanctuary keepers.Reward: The gratitude of protected communities, a rain-control relic, and safe passage through the Verdant Maw.
Moral ChoiceThe Sevenfold RainVillages at the rainforest's edge are flooding while inland farms wither. The party must choose whether to end the rain, redirect it, or free the guardian and accept the consequences of a new pact.From: A council of displaced villagers from three rival settlements.Reward: Political influence, the Tempest Seed, and a lasting place in the region's new order.

Corridors

4
  • Between rooms 1 and 4

    Thin streams run uphill along the root walls, carrying leaves, fish scales, and scraps of ancient writing toward deeper chambers.

  • Between rooms 3 and 7

    Petrified root arches bear carved faces with open mouths. When adventurers pass, one face occasionally exhales warm mist or whispers a single word.

  • Between rooms 6 and 10

    Flooded crawlways branch into darkness. Their water level rises whenever someone lies aloud about their reason for entering the dungeon.

  • Between rooms 10 and 14

    Blue sparks leap between exposed root fibers during distant thunder, briefly revealing footprints that do not belong to any living creature.

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