The Bramble-Cleared Rooms
- Rooms
- 23
- Foes
- 9, CR 1/8 to 1/4
- Traps
- 5
- Treasure
- 147 gp
At a glance
The threat
A dead hound, reanimated by years of damp and old protective rites, prowls the deeper sanctuary near .
Wandering monsters (1d3)
- 1
1d2× Giant ratsCR 1/8
When: Every 20 minutes of loud activity or cooking smellsA pair of pale rats squeeze through cracks, drawn by food and torchlight. - 2
1d4× Cave batCR 0
When: A door slams or a loud shout echoes through the corridorsA harmless bat flutters low and may startle an unwary explorer. - 3
Scrabbling bonesCR 1/8
When: A character tampers with a shrine or disturbs the old recordsA dust-coated skeleton of a small animal crawls along the wall, animated by weak leftover magic.
Rooms
23Thorn Porch
What they see
Read aloud
A sloping stone porch opens into a square vestibule, its old doors warped but still hanging. Wind pushes dry thorns across the floor, and four exits lead toward the library, common rooms, a trapped passage, and a shrine.
Features
- Carved lintel showing settlers cutting thorn vines
- Dusty boot prints lead inward and back out
What the GM knows
Monsters
2× Giant ratCR 1/8
Lean, hungry rats with pale patches of fur.Tactics. They nip at ankles, then retreat through cracks if one is badly hurt.Treasure
Caretaker's token1 gp
A small copper token, mostly tarnished, bearing the sanctuary's mark.Notes
The north door to is unlocked; the south and west doors are locked but can be forced with a Strength check. The eastern archway opens freely. The rats flee if a bright flame is brought close.
2 doors: S (normal), E (normal)
The place
What it is
The Bramble-Cleared Rooms are the remains of a small hill sanctuary built after settlers cut a stubborn thorn thicket from the slope.
Atmosphere
Dust hangs in cold air, disturbed by drafts that smell of wet limestone and old candle grease.
The threat
A dead hound, reanimated by years of damp and old protective rites, prowls the deeper sanctuary near .
History
The sanctuary was raised by hill settlers after they cleared a dense, choking thorn growth from the only safe spring on the slope.
Rumors
1d4- 1A cold spring still runs beneath the old hill, but the water sometimes tastes like pennies.
- 2People hear a dog scratching inside the ruin, though no living hound has been seen there in years.
- 3A peddler says a hidden room holds the winter records of families who once lived nearby.
- 4The entrance is surrounded by thorn shoots that return no matter how often they are cut.
Plot hooks
3Corridors
4Passage between and
A cracked frieze of workers clearing thorn roots from a hillside runs along the wall; several carved faces have been scratched away.
Passage between and
A narrow drainage groove carries a thread of cold water and bears small claw marks in its silt.
Passage near
Old bronze lantern hooks remain overhead. One still holds a smoking wick that relights briefly when someone passes.
Passage approaching
A fallen lintel blocks half the passage; careful crawling reveals old boot prints continuing beneath it.
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