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Ruins · Large · Level 1 · Easy

The Bramble-Cleared Rooms

Dry thorns scrape across the porch stones, though no wind reaches the doorway.
Rooms
23
Foes
9, CR 1/8 to 1/4
Traps
5
Treasure
147 gp
1234567891011121314151617181920212223Entrance
Select a room on the plan to open it.

The party is in

1. Thorn Porch


Seen


Something wanders by


At a glance

The threat

A dead hound, reanimated by years of damp and old protective rites, prowls the deeper sanctuary near .

Wandering monsters (1d3)

  1. 1

    1d2× Giant ratsCR 1/8

    When: Every 20 minutes of loud activity or cooking smellsA pair of pale rats squeeze through cracks, drawn by food and torchlight.
  2. 2

    1d4× Cave batCR 0

    When: A door slams or a loud shout echoes through the corridorsA harmless bat flutters low and may startle an unwary explorer.
  3. 3

    Scrabbling bonesCR 1/8

    When: A character tampers with a shrine or disturbs the old recordsA dust-coated skeleton of a small animal crawls along the wall, animated by weak leftover magic.

Rooms

23
1

Thorn Porch

2 foestreasuresecret

What they see

Read aloud

A sloping stone porch opens into a square vestibule, its old doors warped but still hanging. Wind pushes dry thorns across the floor, and four exits lead toward the library, common rooms, a trapped passage, and a shrine.

Features

  • Carved lintel showing settlers cutting thorn vines
  • Dusty boot prints lead inward and back out

What the GM knows

Monsters

2× Giant ratCR 1/8

Lean, hungry rats with pale patches of fur.Tactics. They nip at ankles, then retreat through cracks if one is badly hurt.

Treasure

Caretaker's token1 gp

A small copper token, mostly tarnished, bearing the sanctuary's mark.
Room secrets · GM only

Notes

The north door to is unlocked; the south and west doors are locked but can be forced with a Strength check. The eastern archway opens freely. The rats flee if a bright flame is brought close.

2 doors: S (normal), E (normal)

The place

What it is

The Bramble-Cleared Rooms are the remains of a small hill sanctuary built after settlers cut a stubborn thorn thicket from the slope.

Atmosphere

Dust hangs in cold air, disturbed by drafts that smell of wet limestone and old candle grease.

The threat

A dead hound, reanimated by years of damp and old protective rites, prowls the deeper sanctuary near .

History

The sanctuary was raised by hill settlers after they cleared a dense, choking thorn growth from the only safe spring on the slope.

Rumors

1d4
Roll a rumor

  1. 1A cold spring still runs beneath the old hill, but the water sometimes tastes like pennies.
  2. 2People hear a dog scratching inside the ruin, though no living hound has been seen there in years.
  3. 3A peddler says a hidden room holds the winter records of families who once lived nearby.
  4. 4The entrance is surrounded by thorn shoots that return no matter how often they are cut.

Plot hooks

3
InvestigationThe Clouded SpringA spring in the nearby settlement has turned cloudy, and residents suspect the old sanctuary's blocked drainage. The party is asked to inspect the lower rooms and clear the flow without damaging the source.From: Dima, a careful village well-keeperReward: 15 gp, a week's lodging, and a small sealed jar of clean spring water
RecoveryThe Lost PackA peddler's missing pack was last seen near the ruin entrance. Its contents include a family deed that a local farmer needs to settle an inheritance dispute.From: Oren, a road-worn peddlerReward: 10 gp and one useful tool or healing potion
RetrievalNames in the DustA scholar has heard that the sanctuary records name the families sheltered there during the winter. She wants a legible copy, but warns the party not to disturb the old hound if it can be avoided.From: Thessa, a soft-spoken village readerReward: 20 gp for intact records and an annotated local map

Corridors

4
  • Passage between and

    A cracked frieze of workers clearing thorn roots from a hillside runs along the wall; several carved faces have been scratched away.

  • Passage between and

    A narrow drainage groove carries a thread of cold water and bears small claw marks in its silt.

  • Passage near

    Old bronze lantern hooks remain overhead. One still holds a smoking wick that relights briefly when someone passes.

  • Passage approaching

    A fallen lintel blocks half the passage; careful crawling reveals old boot prints continuing beneath it.

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