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Dreary small town in the countryside. · Medium · Medium

The Weeping Cellars

The town drinks the rot that drips from the stone.
Rooms
8
Foes
10, CR 1/4 to 4
Traps
1
Treasure
6 items
12345678Entrance
Select a room on the plan to open it.

The party is in

1. The Root Cellar Entrance


Seen


Something wanders by


At a glance

The threat

The Rot-Mother is a gargantuan fungal entity that has infested the town's central drainage cistern.

Wandering monsters (1d3)

  1. 1

    2d4× Giant CentipedeCR 1/4

    When: Every 20 minutes spent exploring the earthen tunnels.Large, multi-legged insects that skitter across the ceiling and drop onto prey.
  2. 2

    1d3× Spore ServantCR 1/2

    When: Making loud noise in any masonry room.The reanimated corpse of a townsman with large mushrooms growing from its eye sockets.
  3. 3

    Gray OozeCR 1/2

    When: Walking through any standing water or sludge.A puddle of liquid stone that dissolves metal and flesh on contact.

Rooms

8
1

The Root Cellar Entrance

secret

What they see

Read aloud

A set of decaying wooden stairs descends from the tavern above into a room filled with empty crates. The stone walls are slick with a black, oily substance that smells like vinegar.

Features

  • Rotted wooden stairs
  • Empty grain crates
  • Rusted torch brackets

What the GM knows

Room secrets · GM only

Notes

This room serves as the transition from the surface world to the infested depths.

4 doors: W (locked), N (normal), S (normal), E (archway)

The place

What it is

A damp and claustrophobic complex of basements and tunnels beneath a quiet countryside town.

Atmosphere

The air is freezing and heavy with the smell of wet earth and ancient fermentation.

The threat

The Rot-Mother is a gargantuan fungal entity that has infested the town's central drainage cistern.

History

Originally built as cold storage foundations for the town's founding families, these cellars were abandoned decades ago after heavy bog runoff contaminated the stone.

Rumors

1d5
Roll a rumor

  1. 1The tavern's ale has started to taste like bog water and copper.
  2. 2Old Man Miller's basement was heard making a breathing sound last Tuesday.
  3. 3The town founders left a treasure hoard buried directly under the main square.
  4. 4Young Sally disappeared while playing near the old town drain pipes.
  5. 5The black mold on the walls grows faster when people speak near it.

Plot hooks

3
MysteryThe Tainted WellThe town's water has turned black and the mayor hires the party to find the source.From: Mayor SterlingReward: 500 gold pieces
HeistLost LegacyAn eccentric noble wants a specific vintage of wine recovered from the sealed cellars.From: Baron ValeriusReward: The Noble's Vault treasure
RescueThe Missing BarmaidA popular barmaid was pulled into the cellar by a pale hand and has not returned.From: The BarkeepReward: Free lodging for life and 100 gold

Corridors

2
  • Between room 2 and room 3

    A set of rusted iron rungs leads up to a sealed manhole cover.

  • Between room 4 and room 5

    Small, calcified skeletons of pets are partially merged with the stone walls.

Media

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