The Weeping Cellars
- Rooms
- 8
- Foes
- 10, CR 1/4 to 4
- Traps
- 1
- Treasure
- 6 items
At a glance
The threat
The Rot-Mother is a gargantuan fungal entity that has infested the town's central drainage cistern.
Wandering monsters (1d3)
- 1
2d4× Giant CentipedeCR 1/4
When: Every 20 minutes spent exploring the earthen tunnels.Large, multi-legged insects that skitter across the ceiling and drop onto prey. - 2
1d3× Spore ServantCR 1/2
When: Making loud noise in any masonry room.The reanimated corpse of a townsman with large mushrooms growing from its eye sockets. - 3
Gray OozeCR 1/2
When: Walking through any standing water or sludge.A puddle of liquid stone that dissolves metal and flesh on contact.
Rooms
8The Root Cellar Entrance
What they see
Read aloud
A set of decaying wooden stairs descends from the tavern above into a room filled with empty crates. The stone walls are slick with a black, oily substance that smells like vinegar.
Features
- Rotted wooden stairs
- Empty grain crates
- Rusted torch brackets
What the GM knows
Notes
This room serves as the transition from the surface world to the infested depths.
4 doors: W (locked), N (normal), S (normal), E (archway)
The place
What it is
A damp and claustrophobic complex of basements and tunnels beneath a quiet countryside town.
Atmosphere
The air is freezing and heavy with the smell of wet earth and ancient fermentation.
The threat
The Rot-Mother is a gargantuan fungal entity that has infested the town's central drainage cistern.
History
Originally built as cold storage foundations for the town's founding families, these cellars were abandoned decades ago after heavy bog runoff contaminated the stone.
Rumors
1d5- 1The tavern's ale has started to taste like bog water and copper.
- 2Old Man Miller's basement was heard making a breathing sound last Tuesday.
- 3The town founders left a treasure hoard buried directly under the main square.
- 4Young Sally disappeared while playing near the old town drain pipes.
- 5The black mold on the walls grows faster when people speak near it.
Plot hooks
3Corridors
2Between room 2 and room 3
A set of rusted iron rungs leads up to a sealed manhole cover.
Between room 4 and room 5
Small, calcified skeletons of pets are partially merged with the stone walls.
Media
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