The Outer Transit
- Rooms
- 8
- Foes
- 13, CR 1/2 to 4
- Traps
- 2
- Treasure
- 1,325 gp
At a glance
The threat
Warmonger Kraz and his 'Stone-Eye' orc legion have fortified the Transit.
Wandering monsters (1d3)
- 1
1d4 Orcs× Stone-Eye PatrolCR 1
When: Every 20 minutes spent in corridors.A group of orcs carrying torches and searching for intruders. - 2
1 Ogre× The Wandering OgreCR 2
When: If loud noises are made in Room 3 or 4.The hungry ogre from the Pillared Hall looking for a snack. - 3
2d4× Giant RatsCR 1/8
When: Searching through refuse or storage crates.Aggressive rats drawn to the smell of the orcish rations.
Rooms
8The Iron Gatehouse
What they see
Read aloud
A massive limestone archway blocked by a heavy iron portcullis. Arrow slits flank the entrance, and the floor is charred from recent campfires near the threshold.
Features
- Heavy iron portcullis
- Dual arrow slits
- Recent campfire remains
What the GM knows
Monsters
2× Orc SentryCR 1/2
Burly humanoids clad in rusted chainmail holding heavy crossbows.Tactics. They sound a horn to alert Room 2 before attacking from behind the arrow slits.Notes
Entry point. Players must figure out how to raise the gate while being shot at from arrow slits.
3 doors: N (archway), W (archway), E (normal)
The place
What it is
A fortified sequence of limestone corridors and pillared halls designed for military defense.
Atmosphere
The sound of distant grinding gears accompanies the smell of roasting meat from campfires.
The threat
Warmonger Kraz and his 'Stone-Eye' orc legion have fortified the Transit.
History
Built by the ancient Archon Trading Guild, this transit was meant to secure the path to the deeper vaults.
Rumors
1d4- 1The orcs have fixed the ancient Archon gas traps, making the side halls deadly.
- 2A great giant patrols the pillared halls, eating anyone who can't pay the toll.
- 3The commander Kraz carries a map that shows the safe way through the lower pits.
- 4The limestone pillars aren't just for support; some say they can move on their own.
Plot hooks
2Corridors
2Corridor between Room 1 and Room 2
Narrow slits in the wall that provide a view of the entrance hall.
Main Transit Hallway
Discarded rusted shields and broken spear tips lining the base of the walls.
Media
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