Split Bell Crypt
- Rooms
- 7
- Foes
- 9, CR 1 to 5
- Traps
- 4
- Treasure
- 5,300 gp
At a glance
The threat
Odran, the crypt's dead keeper, has become a wraith and rules from the concealed chamber beyond .
Wandering monsters (1d3)
- 1
Chainless PrisonerCR 3
When: A loud noise or the opening of a barred door draws it from the nearest dark passage, usually between and .A thin wraith in a prisoner's torn clothes drifts with its hands held out as if still bound. - 2
Veiled WitnessCR 4
When: Disturbing the erased ledger or ringing a bell brings her wandering from toward the archive.A banshee's distant keening travels ahead of her; she appears as a shrouded figure with a burned patch across her veil. - 3
2× Funeral MasksCR 2
When: They stir when a creature carries a stolen grave good through the central hall.A pair of animated funeral masks glide along the walls, their carved mouths opening and closing without sound.
Rooms
7Bell-Stone Hall
What they see
Read aloud
A cracked bell stone stands in the middle of this square hall, its split down the center filled with old candle wax. Four exits lead away, including a low southern seam almost hidden by dust; every sound returns as a faint, delayed chime.
Features
- A broken stone bier bears the Vasken crest, a bell divided by a vertical crack.
- The archway to is wide enough for two armored creatures abreast.
- The southern secret door opens when pressure is applied to the crest's lower half.
What the GM knows
Monsters
2× Skeletal SentriesCR 1
Two skeletal sentries in corroded mail wait motionless beside the bier, their jawbones wired shut.Tactics. They block the arch to and focus attacks on anyone carrying a visible light; they pursue only as far as .Treasure
Burial Holy Water25 gp
A stoppered vial of holy water rests inside a cracked niche beneath the bier.Notes
The sentries animate when a creature touches the bier or crosses the center of the room. The delayed chime can foreshadow the roaming undead. The northern door opens to the shrine in , the eastern door to the prison in , and the western arch to .
4 doors: S (locked), N (archway), W (locked), E (locked)
The place
What it is
The Split Bell Crypt lies beneath a low hill, its four-way entry hall opening onto a prison, a shrine, and a concealed archive.
Atmosphere
Cold air carries the smell of wet limestone, extinguished candles, and old pennies.
The threat
Odran, the crypt's dead keeper, has become a wraith and rules from the concealed chamber beyond .
History
The Split Bell Crypt was built by the Vasken family, local magistrates who buried their kin beneath a hill marked by a split-faced bell stone.
Rumors
1d4- 1A hilltop bell rings on moonless nights, though the old stone tower above it has no bell.
- 2The Vasken family paid to bury their dead in separate rooms so none could accuse another.
- 3A grave tender claims the dead only attack after someone lies beneath the crypt's broken bell.
- 4A magistrate's missing ledger may prove that several respectable families bought their fortunes with false testimony.
Plot hooks
3Corridors
3Between and
A narrow runnel cut into the floor carries black water toward the prison; footprints beside it appear to walk backward when viewed from the far end.
Between and
Three small bronze bells hang in a cracked alcove. They ring without moving when a creature with a heartbeat passes, alerting the dead in .
Between and
The secret passage toward is marked by shallow scratches at knee height, as if someone repeatedly tried to claw their way out.
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