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Mountain · Medium · Level 5 · Medium

Slatecut Mine

Blue light leaks from the cart tracks, though every lamp in the entry hall is cold.
Rooms
11
Foes
17, CR 1/4 to 5
Traps
2
Treasure
1,357 gp
1234567891011Entrance
Select a room on the plan to open it.

The party is in

1. Cart Hall


Seen


Something wanders by


At a glance

The threat

Foreman Varek Draz, now a wight clad in a miner's coat and iron helm, commands the dead workers from .

Wandering monsters (1d3)

  1. 1

    Chain HaulerCR 1

    When: It appears when the party makes loud noise or spends more than ten minutes in one room.A pale miner spirit drags a chain that leaves blue sparks across the stone.
  2. 2

    1d2× Cave CrawlersCR 2

    When: They emerge from a floor drain after a creature takes damage in a corridor.A pair of mineral-fed cave crawlers follow the scent of blood through cracks in the mine.
  3. 3

    Skeletal PorterCR 1/2

    When: It rounds a bend when blue ore is exposed to light.A skeletal porter carries a broken ore basket and attacks anyone holding blue ore.

Rooms

11
1

Cart Hall

2 foestreasuresecret

What they see

Read aloud

A timber-braced entry chamber opens onto four routes, its floor scored by long-disused ore carts. A cold draft comes from the archway toward , while the locked eastern and southern doors carry fresh gouges on their inner faces.

Features

  • A slatecutters' mark is carved above the western arch.
  • A rusted ore cart is wedged against the northern wall.

What the GM knows

Monsters

2× Skeletal MinersCR 1/4

These skeletal miners wear cracked leather aprons and carry rusted picks.Tactics. They attack anyone disturbing the cart, attempting to shove foes toward the locked doors and fight from cover.

Treasure

Foreman's Token25 gp

A heavy brass tally token stamped with the old quarry mark.
Room secrets · GM only

Notes

The west arch leads to . The other west door is a separate route to . The eastern and southern doors are locked; the eastern lock is old but sturdy, while the southern lock has been recently scratched from within.

4 doors: W (normal), E (normal), N (normal), S (normal)

The place

What it is

The Slatecut Mine was driven into a mountain to extract a blue-veined ore used in altar lamps and smithwork.

Atmosphere

Cold air carries the smell of wet slate, lamp oil, and old blood.

The threat

Foreman Varek Draz, now a wight clad in a miner's coat and iron helm, commands the dead workers from .

History

Slatecut Mine began as a small quarry worked by local stonecutters, then expanded when they found blue-veined ore deep in the mountain.

Rumors

1d4
Roll a rumor

  1. 1A blue light moves across the mountainside on nights when no moon is out.
  2. 2The old mine's bell rings only when someone below has just died.
  3. 3A stonecutter's ledger is still locked behind the mine's prison doors.
  4. 4The spring below the eastern slope has begun tasting like pennies.

Plot hooks

3
InvestigationBlue WaterA hillside hamlet's well has begun glowing blue at night, and its water tastes of iron. The seepage leads back to the old mine, where a cracked ore cistern is leaking into the mountain's springs.From: Halla, a practical village well-keeperReward: A 250 gp purse and a miner's lantern that sheds blue light without flame
RecoveryThe Shift LedgerA stonecutter's guild hires the party to recover its founder's sealed work ledger from the prison cells. The ledger proves that the foreman diverted ore and caused the fatal cave-in.From: Olek, a guild clerk with a damaged handReward: A 300 gp fee and a suit of finely fitted scale mail
SupernaturalThe Unanswered BellA nearby shrine's bronze handbell rings by itself each midnight. Its caretaker believes the sound comes from Slatecut and asks the party to find the source before the dead begin answering.From: Sava, a quiet mountain shrine tenderReward: A potion of superior healing and a blessing that grants advantage on one saving throw against being frightened

Corridors

3
  • Between and

    A waist-high track cut into the floor once carried ore carts toward the entrance. Rusted iron spikes remain in the stone, and a cart wheel can be heard turning when no one is near.

  • Between and

    A narrow crack vents warm, sulfurous air. Its edges are marked with fresh scratches, as if something with claws squeezes through it.

  • Between and

    Faded tally marks record shifts worked by the miners. The final column is scratched out and replaced with the same warning: KEEP THE BELL SILENT.

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