Skip to content
CreatePricing
Prison Cell · Medium · Medium

The Iron Marrow Pit

Hope bleeds out where the iron meets the bone.
Rooms
7
Foes
14, CR 1/4 to 3
Traps
2
Treasure
1,725 gp
1234567Entrance
Select a room on the plan to open it.

The party is in

1. Processing Wing


Seen


Something wanders by


At a glance

The threat

The Pit Warden, a corrupted Wight Captain, remains bound to his post in the Panopticon tower.

Wandering monsters (1d2)

  1. 1

    1d4× Animated ShacklesCR 1/4

    When: Noise levels reaching a certain threshold.Flying iron manacles that attempt to restrain intruders.
  2. 2

    2× The Headless PatrolCR 1

    When: Every 20 minutes of exploration.Decapitated guards in plate armor wandering aimlessly.

Rooms

7
1

Processing Wing

3 foestreasuresecret

What they see

Read aloud

A utilitarian entry hall filled with heavy iron desks and rows of empty shelving. Dust-covered ledgers lie scattered across the floor, documenting the arrival of long-dead prisoners.

Features

  • Heavy oak desks with rusted iron trim
  • Large bronze scales for weighing belongings
  • Cold granite walls with prisoner ID numbers

What the GM knows

Monsters

3× Skeletal ClerksCR 1/4

Skeletons wearing tattered rags and clutching ink-stained quills.Tactics. They remain seated until someone touches the ledgers, then they attack with rusted quills.

Treasure

Warden's Registry50 gp

A leather-bound book that lists secret prisoner identities.
Room secrets · GM only

Notes

Entrance room. Connects directly to the Gatehouse (Room 2).

3 doors: S (normal), N (normal), W (normal)

The place

What it is

A high-security subterranean prison level carved from cold granite and reinforced with rusted iron.

Atmosphere

The air is freezing and tastes of rust and copper.

The threat

The Pit Warden, a corrupted Wight Captain, remains bound to his post in the Panopticon tower.

History

Constructed by the Iron Order during a forgotten purge, this pit served as a disappearance site for sorcerers and dissidents.

Rumors

1d3
Roll a rumor

  1. 1The bars in the Isolation Wing eat the magic of anyone who stands too close.
  2. 2The Warden still keeps a registry of every soul who ever entered the Pit.
  3. 3Water in the execution chamber is so toxic it can turn a man to rot in minutes.

Plot hooks

2
RescueThe Forgotten HeirAn aging noble believes their grandson is still alive in a secret isolation cell.From: Lord ValeriusReward: A title and a small estate.
HeistEvidence RecoveryThe Thieves Guild wants a ring back that was confiscated from their founder fifty years ago.From: Vex the SmilerReward: Safe passage through the city's black markets.

Corridors

2
  • Corridor between Hub and Isolation

    A set of tally marks on the wall that stop abruptly at one thousand.

  • Near the entrance of Processing Wing

    A bucket of lime once used for disinfecting, now a solidified block.

Media

0 images

No images yet.

Visual sheet

Turn The Iron Marrow Pit into a sheet

A high-res, share-ready sheet you can post or print.