The Lower Tunnel Warren
- Rooms
- 13
- Foes
- 23, CR 1/8 to 2
- Traps
- 3
- Treasure
- 209 gp
At a glance
The threat
The Burrow King, an ancient, oversized kobold, rules from the deepest chamber with a stolen eastern coin on a chain at his throat.
Wandering monsters (1d3)
- 1
2-4× Dire RatsCR 1/4
When: A creature bleeds, or a fight continues loudly for more than three rounds.Lean dire rats with ore dust caked in their fur nose along the rails, snapping at anything wounded or separated from the group. - 2
2-3× Kobold RunnersCR 1/8
When: A rail alarm rings or the party spends several minutes in one corridor.Kobold runners carry messages between the guards and the shrine, wearing scraps of mail and carrying slings. - 3
2× Kobold DiggersCR 1/8
When: The party moves cautiously and makes no obvious attack; the diggers may talk before fleeing.A pair of kobold diggers push a cart of loose stone, arguing quietly about the Burrow King's bargain.
Rooms
13Old Loading Bay
What they see
Read aloud
The old lower tunnel opens into a square loading bay where a collapsed mine cart blocks half the floor. Kobold lookouts watch from gaps in the timber braces, ready to retreat toward the trapped passage.
Features
- The southern archway leads toward the mine entrance.
- A locked eastern door is made from a cart bed reinforced with scrap mail.
- Two western doorways open into the deeper warren.
What the GM knows
Monsters
3× KoboldsCR 1/8
Kobold sentries wear mismatched helmets and carry mining picks sharpened into crude spears.Tactics. They use the cart for cover, then fall back toward while one rings the rail alarm.Treasure
Shift Foreman's Pouch18 gp and a compass worth 5 gp
A canvas pouch wedged beneath the cart contains coin taken from miners and a small, well-kept compass.Notes
The sentries can be bribed or persuaded to let the party pass if the characters mention the prisoners or the ogre's demands. The locked door opens with a Dexterity check using thieves' tools or a key carried by a sentry.
5 doors: S (archway), N (archway), E (locked), W (normal), W (normal)
The place
What it is
The warren sprawls beneath the lower mine tunnel, built from rough caves, abandoned workings, and stolen mining gear.
Atmosphere
Cold drafts carry the smell of wet stone, rat musk, and smoke from buried cookfires.
The threat
The Burrow King, an ancient, oversized kobold, rules from the deepest chamber with a stolen eastern coin on a chain at his throat.
History
The first chambers were cut by Hearthvale miners seeking a seam beneath the lower tunnel.
Rumors
1d4- 1The caravan never reached Hearthvale, and miners swear they heard digging beneath the road the night the slope gave way.
- 2A kobold king wears a coin from the east and thinks it makes him untouchable.
- 3The warren is not united; some of the little miners would rather flee than keep working for the ogre.
- 4The lower mine carts sometimes roll uphill by themselves, though the miners insist the rails are level.
Plot hooks
3Corridors
3Between and
A line of tiny bootprints circles a patch of clean dust, then vanishes at a stone seam concealing a crawlspace.
Approach to
A snapped mine rail has been hammered into the wall as a warning bell. Its clapper is a dangling mining pick.
Passage between and
A crude mural shows a huge ogre towering over kneeling kobolds, all beneath a large gold coin.
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