Lock the Leyline Forge Before Night's Gate Opens
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Inner RingBrazier WalkMolten Channels
Roleplay EncounterDND5E 2024Party L13 · 5 PCs
Lock the Leyline Forge Before Night's Gate Opens
Read Aloud
Heat slams you as the forge chamber wakes. Rune rings drift under your feet, braziers swing on their chains, and the molten channels below glow like fresh wounds. Something in the core keeps knocking the runes off pattern, and the dead are already here to stop the fire.
The Scene
HOSTILENEGOTIATE UNDER FIREBase DC 18Stakes If the forge fails, the siege route stays open and the enemy keeps a road into Night's Gate.
30 to 45 minutes
NPC Goal
Keep the forge from opening Night's Gate while forcing someone else to take the backlash.
Leverage
The party holds the only safe access to the brazier controls and the core lock.
Player Approaches
- Name the dead smith and speak to his oath, not to the room.
- Promise the forge will be sealed, not plundered.
- Offer to burn out the corruption before sealing the core.
- Use a rune ring to prove control of the chamber.
NPC Gambits
- Call for the correct rune order.
- Threaten to vent the forge and ruin the escape route.
- Appeal to the smith's duty to keep Night's Gate shut.
- Force the wraiths to choose between the core and their cover.
NPC Reactions
- The dead smith snaps at any lie about the forge.
- The wraiths answer with cold mockery, then cut off the braziers.
- The dretches hiss and crowd the weakest voice in the room.
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