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Soul Leech Reliquary - AI-generated fantasy Hazard

Soul Leech Reliquary

A soul-leech reliquary is a cursed necromantic engine that strips Sapience from living minds and converts the stolen essence into vitality for its caster or stored power for a magical item. The victim remains physically unharmed at first, but memories, language, and the ability to reason unravel in the order the creature learned them.

Complex · Cursed · Level 50

Soul Leech Reliquary

Spot
56
Disable
60
AC
112

At a glance

Level
50
Complex
Spot DC
56

Defences

AC
112
Fort
56
Ref
52
Will
58
Hardness
40
HP
150
BT
75

ACexpert defenses for a level 50 hazard


Disable Three successful DC 60 Thievery or Arcana checks

Initiative 56

The hazard

A soul-leech reliquary is a cursed necromantic engine that strips Sapience from living minds and converts the stolen essence into vitality for its caster or stored power for a magical item. The victim remains physically unharmed at first, but memories, language, and the ability to reason unravel in the order the creature learned them.

  • Cursed
  • Complex
  • Necromantic
  • Magical
  • Mental
Stealth
(trained only); the reliquary is obvious once seen, but its feeding radius and soul-threads are difficult to perceive.
Trigger
A creature with Sapience enters the reliquary's 60-foot radius, or the reliquary's linked caster spends an action to awaken it. Once active, it continues its routine each round.
Disable
Three successful Thievery or Arcana checks, each taking 2 actions, disable the silver conduits; a critical failure triggers the routine against the acting creature. Alternatively, a successful counteract check with dispel magic or comparable magic suppresses the hazard for 1 minute, and a critical success disables it permanently. Destroying the reliquary also disables it.
Initiative
Perception; the hazard acts on initiative count 20, after creatures that triggered it.
Routine
On initiative count 20, the reliquary targets every creature with Sapience inside its 60-foot radius. Each target attempts the Sapience Drain Will save. The reliquary then transfers the stolen essence to its linked caster or item. It can drain each creature only once per round.
Reset
The reliquary resets automatically at the start of each round while its caster or charged item remains linked. If disabled, it does not reset until repaired and deliberately reawakened.

Damage

Immunities

poison, mental

Resistances
  • physical 20, except silver or adamantine
Weaknesses
  • silver
  • adamantine
  • effects that protect or restore souls

Effects

2
  • Sapience Drain

    DC 58

    A creature in the reliquary's 60-foot radius must attempt a Will save when the hazard acts. On a failure, it loses Sapience; on a critical failure, it loses Sapience. On a success, it loses Sapience; on a critical success, it loses none. The GM should track Sapience as a separate temporary pool from HP. If the system has no Sapience statistic, treat each loss as an equal reduction to the creature's Intelligence or equivalent mental attribute, with a minimum of 1. At 0 Sapience, the creature becomes vacant and unable to take purposeful actions. Lost Sapience returns only through restoration magic or a specific narrative remedy.

  • Leech's Feast

    At the end of each routine, the linked caster regains 30 HP for each creature that lost Sapience, to a maximum of 90 HP per round. If the caster is at full HP, the excess is stored in the reliquary as necromantic charge. A designated magical item can instead absorb that charge.

Special rules

Soul-Bearing Targets.The hazard can target only creatures with minds and Sapience. It ignores mindless creatures, constructs, and creatures protected by an effect that blocks possession or soul manipulation, at the GM's discretion.

Vacant State.A creature reduced to 0 Sapience is alive but vacant, unable to take purposeful actions or communicate meaningfully. It still breathes and can be moved. Sapience loss cannot be healed by ordinary rest.

Stored Essence.If no necromancer is linked, the reliquary stores stolen essence as charge. It can hold up to 300 charge; a magical item connected to it may spend charge according to that item's own rules.

Spotting it

Discovery

Perception to notice the nearly invisible soul-threads and the reliquary's pulse before entering its 60-foot radius.

Perception

Perception to notice the soul-threads and identify the feeding radius before entering it.

Stop it

Signs of dangerNames carved into nearby stone have been rubbed away, while their owners remain unable to remember them. · A creature within the radius occasionally pauses mid-sentence, unable to recall a familiar word. · Silver dust gathers in fine lines leading toward the reliquary, though no wind stirs.

Countermeasures

In short

Break the reliquary, sever its silver conduits, interrupt the caster's focus, or resist its will long enough to escape its feeding radius.

Its story

What it looks like

A black-glass reliquary stands within a ring of tarnished silver.

Why it is here

To drain Sapience from captives, sustain the linked necromancer, or charge a magical item with stolen soul-essence.

Who made it

An unnamed arch-necromancer, whose signature appears in the reliquary's inner silverwork as a name that vanishes when read aloud.

Lore

Necromancers developed soul leeches to feed on captives without leaving wounds that would alert guards.

Where it is found

Buried sanctums, sealed libraries, crypt laboratories, and chambers where a necromancer can maintain line of sight or a magical link to the reliquary.

Variants

A battlefield version is mounted beneath a standard and drains every creature that hears its bell, but has a 30-foot radius.
A discreet version is a silver signet ring that drains only its wearer, storing Sapience for its owner to reclaim.
A compassionate necromancer's model drains memories voluntarily offered by the living, but still transfers them to an item or caster.

Plot hooks

The reliquary is draining the memories of an entire village through a buried network of silver conduits.
A noble's magically preserved heirloom contains the Sapience of a missing scholar, who can still whisper through it.
The necromancer using the device is an ally who claims the stolen minds are being spent to hold back a greater undead threat.

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