Moss-Heart
The Moss-Heart is a parasitic fungal entity that serves as a central nervous system for mindless husks in the vicinity. It pulses with a dim, rhythmic green light and smells of wet earth and rot.
Moss-Heart
Defenses
Detection
“A dense, fibrous lump of emerald moss roughly the size of a humanoid heart. It is connected to the cavern floor by thick, vein-like tendrils that pulse with a faint light.”
Standard Engagement
The Moss-Heart activates when a creature moves within 20 feet of it or when the heart takes damage.
On initiative count 20 every 4th round after activation, the Moss-Heart releases a concentrated burst of spores that animates a nearby corpse or clump of plant matter into a Moss-Husk (use Zombie statistics).
The Moss-Heart remains active until destroyed or until no living creatures have been within 60 feet of it for 1 hour.
When the Moss-Heart is first triggered, all creatures within 10 feet must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns.
Every 4 rounds, a new Moss-Husk rises from the floor within 15 feet of the heart. These husks act on the heart's initiative and defend the core.
When the Moss-Heart is reduced to 0 hit points, all Moss-Husks currently active within 120 feet of it are instantly destroyed as their magical life force is severed.
If Silas is present and bonded to the Moss-Heart, he is stunned until the end of his next turn when the Moss-Heart is destroyed due to the sudden psychic feedback.
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