Hegzsi
Hegzsi
At the table
Voice
A full-bodied, slightly rasped voice with a dry edge, like someone used to calling instructions across a noisy workshop. He projects without noticing and often punctuates a sentence with a sharp bark of laughter. His volume comes from habit and enthusiasm, not menace.
He speaks from a strong chest and a life spent shouting over forge noise, wind, and frightened workers. His words arrive in quick, emphatic bursts, often with a laugh or a blunt, misplaced metaphor. Years of travel have given him a scattering of borrowed sayings, which he confidently uses in the wrong situations.
Speech patterns
How to play them
Meet his energy without mistaking noise for stupidity. Give him a clear, concrete task and he will commit wholeheartedly. If the conversation turns to family or the cave-in, he may joke or change the subject; direct but compassionate questions work better than pity. He respects people who protect others without making a spectacle of it.
Goal
Stop the mine owner from reopening the unstable tunnel, while finally asking Reka what help she wants instead of deciding for her.
Motivation
To prove that his speed and courage can prevent another family from being broken by a preventable disaster.
Appearance
Hegzsi has a rounded, doll-like face and delicate features that strangers often mistake for a woman's. His large, round green eyes seem too wide for his pale face, framed by conspicuously thick, long lashes. Messy black hair brushes his shoulders, its ends dyed a deep navy blue; one blunt lock hangs between his eyebrows. His bare torso is lean and corded rather than bulky, with a startlingly narrow waist. He moves in springy, abrupt bursts, feet whispering in grass sandals, and tends to stare at the floorboards or ceiling beams instead of the person speaking to him. The unexpected detail is his meticulous care for tiny things: he keeps a pocket-sized folding paper garden and painstakingly refolds it whenever he is nervous.
Clothing
Bare-chested, he wears loose blue trousers slung low on his hips, trimmed at the waist with brown fur and gathered at the ankles with black fur. Grass sandals leave his toes exposed. The trousers are repeatedly patched in mismatched blue cloth, but the fur trim is brushed and carefully repaired. He carries a grey boar-head mask hooked at his belt when not fighting.
Body language
He fills silence with expansive gestures, jabs a thumb at whoever he is praising, and leans too close when excited. In a tense room his gaze skitters to rafters, exits, and loose floorboards, rarely meeting anyone's eyes for long. Before a fight, he goes suddenly still and rests one hand on each wrapped sword hilt.
- Height
- 4 ft. 7 in.
- Build
- Lithe and leanly muscular, with a narrow waist and defined shoulders built by years of footwork and climbing.
- Eyes
- Green
- Hair
- Messy black, fading to navy blue at the tips
- Skin
- Slightly pale, with a cool, almost porcelain cast
- Age
- Adult, 104 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesHegzsi is boisterous and impulsive, but not cruel; he is slow to understand a scheme and quick to notice when someone is left out. Around strangers he performs confidence with grand claims and reckless jokes. With children and injured people he becomes surprisingly patient, speaking plainly and letting them set the pace. When ashamed, he gets louder; when truly afraid, he stops joking and watches every exit.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 16 · HP 184 · 25 ft.He tries to draw dangerous foes away from bystanders, then uses Fighting Spirit and Action Surge to overwhelm one priority target with rapid paired-blade strikes. He favors mobility and aggression over defense, but will spend his turn helping a trapped or badly wounded ally. He uses Rapid Strike when advantage gives him an opening. The boar mask is a custom battle mask and grants no mechanical benefit.
Hegzsi
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- First Chipped Katana (weapon)A well-worn katana with numerous chips along its blade and bandage-wrapped handle. It is a custom magical weapon, though its enchantment only lets it harm creatures resistant to nonmagical attacks.
- Second Chipped Katana (weapon)A matched, equally battered katana with a bandage-wrapped handle. Its balance is slightly different, a fact Hegzsi claims makes it lucky.
- Grey Boar Mask (worn item)A grey boar-head mask of stiffened hide and carved wood. He wears it in battle for intimidation, with no magical effect.
- Warding Wraps (custom wondrous item)A custom pair of enchanted cloth-and-leather wrist wraps that ward off glancing blows. They grant AC 16 while Hegzsi wears no armor and uses no shield.
- Fur-Trimmed Trousers (clothing)Loose blue trousers with brown fur at the waist, black fur at the ankles, and many neat repairs.
- Paper Garden (keepsake)A small folding paper garden, kept dry in a waxed pouch.
- Traveler's Pack (gear)A plain travel pack containing spare bandages, whetstone, food, and a few letters from home.
Possessions
Background
Hegzsi grew up in Khar Duz, a dwarven settlement whose old sword-makers' quarter now survives by repairing farm tools. His mother, Varda, taught him to mend before she taught him to fight; his father, Nori, wanted him to inherit a respectable forge. Hegzsi was never good at measurements or quiet work, but he could copy a movement after seeing it once. At twenty-seven, a tunnel collapse trapped a dozen workers, including his younger sister, Reka. Hegzsi charged into the unstable passage with two unfinished blades and dragged people out one by one. Reka survived, but the cave-in killed their father, who had stayed behind to brace the supports. Hegzsi came away believing that hesitation, not strength, had cost his father his life. He trained with traveling sword dancers, turned the unfinished blades into his battered twin katanas, and became a noisy wandering protector. He still sends most of his pay home, though Reka, now a practical forewoman, keeps returning it with notes telling him to stop trying to buy forgiveness. Recently, a local mine owner has begun reopening the sealed tunnel despite warnings of shifting stone. Hegzsi is back in the region, torn between confronting the owner and asking his sister what she actually wants.
Role in the story
A memorable ally, rival, or high-level duel opponent whose rash courage can turn a crisis into a rescue or a catastrophe. His return to Khar Duz puts the party between an unsafe mine reopening and a family argument he has avoided for most of his life.
“His mother, Varda, taught him to mend before she taught him to fight; his father, Nori, wanted him to inherit a respectable forge.”
- Faction
- No formal faction. He is welcomed by the repair workers of Khar Duz, though he has no authority among them.
Known connections
Media
0 imagesNo images yet.
Turn Hegzsi into a sheet
A high-res, share-ready sheet you can post or print.