Dilothon
Dilothon
At the table
Voice
His voice carries cleanly over wind and running water, with a dry, breath-shaped rasp from years of giving trail calls outdoors. He clips the ends of hurried instructions, but lets place names settle carefully, as if checking each against a map.
He speaks in compact, practical sentences, often naming a landmark before giving an opinion. Years of calling directions through wind and rain have given his words a clear, forward-carrying edge; when he is tired, consonants rasp as if caught on dry leaves.
Speech patterns
How to play them
He offers useful local knowledge before asking for trust, and tests strangers with small, practical questions about how they treat animals and trespassers. He responds well to people who respect Daurava's independence and badly to anyone who calls her a threat without listening.
Goal
Finish a truthful map of the borderlands that records safe routes for the people Arathir intends to displace, then get it to Daurava without exposing her refuge.
Motivation
To turn the skills Arathir paid him to use for conquest into tools for safe passage, truthful memory, and mutual trust.
Appearance
Dilothon has the wiry, weather-shaped look of someone who has spent years pushing through thorn scrub and sleeping under wet branches. His tawny skin is stippled with pale freckles across the bridge of his nose, and his dark hair is cut unevenly at the jaw, with small leaves and seed husks often caught in it. He moves with a mapmaker's pause: head slightly tilted, eyes measuring distances, feet setting down with almost no sound. His bowstring fingers are toughened and darkened by resin, and he constantly rubs a thumb over the ridged edge of a tiny wooden compass. Unexpectedly, he keeps a bright yellow clay whistle tied to his belt, a child's toy he uses to call lost birds back to their nests.
Clothing
A weatherproof green-brown cloak patched with scraps of old survey canvas, a soft leather jerkin, dark wool trousers, and quiet-soled boots. His belt holds a folded map case and a yellow clay whistle.
Body language
He angles his body toward the nearest exit or cover without seeming to turn, and his gaze keeps measuring gaps between trees. When uncomfortable, he presses his thumb along the compass ridges; when pleased, he crouches to draw a quick map with a twig.
- Height
- 5 feet 10 inches
- Build
- Lean and corded, with long legs and shoulders strengthened by a bow and a traveler's pack.
- Eyes
- Moss green, flecked with amber
- Hair
- Dark brown, sun-faded at the ends
- Skin
- Warm tawny brown with a dusting of pale freckles
- Age
- Adult, 137 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesDilothon is cautious enough to count the exits before sitting down, yet impulsive when someone is being cornered. He values accuracy but has built his life around falsifying the maps that once defined his work. In good company he is wry and observant; under pressure he becomes clipped and controlling, then regrets trying to manage everyone else's choices.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 16 · HP 52 · 45 ft., climb 45 ft., swim 45 ft.Dilothon prefers to identify a threat, mark its leader with Hunter's Mark, and attack from cover while keeping a clear escape route. He uses terrain, Zephyr Strike, and his climbing speed to reposition rather than stand toe-to-toe. If Daurava or a vulnerable companion is threatened, he abandons a clean tactical advantage to block the attackers' route.
Dilothon
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow (weapon)A well-kept longbow with a dark yew stave and a worn leather grip.
- Shortswords (weapons)A matched pair of narrow, practical blades carried for close defense.
- Leather armor (armor)Stitched leather armor beneath a weatherproof cloak.
- Survey kit (tools)A field compass, charcoal sticks, vellum, and a case holding both official and secret maps.
- Clay whistle (keepsake)A child's yellow whistle used to call birds and signal Daurava.
Possessions
Background
Arathir hired Dilothon to survey the borderlands, track game trails, and produce maps that would make the forest legible to its officials and profitable to its settlers. His first assignment was straightforward: mark streams, crossings, and defensible ground. Then he found Daurava, an orc guide who had been keeping the same routes off Arathir's maps so her people could move without being followed. Rather than turn her in, Dilothon spent a storm-bound night listening as she explained which paths were sacred, which were dangerous, and which had been altered by Arathir's logging crews. He returned to his employer with false measurements and began secretly making a second map, one that recorded the places the official survey erased. The choice cost him his post and made him a fugitive, but it also changed what he thought a map was for. He and Daurava fell in love while evading the search parties that Dilothon once helped train. Their relationship is real, but strained: she fears his instinct to solve every danger with a clever route, while he fears that keeping her safe means deciding for her. His former field supervisor, Tesk, is closing in, and an incomplete map in Dilothon's pack could expose a hidden refuge.
Role in the story
A fugitive guide and mapmaker whose double life can reveal both a route through the wilderness and the human cost hidden by official maps.
“His first assignment was straightforward: mark streams, crossings, and defensible ground.”
- Faction
- Formerly employed by Arathir's border survey office; now a wanted defector who quietly aids Daurava's people.
Known connections
Media
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