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Sella Tegt - AI-generated fantasy NPC

Sella Tegt

Human · Reef pilot and salvage hand, custom non-spellcasting commoner · Level 0

Sella Tegt

Shallow-water guide, wreck diver, and occasional salvage consultant
“How deep was the water there?”
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“There are several ways a ship can hit stone.”
From how they speak

Voice

A dry, grain-edged voice with the breath control of someone used to calling directions into wind. Her consonants catch like rope over a cleat, and she has a brief rasp after long stretches of talking.

Her speech is clipped and practical, shaped by years of shouting over wind and water. She places words like stones in a channel, leaving pauses where listeners can catch up. Her coastal vocabulary is exact, and when she is angry she becomes more literal, not louder.

Speech patterns

Uses practical questions to steer away from personal ones: "How deep was the water there?"
Describes people by what they did during a storm rather than by appearance.
When cornered about the grounding, says, "There are several ways a ship can hit stone."

How to play them

Begin with a useful question about the party's destination or boat. Offer a modest practical service to test whether they keep their word. If they mention the grounding, listen closely but do not volunteer her full account unless they demonstrate care for the survivors.

Goal

Find the sealed iron case in the grounded cutter and learn what it contains before the survivors' stories destroy what remains of their trust.

Motivation

She wants the truth about the wreck, but fears that truth will make her responsible for more than the decision she already carries.

Secret · GM only

Appearance

Sella is a compact, weather-browned woman with a broad, wind-roughened face and dense black curls usually flattened beneath a salt-stiff cap. Her coat smells of kelp and lamp oil. She stands with her weight pitched toward the nearest exit or waterline, gaze skimming ankles, door gaps, and windows instead of meeting anyone's eyes for long. In a room she seems perpetually poised to catch a falling object. The unexpected thing is her pocketful of carefully folded paper flowers, made from old tide charts and tucked into cracks around the harbor for luck.

Clothing

A patched tarred-canvas coat, wool waistcoat, old sailor's trousers, and soft-soled boots with cords wrapped around the ankles. She wears a cap stitched with tiny scraps of sailcloth and carries a waterproof tube beneath her coat.

Body language

She keeps her weight on the balls of her feet and angles herself so she can see both the speaker's hands and the nearest way out. When unsettled, she presses a folded paper flower flat between thumb and forefinger.

Height
5 feet 2 inches
Build
Short, sturdy, and roped with working muscle
Eyes
Dark hazel
Hair
Black
Skin
Weather-browned, with salt-dry patches across the bridge of her nose
Age
Forty-two
Gender
Woman
Size
Medium

Distinguishing features

Her gaze checks the exits, floor, and hands before settling on a face.
She has a habit of leaning subtly toward the nearest source of water.
Small paper flowers made from tide charts appear in harbor cracks wherever she has been.

Personality

12 traits and drives

Sella is both watchful and generous: she notices every loose knot but will share her last dry blanket without being asked. She is decisive in danger and evasive in quiet conversation. Around children or frightened travelers, she becomes patient and gently funny; among former crewmates, she turns precise, guarded, and almost prosecutorial.

Alignment
Neutral, inclined toward protecting people over laws

Quirks

Folds a paper flower whenever she waits, even when the available paper is a receipt or a scrap of food wrapping.
Taps twice on a doorframe before entering, as if testing whether it is hollow.
Names every dangerous rock she has mapped after a food she dislikes.
Counts three breaths after hearing a sudden splash before turning to look.

Habits

Checks the tide and wind before agreeing to anything that involves travel.
Offers practical help before offering comfort, then worries that she has said the wrong thing.
When a story about the grounding is told, she lets the speaker finish and asks one precise question about where they were standing.

Traits · 3

Protective of inexperienced sailors, impatient with people who treat the sea as scenery.
Values plain facts but edits her own history whenever shame threatens to surface.
Can be wry and companionable over a task, then abruptly distant when asked why the task matters.

Flaws · 3

Withholds information until she believes she has found the safest moment, which often arrives too late.
Mistakes self-reliance for kindness and refuses help when she most needs it.
Can become stubbornly exact about navigational details while evading the human meaning of a question.

Fears · 3

That the wreck's final secret will prove the worst version of the crew's accusations.
Being trapped below deck while water rises.
Her brother deciding that protecting her means cutting her out of his life.

Wants and needs · 3

Wants the wreck searched before another crew strips it.
Needs the former survivors to speak honestly without turning the inquiry into a public trial.
Wants Darr to believe she can still choose a life beyond the reef.

Combat

AC 12 · HP 9 · 30 ft., swim 20 ft.

Sella avoids fair fights. She uses cover, nets, and narrow terrain, aiming to disable or drive off an aggressor rather than kill. Near water, she tries to draw enemies onto slippery rock or into waist-deep shallows.

Sella Tegt

Medium humanoid (human), neutral, inclined toward protecting people over laws
Armor Class12
Hit Points9
Speed30 ft., swim 20 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityWisdom
SkillsPerceptionSurvivalAthleticsVehicles (water)Stealth
SensesPassive Perception 12
Languages
Common,
A few practical phrases of a local coastal cant
Custom feature. Reefwise. Sella can read recent boat movement from disturbed weed, shell fragments, and the direction of silt on a reef, gaining advantage on checks to track vessels in shallow water.
Custom feature. Wreck Diver. Sella can hold her breath for 3 minutes and has advantage on checks to escape nets or bindings underwater.

Actions

Gaff Hook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Harpoon. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage.

Reactions

Trip Line. When a creature Sella can see moves within 5 feet of her, she can use her reaction to pull a loose net or line across its path. The creature must succeed on a Dexterity saving throw or have its speed reduced to 0 until the end of its turn. This custom ability requires suitable rope or netting.

Services they sell

Pilots small craft through shallow reef channels.
Identifies safe salvage routes and recent wreck activity.
Can teach a traveler basic reef and tide-reading.

Rewards they can give

Safe passage through a difficult reef channel.
A corrected chart showing an overlooked landing ledge and a dangerous submerged shelf.
A credible introduction to the surviving reef crews, if the party earns her trust.

Equipment

  • Gaff hook (weapon)A short-handled hook used for hauling nets and as a weapon.
  • Harpoon (weapon)A light harpoon with a barbed head and a line wound around its grip.
  • Working kit (gear)A coil of rope, a small net, a hooded lantern, and a tide-marked chart tube.

Possessions

A waterproof tube containing a chart of the reef, marked with several corrections in different inks.
A paper flower folded from the last intact page of her mother's tide book.
A small brass whistle from Tern's Reach.

Background

Sella grew up hauling crab pots with her mother and learned reef channels from a pilot who marked safe passages by the color of weed on stone. Years ago, she served aboard the cutter Tern's Reach when it grounded on a reef in a fog that seemed to swallow sound. She says she was below deck and heard the keel strike before anyone shouted. Other survivors insist she was at the helm, or that she cut the anchor line, or that the ship was already lost before she came aboard. Her account has changed in small ways over the years, though never in the details that matter. She now guides salvage crews and quietly searches the wreck for a sealed iron case. Her former crewmate, Hessa, wants the crew's conflicting stories put on record; her younger brother, Darr, wants her to stop risking herself for a wreck. Berr is a long-standing contact who trusts Sella's knowledge of the reef but knows she avoids the grounding's final hour.

Role in the story

A wary local guide and witness whose shifting account can draw the party into investigating the grounding, while her expertise offers a practical route into the region's maritime conflicts.

“Years ago, she served aboard the cutter Tern's Reach when it grounded on a reef in a fog that seemed to swallow sound.”
From their background
Faction
Independent reef pilot; formerly part of the crew of Tern's Reach

Known connections

Berr, a trusted contact who sometimes hires her to guide people through the reef channels.
Hessa, a former crewmate determined to reconcile the survivors' accounts of the grounding.
Darr, her younger brother, who repairs small boats and believes she is letting the wreck consume her life.
The surviving crew of Tern's Reach, whose contradictory stories have turned a maritime disaster into a local argument.
Major secret · GM only
Minor secrets · GM only

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