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Wéra Duhamel - AI-generated fantasy NPC

Wéra Duhamel

Human · No class · Level 0

Wéra Duhamel

Carpenter
“a chair with one short leg.”
ACNone
HP0/0
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly rough-edged voice shaped by sawdust, workshop noise, and years of explaining how a joint will fail. She speaks in French with short, exact phrases and gives measurements as readily as opinions.

Her voice has a dry, slightly rough edge from years of breathing sawdust and calling over workshop noise. She speaks French in short, workmanlike phrases, often pausing to choose the exact noun. Her phrasing is plain rather than formal; when amused, she lets a wry comparison do the smiling for her.

Speech patterns

Uses concrete comparisons drawn from carpentry: a plan that will not hold is 'a chair with one short leg.'
Answers personal questions with a question about the object in the other person's hands.
When she trusts someone, she gives direct advice without softening it.

How to play them

Approach her through practical help rather than demands. She responds well to people who explain what they need, accept an honest limit, and treat her tools with care. She becomes guarded when pressed for names or asked to work for an armed authority.

Goal

Keep the shed and her family home intact, and learn what happened to Lucien without exposing anyone who helped him.

Motivation

To protect the people she can reach without becoming the cause of another preventable injury.

Secret · GM only

Appearance

A compact, solidly built woman with freckles scattered across her nose and cheeks, short dark hair that springs up at the crown, and steady brown eyes. Fine sawdust clings to the nap of her bottle-green jacket and gathers in the creases of her cuffs. She sits with her weight tipped forward, as if even resting she is measuring a board or preparing to stand. A small, flattened wooden bird is always tucked into her jacket pocket; its beak is polished nearly smooth from her thumb. Her eyes go first to doorways, then to the floor around people's feet, and only afterward to their faces. The effect is of someone practical and attentive, with a private life kept carefully out of reach.

Clothing

A bottle-green work jacket, worn shiny at the elbows and cuffs, over a buttoned wool shirt. The shirt is mended at one shoulder with thread that does not quite match. Her skirt and stockings are practical and dusty from the shed floor.

Body language

She sits forward on benches, feet planted as if bracing a workpiece. Her thumb rubs the polished beak of the wooden bird when she is weighing a lie or a risk. She rarely gestures broadly; a slight tilt of her head or a tool placed precisely on the bench does the work instead.

Height
About 160 cm
Build
Short to average height, sturdy through the shoulders and forearms from years of hand work.
Eyes
Brown
Hair
Dark brown, cut short
Skin
Light skin, freckled across the face and forearms
Age
34
Gender
Woman
Size
Medium

Distinguishing features

A tiny wooden bird with its beak rubbed smooth, kept in her jacket pocket and touched whenever she is deciding whether to trust someone.
Freckles across her nose and cheeks, easily dusted over by a day's work.
Her gaze checks exits and people's footing before settling on their faces.

Personality

12 traits and drives

Wéra is resourceful and wary, but not cynical: she will share food with a stranger and then ask what they are doing in the village. She is patient with wood and impatient with excuses. In the workshop she is exacting and quietly humorous; among frightened people she becomes brisk and reassuring. Under pressure from authority, her stubbornness hardens into stillness, though afterward she may regret not finding a safer compromise.

Quirks

Turns a piece of scrap wood over in her fingers while listening, then leaves it shaped like a crude bird.
Tests a bench by pressing one palm to its underside before she sits.
Keeps the tin cup exactly beside her left knee, even when the bench is crowded.
Counts cuts under her breath, but skips the number seven and starts again without explanation.

Habits

When someone enters the shed, she checks their boots and hands before greeting them.
She works through meals, then realizes she is hungry only when someone else opens food.
She will repair a stranger's broken tool if they admit how it broke.
When a conversation turns to coercion or wartime orders, she finds a small task to do with her hands.

Traits · 3

Practical, but unwilling to treat people as merely practical problems.
Private with her own grief, yet quick to notice when someone else is carrying theirs.
Cautious around authority, but capable of sudden courage when a person is being bullied.

Flaws · 3

She can mistake silence for consent and leave important things unsaid.
Her refusal to be hurried can put her and others at risk when time matters.
She holds onto guilt for the injured cart driver even though she did not intend the accident.

Fears · 3

That Lucien will return in danger because she failed to make the shed a safe place for him.
Being forced to make something that will injure an innocent person.
A winter in which there is no work, food, or sound roof.

Wants and needs · 3

Reliable news of Lucien's whereabouts.
Roofing material and food enough to keep the household through winter.
To know that her work will not be used to hurt someone.

Combat

HP 0 · Ordinary walking pace; no system-specific movement rate is supplied.

Wéra is a civilian, not a trained fighter. If cornered, she tries to get between danger and an exit, use the workbench or a heavy object as a barrier, and escape. Any combat resolution should use the table's chosen Historical solo RPG procedures; no combat statistic or weapon bonus is supplied here.

Wéra Duhamel

Medium humanoid (human), unaligned
Armor ClassNot set
Hit Points0
SpeedOrdinary walking pace; no system-specific movement rate is supplied.
Level0
STR
DEX
CON
INT
WIS
CHA
Languages
French

Actions

Read the Grain. Custom, noncombat capability: can assess a wooden object by touch and identify likely stress points, poor joints, and practical repairs. No universal Historical solo RPG check or bonus is assumed.
Carpenter's Work. Custom, noncombat capability: can make or repair ordinary wooden fittings using suitable tools and materials, with time and access to a workbench.

Services they sell

Basic carpentry and repairs, subject to materials and time.
A quiet place to wait briefly, if doing so will not endanger her or her neighbors.
Local practical information in exchange for honest conversation or useful labor.

Rewards they can give

A repaired wooden fitting or tool, if she has the materials and time.
Practical knowledge about local households, roads, and who has recently asked for repairs.
A modest meal or a safe place to sit in the shed, offered cautiously.

Equipment

  • Jack plane (tool)A practical hand tool for shaping and smoothing wood, kept clean despite the dust.
  • Carpenter's knife (tool)Worn, sharpened for ordinary workshop use; she keeps it sheathed when not working.
  • Tin cup (personal item)A dented cup with a darkened rim, usually near her place on the bench.
  • Bread (food)A slice wrapped in paper when she has enough to spare.
  • Wooden bird (keepsake)A small hand-carved bird with a thumb-polished beak; its original maker is unknown.

Possessions

Bottle-green work jacket
Jack plane
Carpenter's knife
Tin cup
Small wooden bird
A few wrapped nails and scraps of useful wood

Background

Wéra grew up in a village where a broken cart axle could cost a family a week's work. Her father taught her to plane boards; her mother taught her to keep a household running when promises failed. At twenty, she took over the repair bench after her father injured his back. Customers came for chair legs, shutters, and tool handles, and stayed to tell her what they had heard on the road. During the German occupation, she was pressed to repair wagons for whoever controlled the village that week. She agreed to some jobs to keep her family fed, then quietly sabotaged a few others by making their fittings fail at inconvenient moments. A formative turning point came when a cart she had weakened overturned on a muddy lane. No one died, but a frightened young driver was badly hurt. Since then she refuses to make a dangerous repair merely because someone powerful demands it. Her younger brother, Lucien, has been away from home for months, and she does not know whether he is hiding, detained, or simply afraid to return. Wéra still works in the shed, trades repairs for food where she can, and is trying to keep the roof sound before another hard winter.

Role in the story

A capable civilian contact whose workshop offers ordinary repairs, local news, and a human view of life under occupation. Her hidden act of sabotage can become a moral dilemma if someone discovers it or seeks revenge.

“Her father taught her to plane boards; her mother taught her to keep a household running when promises failed.”
From their background
Faction
No formal faction. A local civilian whose work brings her into contact with village households and whoever controls the roads.

Known connections

Lucien, her younger brother, has been absent for months; she keeps a place for him at home without admitting she expects him back.
Théodore, an elderly miller, trades flour for repairs and knows which households have been searched.
Safia, a traveling seamstress, once hid in the shed overnight and has since brought Wéra news from neighboring villages.
Major secret · GM only
Minor secrets · GM only

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