Skip to content
Pazeli - AI-generated fantasy NPC

Pazeli

Elf · Artificer, Alchemist · Level 20

Pazeli

Paranormal medium and ghost hunter
“A ghost is not a person with unfinished business. It is unfinished business wearing a person”
AC20
HP150/150
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice is clear and quick, with a dry rasp from years of speaking over excavation drills and whispering in echoing chambers. It has the breathy, slightly interrupted quality of someone who has trained himself to listen between words. When a spirit draws near, his breathing clicks before his voice changes, and he starts speaking as if answering a question nobody else heard.

He speaks in long, winding explanations that suddenly land on an exact, useful detail. His words carry the clipped precision of someone accustomed to dictating notes while working with small instruments. When rattled, the three dry clicks in his breath interrupt his phrases, and he repeats a word as if trying to find the correct historical layer beneath it.

Speech patterns

Answers a direct question with a vivid, sideways comparison, then circles back to the practical answer if pressed.
Uses precise technical terms for instruments and extremely imprecise terms for emotions.
Says things like, "A ghost is not a person with unfinished business. It is unfinished business wearing a person's habits."
When he is genuinely afraid, he gives a detailed account of what he is doing, as if narrating for a future investigator.

How to play them

Meet his odd answers with patience and ask for the concrete observation hidden inside them. He is generous with useful research if treated as a person rather than a walking ghost detector. Share a personal fear or a respectful account of the dead to earn his trust. If pressed about his family, he changes the subject until he believes the questioner is safe.

Goal

Discover why the spirits beneath the old bell foundry are speaking in his mother's voice, without letting the investigation endanger her or anyone else.

Motivation

He believes the dead deserve accurate histories, not comforting inventions. He is also trying to make amends for the moment he failed to recognize a real warning.

Secret · GM only

Appearance

Pazeli looks like a respectable academic who got dressed during an earthquake and decided the result was an improvement. His long coat is expertly cut but crowded with instrument loops, chalk marks, and little stitched pockets that bulge at different angles. He moves with a quick, precise sidestep, as if constantly leaving room for someone invisible to pass. When unsettled, his breath catches in three small, dry clicks before he can speak; nearby candle flames often lean toward him. A tiny brass listening bell hangs on his lapel, its rim worn smooth at one thumb-sized spot from years of nervous rubbing. Unexpectedly, he keeps a bright, childlike collection of pressed flowers in the back of his field notebook, each labeled with the name of a place where someone died.

Clothing

A deep green, sharply tailored field coat over a cream waistcoat, high-necked shirt, narrow trousers, and polished boots. The tailoring is fine, but the hems are stained with grave dust and the inner pockets are crammed with labeled apparatus. He wears a brass listening bell on his lapel and a pair of magnifying lenses on a chain.

Body language

His hands are always arranging something: a cuff, a tool, a paper, or the position of an empty chair. He leans toward anyone speaking about the dead, then remembers himself and rocks back on his heels. He uses his shoulders to turn sideways through crowded spaces and routinely leaves a hand's breadth between himself and doorways.

Height
5 feet 9 inches
Build
Lean, long-limbed, and springy, with the balanced posture of someone accustomed to ladders and narrow ledges
Eyes
Warm hazel, flecked with gold; they often fix on a point just beside the person he is addressing
Hair
Dark brown, brushed back but escaping in curls around the ears; a thin silver thread is tied into one lock as a reminder of his mentor
Skin
Light bronze with a cool olive cast, usually smudged with chalk or instrument grease
Age
Young adult by elven standards, about seventy years old
Gender
Male
Size
Medium

Distinguishing features

His breath makes three faint clicks when he is rattled, audible in a quiet room.
A small brass listening bell hangs at his lapel, worn smooth on one spot from his thumb.
He keeps pressed flowers from places of death in his notebook and labels them with dates and names.
His tools are arranged in colored cloth rolls, each roll folded with near-ceremonial precision.

Personality

14 traits and drives

Pazeli is clever enough to notice the detail everyone else misses, but eccentric enough to announce that detail in the middle of a funeral. He is gentle with frightened people and impatient with confident experts. His enthusiasm for the paranormal makes him bold in the field, while his private fear of repeating his old mistake makes him painstakingly cautious around companions. He rarely gives a straight answer, not to deceive, but because he believes the first answer is usually the least useful one.

Alignment
Chaotic good

Quirks

Leaves an empty chair facing the door in any room where someone has recently died.
Introduces himself to a building before entering it, then waits as if the building might reply.
Keeps a personal index of words ghosts use for ordinary objects, insisting the vocabulary can reveal their era.
When thinking, he rotates his brass bell exactly one quarter turn and taps it once against his lapel.
Collects pressed flowers from haunted sites, even when they are weeds growing through cracks in stone.

Habits

When entering a room, he pauses at the threshold and leaves a clear path to the nearest exit, then apologizes to the space.
He writes down even casual remarks if they contain a date, a name, or an unusual metaphor.
He checks his listening bell whenever someone lies, though it does not actually detect lies.
Around frightened people, he becomes unusually practical and kind; around academics, he turns theatrical and evasive.
When exposed to many undead at once, his breath clicks and his sentences loop back to their beginnings.

Traits · 4

Treats every haunting as a conversation with evidence, even when the evidence is screaming.
Can be tender and attentive with the bereaved, then abruptly clinical when describing the mechanics of a spirit.
Takes criticism of his methods personally but accepts correction about historical facts with visible delight.
Prefers a clever escape to a clean victory and dislikes being praised for bravery.

Flaws · 4

His curiosity can override good judgment, especially when a haunting contradicts accepted history.
He avoids direct emotional answers and can make allies feel studied instead of heard.
He overestimates how much danger he can manage through preparation.
His sensitivity to nearby undead can overwhelm him in places with mass graves or battlefields.

Fears · 3

That the voices beneath the foundry are using his mother's voice because they know he will answer.
That he will mistake a warning for an echo again and lead someone he loves into danger.
That the dead have no memory of who they were, and his work only gives their suffering a more elaborate shape.

Wants and needs · 3

To learn the truth about the spirits under the foundry without putting his family at risk.
To be forgiven by Tekk, though he has never asked directly.
A quiet archive where records of the dead can be preserved without being treated as superstition.

Combat

AC 20 · HP 150 · 30 ft.

Avoids killing and avoids being cornered. He opens with a barrier, a restraint, or a retreating spell, then uses his high mobility to get allies out of danger. Against undead, he tries to identify what binds them and negotiate or disrupt that bond. He uses his crossbow only when there is no safer way to protect someone, and will spend resources to rescue a companion rather than pursue a fleeing foe.

Pazeli

Medium humanoid (elf), chaotic good
Armor Class20
Hit Points150
Speed30 ft.
Level20
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionIntelligenceWisdomCharismaStrengthDexterity
SkillsArcanaHistoryInvestigationPerceptionReligionSleight of HandStealth
SensesDarkvision 60 ft.; custom sensitivity to undead and lingering spirits within 60 ft.
Elf. Fey Ancestry grants advantage on saving throws against being charmed, and magic cannot put him to sleep. He has darkvision out to 60 feet.
Artificer Spellcasting. Intelligence is his spellcasting ability. Spell save , spell attack bonus +13. He has four 1st-level, three 2nd-level, three 3rd-level, three 4th-level, and two 5th-level spell slots.
Soul of Artifice. While attuned to six magic items, he gains a bonus to saving throws. If reduced to 0 hit points, he can end one infusion to drop to 1 hit point instead.
Infusions. His usual active infusions are Enhanced Defense, Repulsion Shield, Mind Sharpener, Resistant Armor, Helm of Awareness, and Boots of the Winding Path. Adjust the list if an item requires a type of gear he is not carrying.
Custom Sensitivity, The Dead's Nearness. Within 60 feet, he senses undead and lingering spirits, even through walls, but cannot determine their identity or whether a spirit is hostile. Thick stone or magical wards can block this sense. The sensation is painful and distracting when many dead are nearby.
Custom Nonlethal Specialist. He prefers escapes, barriers, and bargains to harming opponents. His weapon attacks are ordinary and not magical unless an item says otherwise.

Spells

Cure Wounds (level 1, evocation). A creature he touches regains hit points plus his Intelligence modifier, with additional healing when cast using a higher-level slot.
Shield of Faith (level 1, abjuration). He creates a brief protective field around a creature, granting it a bonus to AC until the spell ends.
Alarm (level 1, abjuration). He creates a magical alarm around a chosen area, warning him when creatures enter or touch it.
Detect Evil and Good (level 1, divination). He magically detects the presence of aberrations, celestials, elementals, fey, fiends, and undead within 30 feet, subject to the spell's usual limits.
Warding Bond (level 2, abjuration). He creates a barrier that grants half cover to creatures behind it and can be shaped to protect a small area.
Web (level 2, conjuration). He magically restrains a creature with binding bands of force if it fails its saving throw.
Detect Thoughts (level 2, divination). He detects thoughts on the surface of a creature's mind, or probes deeper if it fails its saving throw.
Protection from Energy (level 3, abjuration). He creates a protective sphere that excludes certain creature types, including undead, as specified when the spell is cast.
Protection from Energy (level 3, abjuration). He grants a creature resistance to one damage type chosen from acid, cold, fire, lightning, or thunder.
Wall of Stone (level 4, evocation). He creates a wall of stone that can provide cover, seal a passage, or form a barrier.
Greater Restoration (level 5, abjuration). He touches a creature and ends one effect causing it to be charmed or petrified, or one curse, disease, or poison, following the spell's normal limits.
Spell Resistance (level 5, abjuration). He creates a protective barrier that grants resistance to damage from spells to creatures within its area.

Actions

Multiattack. He makes two attacks with his compact crossbow, or two unarmed strikes. Compact crossbow: ranged weapon attack to hit, range 80/320 ft., one target. Hit: piercing damage. Unarmed strike: melee weapon attack to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Repulsion Pulse (Custom). He produces a palm-sized brass device and triggers a warding pulse in a 15-foot-radius sphere centered on himself. Each creature of his choice in the area must succeed on a Wisdom saving throw or be pushed up to 10 feet away and have its speed reduced to 0 until the start of his next turn. This custom device deals no damage.
Spellcasting. He touches a willing creature or object, applying a spell he has prepared and has a spell slot for. He can cast any listed spell with a casting time of one action, following its normal rules.

Reactions

Repulsion Shield. When a creature he can see hits him with an attack, Pazeli adds +2 to his AC against that attack, potentially causing it to miss. He must be wielding his infused shield.
Soul of Artifice. When he fails a saving throw, Pazeli can end one of his infusions to add +6 to the roll, potentially turning failure into success. This reflects his Soul of Artifice feature and requires an infused item.

Services they sell

Investigates hauntings and translates spirit-related evidence.
Identifies undead and explains likely funerary or historical context.
Repairs mundane instruments and constructs practical field devices.
Can provide protective wards and safe retreat plans, though he is not a reliable source of direct offensive magic.

Rewards they can give

A carefully documented account of a local haunting, including clues to its history and likely behavior
A temporary warding device that can help a party retreat from an undead threat
An introduction to local archivists, undertakers, or people who have witnessed unusual phenomena

Equipment

  • Compact Crossbow (weapon)A +2 light crossbow with a compact folding stock and a leather case; he carries it more as a last resort than a favored weapon.
  • Repulsion Shield (magic shield)A +2 shield modified with a repulsion infusion. He uses it to create space and protect others.
  • Haunting Surveyor's Kit (tools)A set of finely calibrated lenses, tuning forks, chalk, wax tablets, and spirit-sensitive brass needles.
  • Listening Bell (personal keepsake)A brass bell whose rim is polished smooth where his thumb rubs it. It has no confirmed magical property.
  • Field Coat and Notebook (gear)A coat lined with hidden pockets, sealed sample tubes, and handwritten notes on regional funerary customs.

Possessions

A pressed-flower notebook with dates and names written in cramped, careful script
A folding crossbow and its weatherproof case
A brass listening bell worn smooth by his thumb
A small collection of regional burial customs and spirit testimony
A well-stocked tool kit for repairing instruments and documenting hauntings

Background

Pazeli was raised among the archivists and instrument-makers of a hill town built over a succession of abandoned burial chambers. His mother, Ntek, repaired surveying tools; his father, Kallpa, taught him to read old inscriptions and to distrust any history that called a death convenient. At nineteen, Pazeli joined an excavation beneath the town's old bell foundry. A collapse trapped his team in a chamber where the dead had been sealed alive during a forgotten plague. He heard them before the stones gave way, but mistook their cries for echoes and led his mentor, Tekk, into the collapse. Tekk survived, though he lost the use of one arm. Pazeli has spent decades making instruments that distinguish a ghost's memory from its warning, and has become a renowned, erratic investigator of hauntings. He sends money home, visits Tekk when he can, and keeps a friendly correspondence with rival historian Gatu, who thinks Pazeli's methods are reckless nonsense. Now the spirits beneath the foundry have begun repeating the same phrase in his mother's voice, though she is very much alive.

Role in the story

A brilliant, unsettling ally who can interpret ghostly clues, locate nearby undead, and help the party survive encounters without replacing them as the principal fighters. His family secret can turn a routine haunting investigation into a personal dilemma.

“At nineteen, Pazeli joined an excavation beneath the town's old bell foundry.”
From their background
Faction
Independent investigator, occasionally hired by the bell foundry district's neighborhood council. He has no formal membership in an adventuring company.

Known connections

Ntek, his living mother and a patient maker of surveying instruments, who refuses to discuss the foundry's sealed chamber.
Tekk, his former mentor, who survived the excavation and now believes Pazeli's obsession is keeping him from grieving properly.
Gatu, a blunt historian and professional rival who regularly corrects Pazeli's dates and quietly sends him rare funeral records.
The residents of the old bell foundry district, who call him when their dead begin behaving strangely and pay him in meals when they cannot afford coin.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Pazeli into a sheet

A high-res, share-ready sheet you can post or print.