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Oswin Hirst - AI-generated fantasy NPC

Oswin Hirst

Barguest Changeling (custom) · Hexwitch (custom Druid and Warlock multiclass) · Level 5

Oswin Hirst

Sheep farmer
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has the dry, lightly rasped grain of someone who has spent years speaking over wind and bleating sheep. He places consonants carefully, as if each word is a tool he means to use once. In a crowded room he projects without shouting; when speaking to William, he rounds the edges of his words. At moments of strain, his breath catches on a low, rough undertone that does not sound quite human.

He speaks in an old, work-worn Yorkshire cadence, shaped by Anglish and occasional Old Norse turns. His words are plain, precise, and often anchored in weather or farm work. When he is tired, older sounds creep into his phrasing. He avoids certain harsh, unfamiliar syllables because they belong to the forbidden tongues he knows.

Speech patterns

Uses concrete observations about soil, weather, livestock, and work to steer away from personal questions.
Speaks in clipped, plain phrases, with old turns of Anglish and occasional words from Old Norse.
When speaking to William, slows down and uses short, reassuring sentences.
When confronted with the wedding night, he answers around the truth and frames his omissions as an attempt to spare Mary fear.
Never speaks the forbidden devil or hill-folk tongues unless magically compelled or pushed to a breaking point.

How to play them

Begin with practical kindness and talk about the farm, weather, or livestock. He is warmest around William and can be persuaded by evidence that a plan will protect the household. He dodges direct questions about his age, family, and the wedding night. Pressing him too quickly makes him retreat into omissions; a calm, specific confrontation can make his concern for Mary outweigh his instinct to hide. Do not present his conduct on the wedding night as harmless or consensual.

Goal

Keep Mary and William safe, help his son grow without shame, and build a home that can survive the next season of supernatural danger. To do so honorably, he must stop deciding for Mary what truths she can bear.

Motivation

He wants to be a husband and father in a human household, not a creature feared on winter roads. He loves the ordinary routines he once thought impossible, but fears the truth will end them.

Secret · GM only

Appearance

Tall and handsome in the unnerving way of a face that seems to have stopped aging: pale, straight blond hair falls neatly beneath his flat cap, framing clear, burning blue eyes. His skin is winter-pale, with a faint wind-roughened texture at the cheeks. He stands with his weight slightly forward, as if listening through the soles of his boots, and waits without fidgeting. His farm clothes are practical and carefully mended, but the hems never seem to weather as much as they ought; his cap is brushed and reshaped with almost ceremonial care. His movements are economical until a sound startles him, when he turns too swiftly and precisely, like a hound catching a scent. The unexpected detail: he keeps a tiny, neatly folded scrap of bright yellow ribbon tucked in his capband, a keepsake from a child's winter fair.

Clothing

A clean but work-worn coat, stout boots, wool waistcoat, and the common flat cap. His clothes are repeatedly repaired with tidy, almost invisible stitching. He avoids metal fastenings where he can, and the cap is cared for more tenderly than any other possession.

Body language

He waits with his weight pitched slightly forward and his chin angled toward the nearest sound. In company he keeps his hands visible and still; with his family he leans close and makes small, careful gestures of service. Under stress, his head turns before the rest of him, and his stillness becomes so complete that people notice the silence around him.

Height
6 feet 3 inches
Build
Tall, rangy, and strong from years of handling sheep, gates, and wet wool sacks; his strength looks practical rather than showy.
Eyes
Clear, intensely bright blue
Hair
Pale blond, straight
Skin
Pale, with wind-roughened cheeks
Age
Young adult in appearance, though he has lived far longer than he admits. His face has scarcely changed in the years Mary has known him.
Gender
Male
Size
Medium

Distinguishing features

A handsome, youthful face that has scarcely altered across the years Mary remembers.
Straight pale-blond hair and vivid blue eyes that seem too bright in dim rooms.
A flat cap brushed into precise shape and a small yellow ribbon hidden in its band.
His head often turns toward a sound before his shoulders follow.
As a black hound, he is large and unnaturally silent, with a headless silhouette and red, saucer-like eyes.

Personality

19 traits and drives

Oswin is genuinely gentle with children and animals, yet can be calculating when his own safety or secrecy is at stake. He is patient with ordinary work and impatient with questions that threaten his carefully built life. In calm weather he is helpful and dryly funny; during uncanny seasons he becomes vigilant, sleepless, and too alert to every sound. He longs for closeness but responds to the risk of rejection by withholding the very truth that intimacy needs.

Alignment
Neutral, with a genuine capacity for care compromised by secrecy, self-preservation, and a grave violation of Mary's trust.

Quirks

Turns his head toward distant sounds before he appears to have heard them.
Taps a gatepost twice before leaving a field, even when the gate is already secure.
Wakes before dawn to smell the wind and can identify a storm by its scent long before the clouds gather.
Re-sews loose buttons with thread matched so exactly that the repair is difficult to find.
When uneasy, counts sheep under his breath in an old dialect, then stops abruptly if someone notices.

Habits

Sets aside work to spend time with Mary and William, especially when supernatural seasons make him restless.
Keeps to the edges of rooms and watches doors, windows, and the direction of the wind.
Attends church regularly and holds himself rigidly through the service.
When unsettled, finds practical tasks for his hands: repairing a gate, checking a lambing pen, or sharpening a tool.
Complains about rain, frost, and wind when anyone asks why he looks tired.

Traits · 4

He is quietly attentive to small needs, but will hide a great wrong if he believes confession could cost him his home.
He is shrewd about land, livestock, and bargains, yet awkward when a conversation calls for emotional honesty.
He feels most at ease with Mary and William, but the closer he feels to them, the more he fears being discovered.
He can be gentle and funny in daylight, then uncanny and watchful when night or season stirs his old nature.

Flaws · 5

He treats concealment as kindness, even when it denies others the truth and choice.
He is controlling when afraid, particularly about keeping Mary and William away from danger.
His practical patience can become cold evasion when someone asks for accountability.
He underestimates how much his unnatural stillness and ageless face frighten people.
He has spent so long changing shape and identity that he struggles to understand what honesty requires.

Fears · 5

Mary learning that he was the Barguest on their wedding night and rejecting him or seeing him as a monster.
William being harmed, taken, or condemned by the village for traits he cannot control.
Another pregnancy ending in loss.
The seasonal return of supernatural forces that once made the roads between worlds feel close.
Being forced to speak the forbidden tongues and drawing the attention of what understands them.

Wants and needs · 5

To keep Mary and William safe without controlling them or concealing the truth.
To be accepted as more than the frightening shape people associate with the Barguest.
To understand why his children have been lost and what William's unusual traits mean.
To sleep through the uncanny seasons without fearing what may be listening outside.
To face the wedding-night truth and accept that Mary has the right to respond as she chooses.

Combat

AC 14 · HP 38 · 30 ft. (40 ft. in Barguest hound form)

Oswin avoids a fair fight. He uses eldritch blast to keep threats at a distance, thorn whip to drag intruders away from Mary or William, and entangle or fog cloud to break lines of attack. If cornered, he shifts into black hound form to flee, knock a foe down, or protect his family. He avoids iron weapons and tries not to use lethal force unless someone threatens his household.

Oswin Hirst

Medium humanoid (barguest changeling (custom)), neutral, with a genuine capacity for care compromised by secrecy, self-preservation, and a grave violation of mary's trust.
Armor Class14
Hit Points38
Speed30 ft. (40 ft. in Barguest hound form)
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsAnimal HandlingPerceptionSurvivalDeceptionInsightStealth
SensesDarkvision 60 ft.; unusually keen hearing and smell, represented by advantage on Wisdom (Perception) checks that rely on hearing or smell when not incapacitated.
Languages
Common,
Anglish,
Old Norse,
Local Yorkshire varieties,
Devil-tongue and hill-folk speech, known but deliberately avoided
Barguest Changeling (custom): Oswin can use an action to assume the shape of a large black hound or return to his human form. His statistics do not change except that his size becomes Medium, his speed becomes 40 feet, and he gains a bite attack. His clothing and equipment do not transform.
Fey Ancestry. Oswin has advantage on saving throws against being charmed, and magic cannot put him to sleep.
Darkvision. Oswin can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
Iron Aversion (custom): While touching worked iron, Oswin has disadvantage on spell attacks and concentration checks. He cannot willingly cross a threshold barred with a continuous iron line.
Seasonal Vigil (custom): During nights associated with local supernatural activity, Oswin has disadvantage on saving throws against exhaustion from lack of sleep. He remains alert to distant movement and unfamiliar scents.

Spells

Entangle (cantrip, conjuration). Druid cantrip. A creature must make a Strength saving throw or be restrained by grasping plants until the spell ends. A restrained creature can use its action to make a Strength check against Oswin's spell save DC to free itself. The effect ends early if the plants are destroyed or the spell is ended.
Thorn Whip (cantrip, transmutation). Druid cantrip. A thorny vine strikes one creature within 30 feet. Oswin makes a ranged spell attack; on a hit it deals piercing damage and can pull a Large or smaller target up to 10 feet closer.
Eldritch Blast (cantrip, evocation). Warlock cantrip. Oswin makes two ranged spell attacks, each dealing force damage on a hit. The beams can target one creature or several.
Minor Illusion (cantrip, illusion). Warlock cantrip. Oswin creates a sound or image within range for up to 1 minute. He uses it to imitate distant animal calls or draw a watcher's attention away from the house.
Entangle (level 1, conjuration). 1st-level druid spell. Grasping weeds and vines fill a 20-foot square within range. The area is difficult terrain, and creatures there must make a Strength saving throw or become restrained.
Hellish Rebuke (level 1, evocation). 1st-level warlock spell. A creature that damaged Oswin within the last round must make a Dexterity saving throw, taking fire damage on a failure or half as much on a success.
Fog Cloud (level 1, conjuration). 1st-level druid spell. Oswin creates a 20-foot-radius sphere of fog centered on a point within range. The area is heavily obscured.
Cause Fear (level 1, necromancy). 1st-level warlock spell. Oswin chooses one creature he can see within range. The target makes a Wisdom saving throw or becomes frightened of him for up to 1 minute, repeating the save at the end of each of its turns.
Conjure Animals (level 2, conjuration). 2nd-level druid spell. Oswin magically calls three beasts of CR 1/4 or lower, or one beast of CR 1/2 or lower, subject to the spell's normal rules. He typically calls farm dogs or local birds, not Barguests.
Darkness (level 2, evocation). 2nd-level warlock spell. Oswin creates a 20-foot-radius sphere of magical darkness within range. Darkvision cannot see through it.

Actions

Quarterstaff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage, or 7 () if used with two hands. Oswin usually keeps the staff for herding rather than fighting.
Barguest Bite (custom). Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage. In hound form, the target is grappled (escape ) if it is Medium or smaller and Oswin is not grappling another creature.
Eldritch Blast. Oswin makes a ranged spell attack: to hit, range 120 ft., one creature. Hit: 11 () force damage. This is eldritch blast, with two beams; each beam can target the same or a different creature and deals force damage.
Druidic Cantrip. Oswin invokes a druidic cantrip. He commonly uses thorn whip: to hit, reach 30 ft., one creature. Hit: 7 () piercing damage, and if the target is Large or smaller, Oswin can pull it up to 10 feet toward him.

Reactions

Uncanny Sidestep (custom). When a creature Oswin can see hits him with an attack, he can use his reaction to add 2 to his AC against that attack, potentially causing it to miss. He must be conscious and not incapacitated.
Hellish Rebuke. When a creature Oswin can see moves within 10 feet of him, he can use his reaction and expend a spell slot to cast hellish rebuke at 1st level against it, provided he has an unobstructed view.

Services they sell

Shelter and a meal at his farmhouse, if the party has not threatened his family.
Advice on sheep, rural paths, and changes in the weather.
Help identifying signs of supernatural activity in the surrounding dales.

Rewards they can give

A safe place to stay at the Hirst farm if the family trusts the party.
Practical help with livestock, rural travel, and reading weather.
A lead on local Barguest activity and the dangerous seasonal roads.
A difficult opportunity to uncover the truth and decide how to protect Mary and William.

Equipment

  • Herding staff (weapon)A sturdy ash staff used for walking fields and herding, serviceable as a quarterstaff.
  • Flat cap (clothing)A worn flat cap with a concealed yellow ribbon tucked into the band.
  • Farmer's clothes (gear)Plain work clothes, wool layers, and hard-wearing boots, repeatedly and carefully mended.
  • Farm remedies (gear)A small bundle of dried herbs and twine, kept for livestock and household remedies.

Possessions

A well-kept flat cap with a yellow ribbon hidden in its band
A herding staff
A fine farmhouse and the tools and supplies of a working sheep farmer
A small packet of dried herbs and twine
A private memory of the dales he still dreams about

Background

Oswin Hirst tells people he was born among the Yorkshire dales, in a place where the hills teach a child to watch the clouds and the sheep teach him to notice a change in temper before it becomes a quarrel. He offers the story with a mild smile, as if it is no more remarkable than the weather. Ask after his parents, however, and he gives no names. Ask what village he means, and the answer shifts: a fold of hills farther north, a hamlet that no longer stands, a childhood spent at one farm until he was old enough to earn his keep elsewhere. He is practiced at making each version sound reasonable. He has learned that most people prefer a plain tale to an honest silence. The truth has older paths in it. Oswin is a Barguest changeling, raised neither wholly among humankind nor wholly beyond it. He passed through human settlements under names that did not always last, and he knew the roads used by the hill-folk long before they were fenced or mapped. He learned to take shapes, to listen for danger, and to leave before a neighbor's questions turned into certainty. He came to understand that a life made of departures could keep him safe, but it could not give him a home. In time, he chose sheep farming. The work had a rhythm he could trust: feed, mend, watch, shear, repeat. It required patience, gave him a reason to rise with daylight, and left him a place to return to at night. The farm he eventually made his own is better kept than a man of his means strictly needs. Its rooms are sound, its stores plentiful, and its furnishings chosen to suggest unremarkable comfort. Oswin has spent considerable care making the house seem like the natural reward of steady work, rather than the refuge of someone who has spent years preparing for threats no ordinary farmer would expect. He can mend a gate or tend a lamb without complaint, and in fair weather he is a useful neighbor, with a dry remark ready for anyone who takes themselves too seriously. Children and animals draw a gentleness from him that he rarely offers adults. He remembers small preferences, speaks softly to frightened creatures, and can wait out a child's tears with the patience of a man who knows that fear has its own pace. He met Mary Pickles, daughter of Thomas and Rose, and married her. Mary had been raised in a family that knew hardship and the cost of local superstition. Her mother worked as a herbalist and midwife, while her father and brothers, Hugh and Edmund, kept a wary eye on the people and dangers around them. The Pickles family had already lost an eldest child to fever after the child was chased through winter snow at twelve. They understood that a Barguest was not merely a story told to frighten children, and they had reason to be cautious of anything that carried its shadow. Oswin's wedding night became the secret on which his household was built. In his human shape, he failed to consummate the marriage. He was frightened of what that failure meant, of what Mary might understand, and of the distance it could place between them. Rather than tell her the truth or accept her judgment, he changed into the headless black hound that people feared. Its only visible features were saucer-red eyes. He slept with Mary while she did not know who or what the creature was. She fought it with iron scissors. Oswin has never told her that the beast was him. In the days that followed, he pressed Mary to consummate the marriage again. He wanted to obscure the first encounter, but he also wanted the closeness between them to feel real to him. Those motives do not make what he did less coercive. His longing for a loving marriage does not undo his decision to deceive and violate Mary, or the betrayal that continues because he withholds the truth. He tells himself that confession would destroy the life they have made and expose her to danger. He hopes to keep her safe, yet has mistaken silence for protection and has left her to fear a truth she cannot name. Mary believes that a Barguest violated her. She fears that William, their young son, might be the creature's child. She does not know that Oswin was the hound. Their family has endured other losses. Alice and Rose were lost before birth, and Edward, a sickly boy with reddish eyes, died young. William, whom some villagers call Black William or Blackby, has black hair despite both parents being blond. His eyes are his father's bright blue. He is slow to meet some milestones and can become intensely distressed by harsh sounds or unpleasant sensations. Oswin gives him time and attention, making a steady effort to understand what comforts him. He is tender with the boy, but the child’s appearance and needs also sharpen Oswin's fear that old truths may be visible to the people around them. Mary works beside her mother, Rose, and remains within reach of her wary family. Thomas lives some distance from the Hirst farm and suspects that Oswin is not what he claims to be. He means to use that knowledge to protect and advantage his family, not to expose Mary to the town's cruelty. Hugh and Edmund share the family's watchfulness. Oswin recognizes their scrutiny, though he rarely acknowledges it. He is careful around them, especially when questions touch on his past, his odd habits, or the things that happen when the season turns uncanny. Oswin attends church with conspicuous dedication, though he sits stiffly and can remain unnaturally still through the service. He avoids iron when he can, and if anyone notices, he has an explanation ready. He speaks Old Norse, Anglish, and the shifting local varieties he has gathered in his travels. He also knows forbidden tongues associated with devils and the hill-folk. He makes himself avoid speaking them, as though silence alone can keep an old road closed. In difficult seasons, that effort becomes harder. He sleeps little, studies every sound outside the house, and starts awake at signs that would pass unnoticed in calm weather. He complains about rain, frost, or wind rather than admit that a night has felt too long or that the years seem not to have touched him as they should. Oswin's present struggle is not simply to keep his secret. He wants to preserve his family and to be loved by the people he has placed in danger of learning what he is. He wants Mary to feel secure, William to grow without fear, and the farm to remain a settled home rather than another stopping place. Yet every answer he refuses makes that home more fragile. He can be patient with chores, sheep, and a frightened child, but he grows sharp when someone asks a question that threatens the story he has built. He has learned how to stay. He has not learned how to stay honestly.

Role in the story

A loving but compromised family man whose secret makes him both a source of help and a serious threat to the trust and safety of his household. He can become an uneasy ally, a target of exposure, or the center of a folk-horror mystery about consent, inheritance, and the cost of keeping a family intact.

“He offers the story with a mild smile, as if it is no more remarkable than the weather.”
From their background
Faction
No known public faction. He is bound to the Hirst household and entangled with the Pickles family; his history also touches the hidden paths of the hill-folk.

Known connections

Mary Hirst, his wife, whom he loves and has gravely deceived. He tries to make their home feel safe, but his silence protects his secret more than it protects her.
William Hirst, their young son, called Black William or Blackby. Oswin is attentive to his needs and fears the boy's unusual traits will draw cruelty or supernatural attention.
Thomas Pickles, Mary's father, who suspects Oswin and intends to turn that knowledge to the family's advantage.
Rose Pickles, Mary's mother and the town herbalist and midwife, who works alongside Mary and has witnessed the family's losses.
Hugh Pickles and Edmund Pickles, Mary's older and younger brothers, both members of a family shaped by grief and suspicion.
Alice, Rose, and Edward Hirst, the names Oswin and Mary gave their lost children. Edward was born sickly and had reddish eyes.
The memory of the Pickles family's eldest child, who died after a winter encounter with a Barguest.
Major secret · GM only
Minor secrets · GM only

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