YSA LONGSTEP
YSA LONGSTEP
At the table
Voice
A dry, breath-forward voice with a faint rasp, as if shaped by years of talking over wheels, wind, and marching feet. His consonants are clipped but not especially loud. When rattled, he takes one audible nose-breath before speaking, and his sentences lose their usual spare rhythm.
He favors concise statements, conditional offers, and questions that make the other person reveal their priorities. During a fight he says nothing and whistles two short notes to signal his crew. Outside combat, he rarely raises his voice; when his temper is truly tested, his words become faster and more concrete, like a list of consequences.
Speech patterns
How to play them
Ysa is courteous when a person can offer useful information, safe passage, or leverage, but he dislikes being treated as a subordinate. He tests newcomers with small, reversible requests before trusting them with anything important. Mentioning Pella or the retreat makes him guarded; evidence that his company is in immediate danger can make him unusually direct.
Goal
Keep his company independent of Magistrate Voss, and find a way to face Pella's questions without losing the life and authority he built by obeying a terrible order.
Motivation
Security for himself and his company, bought through control of the roads and the loyalty of people who depend on him.
Appearance
Ysa Longstep is a lean, long-limbed male tiefling whose grey cloak hangs in weather-stiff folds, patched with squares of darker cloth that never quite match. He carries a longbow taller than he is, its grip polished slick by years of use and its upper limb wrapped in neat, pale thread. His small, swept-back horns are ridged like old wood, and his tail moves with measured, almost silent corrections as he walks. The left pinky is missing; the healed end is usually hidden inside a glove with its little finger sewn shut. He moves as if each step has already been measured for distance and cover. Unexpectedly, he keeps a tiny, badly made clay bird tucked into his collar, its paint worn away from being handled.
Clothing
A weathered grey cloak over a fitted leather jack, dark wool layers, a bowstring waxed and stored under his collar, and boots resoled with mismatched leather. His gloves are carefully mended, including the concealed, empty left pinky stall.
Body language
He stands with his weight forward and his shoulders angled toward the nearest clear line of retreat. When listening, he keeps his chin still and lets his eyes do the moving. His tail gives away irritation by going rigid. When rattled, he takes one dry, audible breath through his nose before resuming his usual even pace.
- Height
- 6 feet 2 inches
- Build
- Lean and rangy, with long arms suited to drawing a tall bow.
- Eyes
- Smoky amber
- Hair
- Black, clipped close at the sides and usually hidden by his hood
- Skin
- Muted brick-red, darkening to soot-grey around his temples and horn roots
- Age
- Thirty-four
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesYsa is disciplined enough to wait through an insult and proud enough to remember it for years. He protects the people under his command because he knows what it means to be expendable, yet he weighs their safety against his own ambition with an unsettling calm. In public he is clipped and difficult to read; with his mother or alone with a broken piece of gear, he becomes unexpectedly patient. When frightened, he gets more practical, not more honest.
- Alignment
- Neutral evil
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 16 · HP 44 · 30 ft.Ysa chooses a firing position with more than one escape route, opens from long range, and uses his two bow attacks to pressure whoever seems most able to rally the opposition. He saves Precision Attack for a shot that must land and uses Menacing Attack or Pushing Attack to break a charge or drive a foe from cover. If enemies close, he uses the terrain and Action Surge to reposition or finish a threat, rather than stand and trade blows. He never speaks during a fight; two short whistles signal his crew to shift positions.
YSA LONGSTEP
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow (weapon)An exceptionally tall longbow, carefully maintained and wrapped at the grip with pale thread.
- Longsword (weapon)A practical blade worn at his hip, used when enemies get past his bow.
- Studded leather armor (armor)Fitted leather armor beneath a weathered grey cloak.
- Field kit (gear)A quiver of arrows, a whetstone, a small pot of bowstring wax, and a map case containing marked road routes.
- Pella's clay bird (personal keepsake)A tiny clay bird with most of its paint rubbed away.
Possessions
Background
Ysa grew up hauling freight along the wind-scoured road between the quarry settlement of Varnsk and the river towns. His mother, Tressa, taught him to judge distance by the sound of a wagon wheel; his father, a hired bowman, taught him that a clean shot could settle an argument before it began. At seventeen, Ysa joined a border company and became its best pathfinder, valued for his patience and disliked for his habit of making every kindness sound like a debt. During a disastrous retreat, his commander ordered him to abandon a trapped supply crew to preserve the officers' escape. Ysa obeyed. The crew's youngest survivor, a child named Pella, later found him and gave him the clay bird she'd made from roadside mud. He keeps it, though he tells no one why. Years afterward, he took command of a band of road wardens and began selling safe passage to the highest bidder. His former commander, now a powerful magistrate, still controls the contracts that keep Ysa's people fed. Pella, grown and working as a courier, has recently started asking questions about the retreat. Ysa wants to keep his lieutenant's command, secure his followers' future, and prevent either relationship from forcing him to choose between loyalty and self-preservation.
Role in the story
A formidable road-warden lieutenant who can serve as a wary ally, a mercenary rival, or an antagonist whose practical cruelty has roots in a past choice he cannot undo.
“During a disastrous retreat, his commander ordered him to abandon a trapped supply crew to preserve the officers' escape.”
- Faction
- Lieutenant of a paid road-warden company known locally as the Last Safe Mile, a warning kept from the days when the route was genuinely dangerous. His company currently takes contracts through Magistrate Hadrik Voss.
Known connections
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