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Toma - AI-generated fantasy NPC

Toma

Dwarf · Commoner, former caravan guard and repair hand; nonclassed level-0 NPC · Level 0

Toma

Former caravan guard and repair hand
“Brace that. Lift on three. Not before.”
AC12
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“That promise won”
From how they speak

Voice

A dry, chest-resonant voice with a slight rasp from years of dust and cold air. He carries instructions well across a noisy yard without shouting; when angry, the words become faster and more sharply articulated, like a list of defects being read aloud.

He speaks in short, practical clauses shaped by years of calling instructions over wagon noise and wind. His vocabulary is full of load, balance, slack, and strain. He is wry when relaxed, blunt when frightened, and tends to answer a personal question with a useful fact before realizing it was not what he was asked.

Speech patterns

Gives directions in short sequences: 'Brace that. Lift on three. Not before.'
Uses road and repair metaphors to explain people: 'That promise won't hold under load.'
When embarrassed, changes the subject to a tool's condition.
When alarmed, speaks in clipped, plain instructions rather than raising his voice.

How to play them

Approach him with a concrete problem, a useful task, or an honest admission. He responds well to people who help without making a performance of it. Do not crowd him or dismiss the culvert's danger. Trust grows when someone follows through on a small promise.

Goal

Convince Ombre to reinforce the culvert before the thaw, then learn why its old masonry bears the mark connected to the accident that cost Hedd his life.

Motivation

To make the roads and structures around Ombre safer than the ones that failed his companions, and to find the courage to tell the truth about Hedd's last journey.

Secret · GM only

Appearance

Toma is a compact, broad-backed dwarf whose weather-browned skin has the dry, pebbled texture of old saddle leather, with pale lines at the wrists where gloves once shielded him from sun and grit. He moves with a careful hitch in his left knee, then plants each boot as if testing the ground for hidden cracks. His beard is braided into two blunt ropes, threaded with tiny brass washers rather than beads. The unexpected detail is a small, beautifully folded paper moth pinned inside his collar, carefully protected from rain and grease.

Clothing

A patched, soot-brown work coat with reinforced elbows, a wide leather apron rolled and tied at the waist, wool trousers, and heavy boots repaired with mismatched hobnails. He wears a faded guard's shoulder strap beneath the coat and keeps spare cord wound around one wrist.

Body language

He keeps his weight slightly off the left leg, bracing a thumb against his belt when standing. His hands are usually busy with a tool, a strap, or the edge of a table. He makes direct eye contact when making a promise, but glances toward exits when a crowd presses close.

Height
4 feet 5 inches
Build
Short and thick through the shoulders and torso, with the dense, practical strength of someone accustomed to lifting wheels and hauling gear. His left knee makes his stride uneven, especially after standing still.
Eyes
Dark amber, flecked with brown
Hair
Iron-gray beard with a few pale copper strands; scalp hair cropped close
Skin
Weather-browned, with dusty creases and pale glove lines at the wrists
Age
112 years
Gender
Male
Size
Medium

Distinguishing features

A stiff left knee and a practiced two-tap ritual before entering crowds.
Brass washers braided into his beard, each salvaged from a different repaired wagon.
A folded paper moth hidden inside his collar, incongruously delicate beside his work clothes.

Personality

11 traits and drives

Toma is stubbornly dependable but uncomfortable when anyone thanks him; he will endure a dangerous task for a stranger yet bristle if they call him a hero. In calm company he can be dryly funny and patient with beginners. Under pressure he becomes brisk and exacting, and when grief catches him off guard he turns abruptly practical.

Alignment
Neutral good

Quirks

Taps his stiff left knee twice before entering any crowded room.
Names tools after the noises they make, then insists this is not naming them.
Turns loose nails point-down in any room he enters.
Folds scrap paper into tiny moths while waiting for a repair to set.

Habits

Before entering any crowded room, he taps his stiff left knee twice, then chooses a place with a clear view of the door.
When people quarrel, he quietly checks the nearest hinge, latch, or chair as if the argument might loosen it.
He works best with someone nearby, even if neither of them speaks.
When exhausted, he polishes a washer from his old harness until it shines, then puts it away without comment.

Traits · 3

Offers help before he offers comfort, then feels awkward when comfort is what someone needed.
Patient with damaged objects and inexperienced workers, impatient with people who knowingly cut corners.
Proud of his road experience but privately ashamed of the one failure he cannot repair.

Flaws · 3

Takes responsibility for failures that were never his alone.
Hides pain until it makes him slow and irritable.
Treats emotional problems like broken equipment and can miss what people need to hear.

Fears · 2

That another person will die because he hesitated or chose the wrong repair.
Being trapped in a crush of people where his bad knee cannot carry him clear.

Wants and needs · 3

Needs the culvert repaired before the thaw.
Wants Veli to understand that refusing dangerous work is not the same as abandoning people.
Needs to tell Hedd's family what he found, even if they blame him.

Combat

AC 12 · HP 11 · 25 ft.

Toma avoids a fair fight. He stays beside cover, uses a doorway or cart to limit approaches, and tries to warn bystanders out of danger. If forced to defend himself, he strikes with his wrench, then withdraws toward a sturdy object. His injured knee makes a chase or prolonged fight dangerous.

Toma

Medium humanoid (dwarf), neutral good
Armor Class12
Hit Points11
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitution
SkillsPerceptionInvestigationAthleticsLand vehiclesSmith's tools
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Dwarvish
Dwarf resilience. advantage on saving throws against poison and resistance to poison damage, using the 5e-style dwarf trait.
Stonecunning. when examining stonework, Toma can identify its age, construction method, and signs of recent alteration.
Custom trait, Roadwise Brace. while standing beside a cart, wagon, or other sturdy object, Toma has advantage on checks to resist being shoved.

Actions

Wrench. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage. Toma uses this only when cornered.
Light Crossbow. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () piercing damage.
Field Repair. Toma can use a tool and a free hand to make a basic field repair to a damaged mundane object, if he has suitable materials. This does not restore hit points to a creature or repair magical items.

Reactions

Wrench Aside. When a creature Toma can see hits an adjacent ally with a melee attack, Toma can use his reaction to impose disadvantage on the attack roll by striking or wrenching at the attacker's weapon. Toma must be holding a suitable tool or weapon.

Services they sell

Repairs mundane carts, doors, tools, and simple mechanisms.
Can assess whether a road, bridge, or wagon is safe enough for ordinary use.
Can share practical route advice about the approaches to Ombre.

Rewards they can give

A reliable repair to a mundane wagon, gate, or piece of equipment, if the materials are available.
A practical warning about unsafe roads, weakened structures, or suspicious caravan traffic.
If trust is earned, his notebook contains a sketch identifying the culvert's unusual stonework.

Equipment

  • Wagon wrench (tool and improvised weapon)A heavy, well-balanced iron wrench with a wrapped grip; useful as a tool and, reluctantly, a weapon.
  • Light crossbow (weapon)A plain crossbow kept for road defense, with a small bundle of bolts.
  • Repair kit (tools)A compact roll of cord, wedges, nails, a hand drill, and patched leather straps.

Possessions

A folded paper moth pinned inside his collar
A harness washer from Hedd's wagon, polished smooth from years of handling
A small notebook of measurements, repair sketches, and unsent letters
A few copper pieces and a key to Ombre's communal tool shed

Background

Toma spent decades guarding caravans and repairing wheels, axles, and harness under the road name of his trade. He came to Ombre after a spring flood stranded a wagon train outside the settlement. While the others argued over whose fault it was, he rebuilt a bridge winch from scavenged parts and got the wagons across. He stayed, first as a repair hand, then as the person everyone called when a gate or cart failed at the worst possible time. Years ago, a panicked mule team overturned a wagon during a night attack. Toma chose to hold a broken axle in place so the children beneath it could crawl free; the wagon crushed his left knee. The children survived, but he still blames himself for the driver, his friend Hedd, who died holding the reins. Now Toma keeps Ombre's carts and water-lift working, while arguing with the settlement reeve about a dangerously cracked culvert. His former apprentice, Veli, wants him to stop risking his knee and take a quieter job. Toma has not told Veli that the culvert's hidden stonework bears the same maker's mark as the bridge where Hedd died.

Role in the story

A grounded local ally and source of practical expertise who can draw the party into a mystery about the settlement's old infrastructure and a caravan disaster. His knowledge is valuable, but his guilt and reluctance to expose the truth can complicate the investigation.

“He came to Ombre after a spring flood stranded a wagon train outside the settlement.”
From their background
Faction
No formal faction. Respected by Ombre's haulers and repair workers, though he distrusts the reeve's habit of postponing infrastructure work.

Known connections

Veli, his former apprentice, now repairs tools in Ombre and wants Toma to retire from hazardous jobs.
Hedd, Toma's deceased caravan companion, whose family still lives on the road and has never heard Toma's full account of the accident.
Reeve Sanna, the settlement's practical but impatient administrator, who needs the culvert repaired before the next thaw.
Major secret · GM only
Minor secrets · GM only

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