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Vara Deepcoil

Stonecoil (custom humanoid ancestry) · Unclassed artisan · Level 0

Vara Deepcoil

Wandering stonewright and floodgate designer
“That promise is carrying too much weight.”
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“We can argue after the water is safe.”
From how they speak

Voice

A dry, gravelly voice with a little catch of breath before she speaks, as if she has just climbed a slope. Years of calling instructions over water have given her consonants a firm, carrying edge; when thinking, she makes a faint throat-click that resembles a pebble settling.

She speaks in measured clauses shaped by years of shouting measurements over rushing water. Technical terms come readily; emotional subjects make her restart sentences, replacing grand claims with practical details.

Speech patterns

Describes social problems as structural ones: 'That promise is carrying too much weight.'
Asks precise questions before giving an opinion, especially about dates, water levels, and materials.
Uses short, dry jokes when nervous, then watches to see whether anyone caught them.
When she has made up her mind, says, 'We can argue after the water is safe.'

How to play them

Earn her trust by asking practical questions and respecting the limits of her expertise. Offer help that solves a concrete problem rather than praise. If pressured to settle, ask what would make a temporary stay useful; she is more willing to accept a task than a home.

Goal

Inspect the altered Nuru Run before the next flood season and determine whether all three valleys need emergency changes.

Motivation

She believes useful work is a form of care, but fears that staying in one place would make her responsible for every danger she cannot prevent.

Secret · GM only

Appearance

Vara has the compact, grounded presence of a person accustomed to leaning into stubborn stone. Fine overlapping ridges run from her temples down the sides of her neck, like the grain of a shell worn smooth by water. Her movements are economical and deliberate, with a slight forward tilt as if she is always listening for a structure's hidden strain. She smells unmistakably of wet limestone, crushed mint, and the faint mineral tang of old river water, a scent she notices only when someone else wrinkles their nose. Unexpectedly, she keeps a tiny folded paper puppet tucked in her belt and animates it when she thinks nobody is watching.

Clothing

A weather-darkened canvas coat with a split back for climbing, a wool scarf stuffed with chalk, reinforced trousers, and heavy boots whose soles are patched with different kinds of leather. Her belt carries a hammer, wedges, cord, and folded drawings in waxed wraps.

Body language

She plants both feet before answering difficult questions, then angles her head as if sound travels through the ground. Her hands measure invisible distances while she talks. When embarrassed, she rubs her thumb over the ridges at her wrist and looks for a task.

Height
4 ft. 11 in.
Build
Short, broad-shouldered, and strongly built, with a low center of gravity.
Eyes
Dark amber with fine flecks like mica.
Hair
Iron-gray, worn in a thick braid threaded with pale quarry dust.
Skin
Warm gray-brown, with a matte, stone-smooth surface and faint pale ridges.
Age
Sixty-one years; middle-aged by Stonecoil custom.
Gender
Woman
Size
Small

Distinguishing features

Subtle shell-like ridges trace her temples, neck, and wrists.
Smells of wet limestone and crushed mint, a scent that lingers in a room after she leaves.
A folded paper puppet peeks from her belt; she gives it a stern little nod before dangerous work.

Personality

12 traits and drives

Vara is generous with tools and stingy with reassurance. She is patient when teaching a craft, yet abrupt when someone treats a hazard casually. In company she can be wry and unexpectedly playful; alone with a failing structure she becomes grimly methodical. She longs for the ease of belonging, but distrusts the comfort of being needed.

Alignment
Neutral good

Quirks

Taps a wall twice with one knuckle before leaning against it.
Keeps a paper puppet in her belt and silently consults it before taking a risky job.
Names each wedge by the sound it makes when struck, then forgets the names other people give them.
Collects smooth stones from places where water changed course, but refuses to call the collection sentimental.

Habits

Checks the nearest wall, bridge, or stair for water marks and stress before choosing where to sit.
Will interrupt a celebration to ask whether a drain is clear, then apologize by helping clear it.
When troubled, tests a small stone against her thumb as though listening to its weight.
Keeps moving after receiving praise, but remembers every specific technical criticism.

Traits · 3

Patient with honest mistakes, impatient with preventable carelessness.
Protective of strangers in immediate danger, guarded with people offering long-term affection.
Proud of her work but uncomfortable when it is celebrated.

Flaws · 3

Treats rest as an indulgence, even when fatigue makes her judgment worse.
Can sound dismissive when she is actually frightened.
Withholds uncertainty until she has tested every possibility, sometimes delaying useful warnings.

Fears · 3

That one of her gates will fail while people are relying on it.
That grief has made her mistake constant motion for responsibility.
Being asked to settle and discovering she has no answer beyond leaving.

Wants and needs · 3

Needs reliable upstream measurements before the next flood season.
Wants the three valleys to maintain their gates without depending on her presence.
Needs to accept that teaching others is not the same as abandoning a duty.

Combat

AC 12 · HP 9 · 25 ft.

Vara avoids a fair fight. She uses cover, braces doors, and tries to funnel opponents through narrow spaces. She will strike with her hammer only to escape or protect someone, and prefers to disable a mechanism, block a route, or bargain for time. She has no spells or formal martial training.

Vara Deepcoil

Small humanoid (stonecoil (custom humanoid ancestry)), neutral good
Armor Class12
Hit Points9
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsSTRDEXCONINTWISCHA
SkillsInvestigationHistoryMason's toolsPerception
SensesPassive Perception 11; ordinary vision and hearing.
Languages
Common,
Stonecoil
Stonecoil is a custom humanoid ancestry. Vara's dense, subtly ridged skin and coiled inner ear grant her advantage on checks to keep her footing on wet stone, but no supernatural durability.
Floodgate Engineer (custom): Vara can assess the likely flow and failure points of a stone or timber waterwork after inspecting it for 10 minutes.
Level 0 represents a non-classed artisan, not a level-based adventurer.

Actions

Mason's Hammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Thrown Chip. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 2 () bludgeoning damage. Vara uses a fist-sized stone chip or similar object.
Emergency Wedge. Vara shoves a loose wedge, lever, or piece of masonry into a mechanism within reach. One small gate, brace, or simple trap may be jammed or released, subject to the GM's judgment.

Reactions

Brace and Shelter. When Vara or an adjacent ally is hit by an attack while near a sturdy door, wall, or piece of machinery, Vara can use her reaction to pull them behind it. The protected creature gains half cover against that attack if the obstacle plausibly blocks the strike.

Services they sell

Inspect stonework, floodgates, bridges, and drainage channels.
Draft repairs or advise on safe construction.
Teach basic masonry measurements and structural warning signs.

Rewards they can give

A reliable assessment of local stonework, drainage, or flood risk.
A hand-drawn route to a safe crossing or service tunnel, if one exists.
Her trust, which may bring practical assistance from people in the three valleys.

Equipment

  • Mason's hammer (tool and simple weapon)A squat, well-balanced hammer with a wrapped handle, used for stonework and as a last-resort weapon.
  • Wedge roll (tool)A bundle of hardwood and slate wedges, each marked with a tiny notch code.
  • Measuring cord (keepsake and tool)Olli's faded cord, knotted at regular intervals for measuring spans and depths.
  • Waterproof plans (documents)Waxed packets holding sketches, flow notes, and rubbings of old gate joints.

Possessions

Olli's knotted measuring cord
Folded paper puppet
Waxed engineering sketches
A slate tablet of river levels
A small tin of crushed mint

Background

Vara was raised among quarry crews at the warning-named settlement called Mind the Drop, where children learned to hear loose stone before they learned their letters. She became known for designing floodgates that protected three valleys: the low farms of Siltmere, the orchard terraces of Kivala, and the reed towns along the Nuru Run. During the disastrous spring surge that tested her first design, Vara's mentor, Olli, stayed behind to free a jammed release wheel and drowned. Vara had insisted the gate was safe; the loss made her distrust praise and test every mechanism twice. Though all three valleys offered her a permanent home, she refused each offer, saying a gate needs a watcher but a watcher needs to keep moving. She now travels with drawings, tools, and a growing list of small repairs. Her current worry is that a new upstream cut has altered the Nuru Run's pressure, and the old gates may not behave as designed. She is in contact with Kivala's steward, Bintu, who sends measurements when she can, and still carries Olli's battered measuring cord.

Role in the story

A renowned but itinerant expert whose knowledge can avert a flood, expose a political scheme, or reveal that a celebrated old design has become dangerous. She is not a combatant, and her independent priorities can complicate attempts to recruit her.

“During the disastrous spring surge that tested her first design, Vara's mentor, Olli, stayed behind to free a jammed release wheel and drowned.”
From their background
Faction
Independent stonewright; respected by the three valley communities but sworn to no ruler or craft organization.

Known connections

Olli, her late mentor, taught her to trust measured evidence more than confident assurances.
Bintu, a practical steward in Kivala, sends Vara flood measurements and worries she is taking too many risks alone.
Tavi, a young apprentice from Mind the Drop, wants Vara to return and teach a new generation of stonewrights.
Major secret · GM only
Minor secrets · GM only

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