Orell Vane
Orell Vane
At the table
Voice
A raspy, low-frequency whisper that sounds like boots crunching on gravel.
His voice is a low, gravelly rasp, often interrupted by a wet cough. He uses archaic nautical terms and frequently refers to the sea as a 'fickle landlady'.
Speech patterns
How to play them
Players must first win Orell's trust by buying him a drink and listening to one of his long, rambling stories without interrupting. Mentioning 'The Rolling Grey' too early will make him shut down and refuse to speak.
Goal
To ensure his wife's locket is returned to the family shrine before he dies.
Motivation
Orell wants to find a successor worthy of his secret charts, someone who can navigate the Stormcrest reefs to retrieve his wife's remains from the Petrel's wreck before the Rolling Grey claims her soul forever.
Appearance
Orell is a man who looks as though he was carved out of a piece of salt-stained driftwood. His skin is deeply creased and leathery from decades of sun and gale. His movement is slow and deliberate, hampered by a heavy limp in his left leg. He possesses a prosthetic left hand crafted from dull, pitted dark iron that emits a faint, metallic grinding sound whenever he flexes his fingers. Despite his weathered and somewhat neglected state, he wears a wedding ring on a thin silver chain around his neck that is polished to a dazzling, contradictory shine, standing out against his grimy skin.
Clothing
A tattered, woolen captain's coat that was once navy blue but is now a faded slate grey. He wears salt-encrusted leather boots and trousers patched with sailcloth.
Body language
He keeps his right hand tucked in his coat pocket and his iron hand visible on the table. He flinches at the sound of splashing water.
- Height
- 5 feet 9 inches
- Build
- Once broad-shouldered, now hunched and gaunt
- Eyes
- Cloudy aquamarine
- Hair
- Thinning, salt-and-pepper grey
- Skin
- Deeply tanned and sun-spotted
- Age
- 62
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesOrell is a man trapped between his past glory and current terror. He is incredibly generous with his nautical knowledge to any young sailor who will listen, yet he is pathologically miserly with his actual coin, fearing he will one day need it to buy his soul back. He is typically soft-spoken and contemplative until the evening mist rolls into the Trawler's Market, at which point he becomes frantic and aggressive, demanding the shutters of The Rusty Hook be bolted shut. He views the world through a lens of maritime superstition, seeing omens in the flight of gulls and the pattern of foam on a beer.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 9 · HP 6 · 20 feetOrell is not a combatant. If forced into a fight, he will use his iron hand to bash enemies and then attempt to create a distraction with his grog flask to flee toward a well-lit area.
Orell Vane
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Dark Iron Prosthetic (prosthetic/weapon)A heavy, crude iron hand attached at the wrist. Can be used as an improvised club.
- Weathered Greatcoat (clothing)A heavy coat that provides slight protection against cold.
Possessions
Background
For thirty years, Orell Vane was the most respected merchant captain in Stormcrest. His career ended abruptly ten years ago during an encounter with the 'Rolling Grey', a legendary, sentient ghost-fog that haunts the Yantari coast. His ship, the Gilded Petrel, vanished within the mist. Orell was the sole survivor, found three days later clinging to a piece of wreckage, his left hand missing and his mind fractured. He claims he carved his own hand off to untangle himself from a cursed winch, but the clean, circular marks on the iron prosthetic suggest a darker bargain. He now spends his days at The Rusty Hook, surviving on the charity of the tavern owner and selling minor secrets to navigators.
Role in the story
Orell serves as a gateway to high-stakes maritime adventures. He is the only NPC who can provide the players with a safe passage through the treacherous reefs or provide critical lore regarding the supernatural hazards of the western mists.
“His career ended abruptly ten years ago during an encounter with the 'Rolling Grey', a legendary, sentient ghost-fog that haunts the Yantari coast.”
- Faction
- Former member of the Stormcrest Merchant Sailors Guild.
Known connections
Media
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