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Jarek Vuk - AI-generated fantasy NPC

Jarek Vuk

Human · Rival collector · Level 0

Jarek Vuk

Expedition agent and private antiquities collector
“We can argue once we are out of the rain.”
ACNone
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, weathered speaking voice with the rasp of dust and old engine smoke. He projects without seeming to raise his voice, a habit from giving instructions across camps and decks. Under stress his words become shorter and his consonants more emphatic, not softer.

He speaks in carefully built clauses, using the vocabulary of survey work and salvage. Years of shouting over engines and wind have left his consonants dry and sharply placed. He clips unnecessary words when tired, but tells long, exact stories when discussing a route or a machine. His name, Jarek, is short and blunt when called across a camp.

Speech patterns

Frames a disagreement as a practical problem: 'We can argue once we are out of the rain.'
Asks precise follow-up questions about dates, routes, and who handled an object.
Uses dry humor to defuse a tense room, then returns immediately to business.

How to play them

Offer a useful fact or practical service before asking for trust. Jarek responds well to clear plans, competent fieldwork, and anyone who treats local people as partners. He tests opportunists with questions about who benefits from a discovery. If confronted with his past, he initially changes the subject; if shown that someone is in immediate danger, he drops the pretense and helps.

Goal

Find the final observatory plate before his employer's agents do, and learn what became of Sava.

Motivation

He wants to make a useful discovery without repeating the harm he caused at Sable Ford, though he is not sure he can do both.

Secret · GM only

Appearance

Jarek appears composed even in the unsteady light of a field camp. His weather-browned skin has a dry, finely cracked texture at the temples and nose, like a map left too long in the sun. Dark hair is slicked back from a deep gray streak at one temple. He holds his head level and occupies space with the quiet certainty of someone accustomed to being obeyed. An unexpected detail: he wears a tiny, hand-painted bird pin on his expedition jacket, its blue enamel chipped almost entirely away.

Clothing

A tan linen expedition jacket, buttoned high over a cream shirt, with a folded map in the inner pocket. The cuffs are polished dark by years of handling ropes and cases. He wears worn leather boots and a narrow belt with a brass compass case.

Body language

He stands square to whoever is speaking, shoulders relaxed but planted, as if bracing against a deck that might shift. When considering a lie, he rubs the edge of his bird pin with his thumb. He rarely fidgets, but makes room for others by stepping aside before they have to ask.

Height
173 cm
Build
Lean and travel-hardened, with a compact, economical way of moving.
Eyes
Dark hazel
Hair
Dark brown, slicked back, with a broad gray streak at one temple
Skin
Warm tan, weathered by sun, dust, and wind
Age
Forty-six
Gender
Man
Size
Medium

Distinguishing features

A broad gray streak at one temple, brushed neatly into his slick dark hair.
Sun-weathered skin with fine dry lines at his temples and nose.
A chipped blue bird pin, incongruously delicate against his work-worn jacket.
A habit of standing as if the ground might shift, while making other people feel they have room.

Personality

12 traits and drives

Jarek is measured and courteous when a plan is uncertain, but impatient with people who turn danger into a performance. He enjoys a clever argument and dislikes being praised. Among strangers he keeps his motives sealed; with field companions he becomes unexpectedly generous with food, maps, and credit. When afraid, he grows more controlling. When angry, he speaks plainly and puts his body between the threat and whoever he has decided is vulnerable.

Alignment
Pragmatic, with a stubbornly protective streak

Quirks

Turns his compass upside down before using it, a habit learned on a ship where the needle once stuck.
Taps a map twice at every crossroads, even when the route is obvious.
Keeps a tiny tally of birds seen during expeditions in the back of his notebook.
Refuses to sit with his back to a tent flap, but will deliberately take the worst chair if a guest is present.

Habits

Checks a map against the ground before trusting anyone's directions.
Counts the people in a room when he enters, then checks the count again when he leaves.
Keeps working through discomfort until someone else is endangered, at which point he becomes abruptly decisive.

Traits · 3

Wants to be trusted but keeps testing whether people deserve it.
Values precision, yet has made a life-changing decision on incomplete information.
Can be stern about procedure and tender toward people who feel overlooked.

Flaws · 3

Withholds information until he believes everyone is ready for it, often too late.
Treats guilt as a debt that can be paid through dangerous work.
Can mistake caution for wisdom when a risk would require trusting someone else.

Fears · 3

Being forced to choose between a discovery and the people endangered by it.
That Sava survived and believes Jarek abandoned him.
Returning home too late to make amends with Vesna.

Wants and needs · 3

Wants to reach the observatory before the patron's hired team.
Needs to decide whether he will tell the truth about Sable Ford.
Wants proof that Sava survived, though he fears what that proof may demand of him.

Combat

HP 6 · Ordinary walking pace; can keep moving over rough ground for a full expedition day.

Jarek avoids a fair fight. He seeks cover, uses a smoke pellet to break sightlines, and takes the nearest exit if a companion is safe. If someone is trapped, he will hold a doorway with his walking stick long enough for them to get clear. His mechanics are custom for this original adventure setting, not a claim about an established ruleset.

Jarek Vuk

Medium humanoid (human), pragmatic, with a stubbornly protective streak
Armor ClassNot set
Hit Points6
SpeedOrdinary walking pace; can keep moving over rough ground for a full expedition day.
Level0
STR
DEX
CON
INT
WIS
CHA
Custom rule. Jarek has Grit 2, Wits 3, and Nerve 2. When a task is risky, roll a six-sided die and add the relevant rating; 7 or more succeeds, while 10 or more succeeds with an added advantage.
Custom rule. Jarek has 6 hit points. At 0 hit points he is incapacitated, not necessarily dead.
Custom rule. In a chase, Jarek can spend a prepared route or piece of equipment to gain an advantage on one check.

Actions

Compact revolver. Custom rule: On a successful risky-action roll, Jarek deals 2 harm with his compact revolver. A target behind solid cover cannot be hit directly.
Walking-stick strike. Custom rule: On a successful Grit roll, Jarek deals 1 harm and can force an opponent away from a doorway or ledge.
Smoke pellet. Custom rule: Jarek can use a smoke pellet to obscure a small area long enough to escape, change position, or cover another person's retreat.

Reactions

Step into the blow. Custom rule: If an ally is within reach and about to be struck, Jarek can step between them and the attacker. The attack targets Jarek instead; this can be used once per scene.

Services they sell

Can read survey maps and assess routes through unstable terrain.
Can identify common expedition equipment and explain how to use it.
Can arrange introductions to practical guides, mechanics, and museum staff.

Rewards they can give

A reliable field map showing a concealed approach to the observatory.
Access to Jarek's contacts among expedition guides and repair crews.
A share of any recovered material that can be safely and legally returned to its custodians.

Equipment

  • Compact revolver (weapon)Reliable, compact sidearm carried for emergencies; ammunition is limited.
  • Walking stick (tool)A stout walking stick with a brass ferrule, useful on rough ground and in a close-quarters struggle.
  • Smoke pellet (custom equipment)A single-use custom smoke pellet, made from a field mixture; it obscures a small area briefly.
  • Survey kit (equipment)A folding compass, marked field maps, and a small notebook of copied inscriptions.

Possessions

A folded map with a route to the observatory marked in pencil.
A pressed scrap from Sava's field notebook.
A chipped blue bird pin.
An unmailed letter to Vesna.

Background

Jarek Vuk was raised above his family's repair shop near the old harbor, where he learned to identify tools by touch and to distrust anyone who called a thing priceless before explaining why. He became a field agent for museums and private buyers, then a rival collector in his own right. Years ago, during a flood-season expedition to the ruined observatory at Sable Ford, his crew found a set of carved brass plates that could identify the locations of buried waterworks. The camp's patron ordered the plates removed before the nearby villages could claim them. Jarek obeyed, and a sluice gate failed during the retreat. His younger colleague, Sava, was swept away. Jarek later returned the plates anonymously to the villages, but never admitted what he had done or what it cost. He now hunts for the observatory's missing final plate, partly to keep it out of predatory hands and partly because he believes it may reveal whether Sava survived. His estranged sister, Vesna, runs the family shop and knows he has been sending her money under false names. His current employer, a museum patron, is pressing him to produce the plate before a rival expedition arrives.

Role in the story

A capable rival whose methods and motives can shift as the expedition reveals what happened at Sable Ford. He may compete for the observatory plate, help the players keep it from his employer, or ask them to help find Sava.

“He became a field agent for museums and private buyers, then a rival collector in his own right.”
From their background
Faction
Currently employed by a private museum patron; formerly worked for several archaeological and surveying expeditions.

Known connections

Vesna Vuk, his estranged sister, who runs the family's harbor repair shop and quietly receives his money.
Sava, his former colleague, presumed lost at Sable Ford; Jarek still searches for evidence of what happened.
The unnamed museum patron who employs him and expects the final observatory plate delivered without questions.
Major secret · GM only
Minor secrets · GM only

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