Jarek Vuk
Jarek Vuk
At the table
Voice
A dry, weathered speaking voice with the rasp of dust and old engine smoke. He projects without seeming to raise his voice, a habit from giving instructions across camps and decks. Under stress his words become shorter and his consonants more emphatic, not softer.
He speaks in carefully built clauses, using the vocabulary of survey work and salvage. Years of shouting over engines and wind have left his consonants dry and sharply placed. He clips unnecessary words when tired, but tells long, exact stories when discussing a route or a machine. His name, Jarek, is short and blunt when called across a camp.
Speech patterns
How to play them
Offer a useful fact or practical service before asking for trust. Jarek responds well to clear plans, competent fieldwork, and anyone who treats local people as partners. He tests opportunists with questions about who benefits from a discovery. If confronted with his past, he initially changes the subject; if shown that someone is in immediate danger, he drops the pretense and helps.
Goal
Find the final observatory plate before his employer's agents do, and learn what became of Sava.
Motivation
He wants to make a useful discovery without repeating the harm he caused at Sable Ford, though he is not sure he can do both.
Appearance
Jarek appears composed even in the unsteady light of a field camp. His weather-browned skin has a dry, finely cracked texture at the temples and nose, like a map left too long in the sun. Dark hair is slicked back from a deep gray streak at one temple. He holds his head level and occupies space with the quiet certainty of someone accustomed to being obeyed. An unexpected detail: he wears a tiny, hand-painted bird pin on his expedition jacket, its blue enamel chipped almost entirely away.
Clothing
A tan linen expedition jacket, buttoned high over a cream shirt, with a folded map in the inner pocket. The cuffs are polished dark by years of handling ropes and cases. He wears worn leather boots and a narrow belt with a brass compass case.
Body language
He stands square to whoever is speaking, shoulders relaxed but planted, as if bracing against a deck that might shift. When considering a lie, he rubs the edge of his bird pin with his thumb. He rarely fidgets, but makes room for others by stepping aside before they have to ask.
- Height
- 173 cm
- Build
- Lean and travel-hardened, with a compact, economical way of moving.
- Eyes
- Dark hazel
- Hair
- Dark brown, slicked back, with a broad gray streak at one temple
- Skin
- Warm tan, weathered by sun, dust, and wind
- Age
- Forty-six
- Gender
- Man
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesJarek is measured and courteous when a plan is uncertain, but impatient with people who turn danger into a performance. He enjoys a clever argument and dislikes being praised. Among strangers he keeps his motives sealed; with field companions he becomes unexpectedly generous with food, maps, and credit. When afraid, he grows more controlling. When angry, he speaks plainly and puts his body between the threat and whoever he has decided is vulnerable.
- Alignment
- Pragmatic, with a stubbornly protective streak
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
HP 6 · Ordinary walking pace; can keep moving over rough ground for a full expedition day.Jarek avoids a fair fight. He seeks cover, uses a smoke pellet to break sightlines, and takes the nearest exit if a companion is safe. If someone is trapped, he will hold a doorway with his walking stick long enough for them to get clear. His mechanics are custom for this original adventure setting, not a claim about an established ruleset.
Jarek Vuk
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Compact revolver (weapon)Reliable, compact sidearm carried for emergencies; ammunition is limited.
- Walking stick (tool)A stout walking stick with a brass ferrule, useful on rough ground and in a close-quarters struggle.
- Smoke pellet (custom equipment)A single-use custom smoke pellet, made from a field mixture; it obscures a small area briefly.
- Survey kit (equipment)A folding compass, marked field maps, and a small notebook of copied inscriptions.
Possessions
Background
Jarek Vuk was raised above his family's repair shop near the old harbor, where he learned to identify tools by touch and to distrust anyone who called a thing priceless before explaining why. He became a field agent for museums and private buyers, then a rival collector in his own right. Years ago, during a flood-season expedition to the ruined observatory at Sable Ford, his crew found a set of carved brass plates that could identify the locations of buried waterworks. The camp's patron ordered the plates removed before the nearby villages could claim them. Jarek obeyed, and a sluice gate failed during the retreat. His younger colleague, Sava, was swept away. Jarek later returned the plates anonymously to the villages, but never admitted what he had done or what it cost. He now hunts for the observatory's missing final plate, partly to keep it out of predatory hands and partly because he believes it may reveal whether Sava survived. His estranged sister, Vesna, runs the family shop and knows he has been sending her money under false names. His current employer, a museum patron, is pressing him to produce the plate before a rival expedition arrives.
Role in the story
A capable rival whose methods and motives can shift as the expedition reveals what happened at Sable Ford. He may compete for the observatory plate, help the players keep it from his employer, or ask them to help find Sava.
“He became a field agent for museums and private buyers, then a rival collector in his own right.”
- Faction
- Currently employed by a private museum patron; formerly worked for several archaeological and surveying expeditions.
Known connections
Media
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