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Eeva

Human · Commoner, noncombatant · Level 0

Eeva

Reef nursery keeper
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Eeva's voice is dry and slightly rasped, shaped by years of salt air and calling instructions across water. It has a steady, workmanlike cadence, with a little breath catching at the end of long sentences. When amused, a quick snort escapes before she can turn it into a laugh.

Her words have the clipped rhythm of someone accustomed to being heard over surf and wind. She speaks in concrete images from her work, often comparing a person's choice to a tide, a root, or a damaged basket. She rarely raises her voice; when angry, she becomes direct and exact, naming the consequence she thinks the other person is avoiding.

Speech patterns

Answers questions with a practical observation before giving an opinion.
Uses tide, growth, and weather as metaphors, but never decoratively.
Calls Dara by her childhood nickname only when frightened or deeply relieved.
Repeats a visitor's last few words when she suspects they have not considered their meaning.

How to play them

Eeva responds best to visitors who show care for living things and make specific offers rather than grand promises. Be candid about risks. If someone proposes removing her from the nursery, ask what she would need to trust them with its care.

Goal

Keep the nursery alive through the coming dredging season and find a way to protect it without losing Dara.

Motivation

Eeva believes that patient care is a promise to people who have not been born yet. She also wants Dara to understand that staying is not the same as loving her less.

Secret · GM only

Appearance

Eeva has the compact, weather-shaped look of someone who has spent decades bent over tide pools: broad through the shoulders, sturdy at the hips, and usually leaning a little into the wind even indoors. Her skin is deep brown, stippled with tiny pale flecks of dried salt. She keeps her silver-black hair combed into narrow, precise braids and wrapped under a faded blue scarf, an unexpectedly meticulous ritual for a woman whose boots are always crusted with reef grit. She walks with a measured sideways roll, placing each foot as if testing a submerged ledge. When she stops, she becomes so still that people sometimes mistake her for listening to the water through the floor.

Clothing

A patched salt-blue wrap coat over a coarse linen tunic, waxed knee-length trousers, soft-soled boots, and a faded blue scarf. Her sleeves are tied back with lengths of braided eelgrass, and a small shell knife hangs at her belt.

Body language

She angles her body toward exits and water, shifts her weight as if feeling a current, and uses two fingers to indicate small measurements. At ease she sits with both hands folded around a warm cup; when challenged, she plants her boots and stops moving altogether.

Height
5 feet 2 inches
Build
Compact and sturdy, with strong shoulders and a grounded stance.
Eyes
Dark hazel with gold flecks
Hair
Silver-black
Skin
Deep brown, with pale salt flecks
Age
Fifty-eight
Gender
Woman
Size
Medium

Distinguishing features

Her narrow, exact braids are always evenly spaced, even after a day of hard work.
She walks with a sideways, tide-testing roll that is immediately recognizable.
Salt leaves pale speckles across her cheeks and forearms.
She carries the scent of seaweed, wet rope, and crushed mint.

Personality

12 traits and drives

Eeva is tender with vulnerable creatures and blunt with powerful people. She can be generous with her time, then suddenly territorial if anyone treats the nursery as expendable. In calm moments she has a dry, wry humor; when frightened, she becomes practical to the point of seeming cold. She wants Dara close, but will not ask her to stay outright.

Alignment
Neutral good

Quirks

Taps a shell twice against any wooden surface before sitting down.
Names each nursery basket after a different kind of wind, then insists she does not name the corals.
Leaves a shallow bowl of water outside her door for insects and small shore creatures.
Counts under her breath in groups of seven while tying knots.
Turns cups so their handles point toward the nearest window.

Habits

Checks the tide marks before agreeing to anything important.
Offers practical help before asking what a visitor wants.
When worried, cleans tools that are already clean.
Will interrupt a pleasant conversation to rescue a stranded creature.

Traits · 3

Patient enough to nurse a coral sprig for years, impatient with people who call slow work pointless.
Warmly curious about strangers, yet slow to trust anyone with the nursery.
Proud of her skill, but privately unsure whether her refusal to leave is courage or fear.

Flaws · 3

Treats a request to leave the nursery as a personal accusation.
Withholds bad news until she has a plan, sometimes leaving others too little time to help.
Can judge people by whether they understand patience, rather than by what they are actually trying to do.

Fears · 3

That the dredging will destroy the nursery before the next generation of coral can take hold.
That Dara will leave believing Eeva chose the reef over her.
That she has mistaken stubbornness for duty.

Wants and needs · 3

Wants the nursery protected from dredging.
Needs a trustworthy person to help document the reef's condition.
Wants Dara to understand her choice without feeling obliged to copy it.

Combat

AC 10 · HP 4 · 30 ft.

Eeva is a noncombatant, not a trained warrior. She tries to de-escalate, put the nursery's fragile pools between herself and danger, and use the terrain to escape. If cornered, she uses her oar to make space and throws coral grit as a distraction. She never risks a fight to protect possessions, but will endanger herself to give a child or injured creature time to get clear.

Eeva

Medium humanoid (human), neutral good
Armor Class10
Hit Points4
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsAnimal HandlingNaturePerceptionSurvival
SensesPassive Perception 12
Languages
Common,
Aquan
Reefwise. Eeva can identify stress, disease, and recent damage in nursery corals by touch and smell. This is a custom nonmagical ability.
Tide-bred. Eeva knows the safe channels through the local reef at low tide and can guide a willing traveler through them.

Actions

Oar Thrust. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage. Eeva uses this only to drive someone away from the nursery.
Coral Scatter. Eeva hurls a handful of sharp coral fragments at one creature she can see within 10 feet. The target must succeed on a Dexterity saving throw or take 1 piercing damage. Custom improvised attack.

Reactions

Nursery Obstruction. When a creature Eeva can see moves within 5 feet of her, she can use her reaction to shove a basket or oar into its path. The creature must succeed on a Dexterity saving throw or have its speed reduced by 5 feet until the end of its turn. Custom, nonmagical reaction.

Services they sell

Guidance through the shallow reef channels
Basic care for coral, sea plants, and injured small marine creatures
A dry place to rest above the nursery during a storm

Rewards they can give

A safe route through the reef at low tide
A pouch of mint and salt poultice, useful for soothing minor irritation
A cutting from a hardy nursery coral, if the visitor proves trustworthy

Equipment

  • Nursery oar (tool)A weather-smoothed wooden oar, mostly used for tending baskets and pushing through shallow water.
  • Shell knife (tool)A short, sharp blade for trimming dead growth and cutting line.
  • Tending roll (tools)A roll of waxed cloth holding twine, a small brush, and coral-care implements.
  • Fever-season vial (keepsake)A sealed clay vial containing a few drops of medicine saved from the fever season.

Possessions

A collection of labeled coral fragments in woven nursery baskets
A tide chart marked with tiny handwritten notes
A small pouch of mint leaves
A wrapped bundle of letters from Dara

Background

Eeva was born in a stilt settlement built where a stretch of marsh had been drained to make a safer landing. As a young woman she apprenticed under a reef tender, learning to raise coral fragments in baskets until they could survive the open shoals. A fever season killed most of the nursery's young coral and nearly took her daughter, Dara. Eeva spent three nights carrying water and medicine between the nursery and the settlement while a storm tore up the landing. Dara recovered, but Eeva's old mentor did not. That loss changed her from a patient craftswoman into a fiercely stubborn guardian of the reef's slow work. Now the nursery is threatened by warmer currents and a proposed channel dredging. Eeva refuses to abandon it, even as Dara begs her to move somewhere safer. She still trades favors with the fisher families and quietly asks passing sailors for news of reef conditions farther out.

Role in the story

Dara's mother and a living connection to the reef's history. Eeva can provide local knowledge, shelter, and a moral dilemma: saving the nursery may require confronting the dredging plan, but her refusal to leave it may put both her and Dara at risk.

“As a young woman she apprenticed under a reef tender, learning to raise coral fragments in baskets until they could survive the open shoals.”
From their background
Faction
Independent keeper of the reef nursery; cooperates with local fishers but belongs to no formal faction.

Known connections

Dara, her daughter, loves Eeva but fears the nursery is consuming the years they could spend together.
Sivri, a young reef apprentice, secretly wants to leave for the open sea and has not yet told Eeva.
Thesh, a fisher who supplies the nursery with baskets, is helping her gather evidence against the dredging plan.
Major secret · GM only
Minor secrets · GM only

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