Lars
Lars
At the table
Voice
A dry, slightly rasped voice with a forge-worn edge. He draws breath sharply through his nose before speaking, as if bracing for the next hammer strike.
His words have the clipped rhythm of someone used to being heard over a forge. He begins with a nasal intake of breath, then speaks in sturdy, workmanlike phrases. Years of shouting over hammer blows have left a dry rasp at the edges of his voice. Under stress, he names tasks instead of feelings.
Speech patterns
How to play them
Lars responds best to direct plans, honest risk assessments, and anyone who treats Nessa as a person with her own courage. Offer practical help and he will share what he knows about the quarry. Empty reassurances make him shut down.
Goal
Find Nessa alive, bring her home, and prevent anyone else from being lost in the quarry tunnels.
Motivation
Love for Nessa, guilt over the fire that shaped their lives, and a blacksmith's instinct to mend what is in danger of breaking.
Appearance
Lars looks as if a blacksmith's bellows had learned to walk: broad in the shoulders and thick through the middle, with forearms corded from years at the anvil. Soot sits in the creases around his eyes and deep in the ridges of his knuckles. His beard is clipped short to keep it clear of sparks, but a stubborn curl always escapes beneath his chin. He moves with a careful, economical heaviness, placing each foot as if testing a floor for weakness. Before he speaks, he draws a short breath through his nose and rubs the brass rivet at his apron strap. People remember that small, steady motion almost as much as the smell of sulfur clinging to him.
Clothing
A black leather apron over a smoke-gray linen shirt and patched woolen trousers, with thick boots, a plain belt, and a folded rag tucked at his waist. The apron is scorched at the hem and carries a faint sulfur smell.
Body language
He braces himself in doorways as though expecting to catch something heavy, keeps his hammer low rather than brandishing it, and looks toward whoever is most frightened before answering a question.
- Height
- 6 feet 3 inches
- Build
- Large, thick-set, and powerful, with a blacksmith's heavy forearms and a slightly stiff right shoulder.
- Eyes
- Dark hazel
- Hair
- Iron-gray, cropped close
- Skin
- Weathered ruddy brown, usually smudged with soot
- Age
- Forty-six
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesLars is decisive when a tool breaks or a child is in danger, but hesitant when a choice could put someone else at risk. He can be blunt and impatient in the forge, yet unexpectedly gentle with frightened people. When he is tired, he hides worry behind practical instructions; when he is angry, he becomes more physically active, checking straps and gripping his hammer instead of making speeches.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 13 · HP 28 · 30 ft.Lars fights only to protect someone or make a path to Nessa. He holds a narrow passage, targets a creature threatening an ally, and uses his hammer to shove enemies away from the vulnerable. He is not trained to pursue fleeing foes and will break off to help an injured companion.
Lars
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Smith's Hammer (weapon)A well-balanced smith's hammer with a leather-wrapped handle, used as his primary weapon.
- Forge Apron (clothing)Black leather apron with heavy straps; it offers no mechanical armor benefit beyond the listed AC.
- Smith's Kit (tools)A small pouch of nails, tongs, chalk, and iron scraps.
- Mint Bundle (personal item)A folded strip of cloth with dried mint leaves, meant for Nessa when she gets frightened.
Possessions
Background
Lars inherited his forge from his mother, who taught him that a tool should outlast its maker. Years ago, a fire swept through the workshop while he was trying to finish a rush order for the village watch. He got trapped under a fallen beam and was hauled free by his young daughter, Nessa, who was then barely old enough to carry water. The burn of the forge and the lesson of that rescue changed him: he stopped taking orders that put speed ahead of safety, and began making small protective charms from scrap for local children. Now Nessa has been kidnapped by goblins from the old quarry road. Lars knows the quarry tunnels and their treacherous air better than anyone, but he also knows the sulfur scent on his clothes comes from a hidden vent that could poison the whole search party. His former apprentice, Jori, is away in the market town, and the village reeve, Kett, keeps insisting that the watch must wait for daylight.
Role in the story
A desperate father who can become a determined ally in a rescue, a source of practical knowledge about the quarry, and a reminder that the apparent quest-giver has his own fear and history.
“Years ago, a fire swept through the workshop while he was trying to finish a rush order for the village watch.”
- Faction
- No formal faction. He is a respected member of the village and supplies tools to its watch.
Known connections
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