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Skaidra of the North Shoal

Sirenkin (Humanoid) · Current-reader, civilian · Level 0

Skaidra of the North Shoal

Coastal current-reader and storm-warning keeper
“The gulls have left the west rocks.”
AC12
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“Likely is not certain. Make your plan for both.”
From how they speak

Voice

A weathered, clear voice with a dry edge from salt air and years of calling across docks. It carries without sounding theatrical, shaped by practical work and the need to make a short warning intelligible through wind. When tired, the ends of her words rasp as though she has just come off a long watch.

Her words have the clipped rhythm of someone used to shouting over wind and working beside people who cannot spare attention for long explanations. She names concrete signs before offering conclusions, and leaves a beat of silence after a warning so people can decide what to do. When she discusses the sea, her sentences become precise; when she speaks of home, her humor returns.

Speech patterns

Begins weather advice with a concrete observation: "The gulls have left the west rocks."
Uses short, practical sentences when a danger is immediate, then offers a longer explanation once everyone is safe.
Corrects people who call a forecast certain: "Likely is not certain. Make your plan for both."
When speaking of Pell, pauses before his name and then continues without changing the subject.

How to play them

Treat Skaidra as practical and attentive rather than mystical. Give her specific observations, a clear reason to trust the party, or evidence that the harbor council is withholding information. She responds to people who help with the work, not to flattery about her fame. If the party dismisses a reasonable warning, she will still try to protect bystanders, but she will remember who chose not to listen.

Goal

Discover why the Graywake current has returned and get the villages ready before the next chain of squalls.

Motivation

Protect the shore without letting officials, admirers, or her own fear turn a warning into a performance.

Secret · GM only

Appearance

Skaidra stands as if the deck beneath her is always rolling: knees loose, weight balanced on the balls of her feet, one shoulder subtly angled toward the nearest open water. In a room, her gaze checks windows, door gaps, and hanging lamps before it settles on a speaker. Her skin has a fine, pearly grain like the inside of a shell, and narrow ridges at her temples catch the light when she turns. Her dark hair is braided close at the scalp and left loose at the nape, where salt has stiffened its ends into little curls. She moves with economical, tide-timed steps, never quite hurrying and never standing where a swinging door or a sudden crowd could pin her. The unexpected detail: she carries a tiny clay pot of land-grown mint and fusses over it with the same stern attention she gives a storm chart.

Clothing

A layered oilskin coat patched with sailcloth, a high-necked wool shirt, and trousers tucked into soft-soled deck boots. Small shells sewn inside one cuff click faintly when she walks. She keeps a faded red scarf wrapped around her wrist as a practical tide marker.

Body language

She keeps her feet slightly apart and her knees soft, as though compensating for a deck's sway. While waiting, she shifts her weight toward the nearest exit or open water. She watches the edges of a room before its center, and taps two fingers against her thigh in pairs when troubled.

Height
5 feet 8 inches
Build
Lean, wiry, and strongly balanced, with the compact endurance of someone accustomed to wet decks and long watches.
Eyes
Deep green-brown, with fine pale flecks that show most clearly in strong daylight.
Hair
Near-black brown, salt-stiffened at the ends
Skin
Pale slate-blue with a pearly, shell-like grain
Age
Forty-one years
Gender
Woman
Size
Medium

Distinguishing features

Her eyes go first to exits, windows, smoke, and hanging cloth, never directly to the center of a room.
She balances as though standing on a moving deck, even on a stone floor.
The tiny clay pot of mint she carries is carefully wrapped against salt spray.

Personality

13 traits and drives

Skaidra is patient with confused fishers but impatient with confident officials who demand certainty from changing water. She can be dryly funny among friends, yet becomes exacting when lives are at stake. Public praise makes her awkward and evasive; a frightened child or a damaged boat draws out her tenderness. She wants to trust her judgment, but the memory of the hours she lost waiting for approval makes her suspicious of both authority and her own hesitation.

Alignment
Neutral good

Quirks

Turns cups and bowls so their handles point toward the nearest door.
Greets unfamiliar dogs before greeting their owners.
Counts a room's hanging lamps whenever wind rises.
Puts a pinch of mint beneath her tongue before delivering a serious warning.

Habits

Before answering questions about weather, she glances toward the nearest opening and checks the movement of fabric, smoke, or loose hair.
She draws simple current diagrams on any clean surface, including tabletops, flour sacks, and the back of her own hand.
She gives warnings as soon as she has reasonable grounds, then stays to help people act on them rather than repeating herself.
When exhausted, she tends her mint plant and refuses to discuss the sea until she has watered it.

Traits · 4

Listens carefully to ordinary observations, especially from people who work outside.
Distrusts polished certainty, even when it comes from someone she likes.
Protective of frightened people, but uncomfortable when they make her into a hero.
Finds humor in small inconveniences while treating genuine danger with grave seriousness.

Flaws · 3

She treats uncertainty as a personal failure and can exhaust herself trying to make a forecast exact.
Her habit of warning people bluntly can sound like an order, even when she means it as care.
She avoids asking for help until her work is already beyond what one person can manage.

Fears · 3

Giving a warning that causes panic when no danger comes.
Waiting too long again because an authority figure demands proof.
Discovering that the returning current is connected to Pell's disappearance.

Wants and needs · 3

Needs time to investigate the returning current before the council's next public meeting.
Wants the villagers to take precautions without surrendering their judgment to her.
Needs someone she trusts to help examine Pell's tide slate fragment.

Combat

AC 12 · HP 5 · 30 ft., swim 30 ft.

Skaidra avoids a stand-up fight. She uses cover, narrow passages, and her swimming speed to escape or guide others to safety. She calls out hazards and openings rather than trying to defeat stronger foes, and uses her boat hook to keep an attacker at arm's length. Her statistics represent an untrained level-0 civilian, not a heroic adventurer.

Skaidra of the North Shoal

Medium humanoid (sirenkin (humanoid)), neutral good
Armor Class12
Hit Points5
Speed30 ft., swim 30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdom
SkillsSurvivalPerceptionNatureWater Vehicles
SensesPassive Perception 12
Languages
Common,
Sirenkin coastal cant
Custom feature. Current-reading. After studying the sea for ten minutes, Skaidra can make a Wisdom (Survival) check to identify likely wind shifts, dangerous currents, and approaching squalls within the next six hours. This cannot predict magic or guarantee a precise landing time.
Sirenkin physiology. Skaidra can hold her breath for 15 minutes and swim at 30 feet. This is a custom ancestry feature, not a claim about a specific published ruleset.

Actions

Boat Hook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Shoal Warning. Skaidra gives a sharp, recognizable warning call. Up to three creatures who can hear her may use their reactions to move up to 10 feet toward the nearest stable cover or away from an obvious hazard. This custom action does not compel movement.

Reactions

Deckside Slip. When a creature Skaidra can see moves within 5 feet of her, she may use her reaction to step 5 feet without provoking opportunity attacks, provided she can move onto open ground or into shallow water.

Services they sell

Reads local tides and currents for a planned crossing.
Helps organize a harbor evacuation or storm watch.
Guides travelers through shoals she knows well, if the purpose does not endanger the villages.

Rewards they can give

A reliable warning about a coming change in weather, with its uncertainty stated plainly.
A hand-drawn chart of safe channels through the North Shoal.
Skaidra's trust and an introduction to fishers who witnessed the first signs of the strange current.

Equipment

  • Boat hook (tool and improvised weapon)A short iron hook on a wooden shaft, useful for shifting lines or keeping someone beyond arm's reach.
  • Warning bell (signal)A handbell with a split in its lip; its rough note carries through harbor fog.
  • Current notes (reference)Folded scraps marked with tide times, wind direction, and observations of birds and foam.
  • Mint plant (personal keepsake)A thumb-sized pot of mint, cushioned in cloth and tied shut with cord.

Possessions

A clay pot of mint wrapped in cloth
Pell's broken tide slate fragment
Handbell with a split lip
Oilskin coat patched with sailcloth

Background

Skaidra grew up on the North Shoal, learning to read the water from her mother, Edda, who marked tides by the sound of pilings knocking below the house. As a young adult, Skaidra dismissed those old habits as superstition and trusted a harbor master's neat printed forecasts instead. During the Graywake squalls, she noticed an unfamiliar cross-current pulling foam inland, but waited for official confirmation. A sudden chain of squalls struck before dawn. Skaidra ran the shoreline warning villages by handbell and shouted call; her warnings helped evacuate three fishing settlements, though her younger brother, Pell, was lost when he returned for trapped neighbors. That failure changed her: she now speaks early, plainly, and without waiting for permission, while privately questioning every warning she gives. She is famous for helping save the villages, but her success has made the harbor council eager to turn her into a public emblem rather than listen to what she actually says. She shares a strained, affectionate relationship with Edda, and still keeps a place at her table for Pell. Her current problem is a set of contradictory readings: the same strange current that preceded Graywake has appeared offshore again, but this time it seems to be moving against the moon-tide.

Role in the story

A respected local guide whose knowledge can prevent disaster, and a witness to an approaching threat that conventional authorities are reluctant to acknowledge.

“As a young adult, Skaidra dismissed those old habits as superstition and trusted a harbor master's neat printed forecasts instead.”
From their background
Faction
Respected by the independent fishing villages of the North Shoal, but not formally part of the harbor council or any maritime order.

Known connections

Edda, her mother and first teacher, who believes Skaidra's new readings point to a danger she has not yet named.
Pell, her younger brother, lost during the Graywake squalls; Skaidra preserves his seat at family meals.
Hob, a net-mender who helped her carry warnings along the shore and now checks her forecasts before every night voyage.
The fishers of the North Shoal, many of whom trust her but resent being treated as helpless by officials who use her reputation.
Major secret · GM only
Minor secrets · GM only

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