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Aven Tideglass - AI-generated fantasy NPC

Aven Tideglass

Sirenkin (Humanoid), Tideborn lineage; custom ancestry · Dockside courier (custom level-0 noncombatant) · Level 0

Aven Tideglass

Tide-channel courier, occasional dockhand, and discreet guide
“Can we take that one thing at a time?”
AC11
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A low, clear speaking voice with a faint rasp from salt air and years of calling across working docks. Aven's breath is steady and economical, and they project without shouting; when exhausted, a dry catch roughens the ends of their sentences.

Aven's words have the measured pacing of someone used to being heard over wind and dock machinery. They shape consonants carefully, as if making each one easy to understand through spray or distance. Their vocabulary is practical and maritime, but they avoid turning people into cargo, debts, or destinations.

Speech patterns

Uses short, gentle questions to slow a heated exchange: "Can we take that one thing at a time?"
Describes choices as routes, crossings, or currents.
Avoids speaking for other people and asks permission before repeating their words.
When angry, becomes plain and exact, naming the action they will not accept.

How to play them

Begin with practical help and a calm question rather than a demand. Aven responds well to clear choices, honest uncertainty, and assurances that people may refuse to speak. They become guarded around officials, coercive magic, or anyone seeking the reliquary. Demonstrating care for frightened bystanders earns more trust than flattery.

Goal

Keep the reliquary safe while finding a way to make the harbor assessor withdraw the demand for it.

Motivation

Protect the freedom and privacy of their community without turning its painful history into a weapon.

Secret · GM only

Appearance

Aven has the sturdy, weather-shaped look of someone who spends long hours on wet docks: salt roughens their cheeks and the backs of their hands, while the skin beneath their cuffs stays pale. Their sea-green coat is too broad in the shoulders and repeatedly patched with sailcloth; its cuffs are carefully darned in tiny, precise stitches. They move with a rolling balance, feet set as if the boards might shift beneath them. An unexpected detail is the little collection of polished, child-sized clay animals pinned inside their coat, each one made by Aven during long watches.

Clothing

An oversized sea-green wool coat with salt-stiff hems, sailcloth patches, and meticulous repairs at the cuffs; a waxed apron, a scarf knotted close to the throat, and rubber-soled boots suited to slick planks.

Body language

Aven keeps their shoulders low and palms visible in tense conversations. They turn one ear toward whoever is speaking and often brace a heel against a post as if testing whether the ground is steady. Fear makes their gaze dart toward drains, mooring basins, or the sea.

Height
5 feet 5 inches
Build
Compact and rope-strong, with a grounded stance and the slightly rounded shoulders of a lifelong dockworker.
Eyes
Muted kelp green, with a fine amber ring around each pupil
Hair
Dark brown with salt-bleached ends
Skin
Warm umber with a faint blue-green cast at the temples and along the knuckles
Age
Thirty-one
Gender
Nonbinary
Size
Medium

Distinguishing features

Salt has roughened the exposed skin of their cheeks and hands, leaving a fine, pale grainy texture.
Their coat is conspicuously ill-fitting but repaired with almost fussy care.
Tiny polished clay animals are pinned inside the coat, visible only when it shifts open.
Their balance has a subtle boat-deck roll, even on firm ground.

Personality

12 traits and drives

Aven speaks gently when a room grows tense, trusting calm to travel farther than force, yet their calm is not surrender: they become immovable when someone is being coerced. They are observant and generous with practical help but privately resent being treated as everyone's safe harbor. In familiar company they tease and tell winding stories; under scrutiny they become spare and watchful.

Alignment
Neutral good

Quirks

Turns cups so their handles point toward the nearest exit.
Names every boat they board, even if it is only a skiff, and remembers the name for years.
Taps a slow pattern of four beats against their thigh while waiting for a tide change.
Leaves the smallest clay animal facing outward whenever they enter a new room.

Habits

Checks the direction of a current before choosing a seat or doorway.
Offers water to others before taking any for themself.
Steps between a frightened person and whoever is demanding an answer.
When startled, instinctively backs toward the nearest water, even if that means retreating into danger.

Traits · 3

Gentle in tense moments, but stubborn when someone else's freedom is at stake.
Helpful by instinct, though they sometimes conceal their own needs until resentment builds.
Patient with honest confusion and sharply wary of rehearsed certainty.

Flaws · 3

When frightened, retreats toward water even when doing so makes matters worse.
Takes on other people's burdens without asking whether they want help.
Can mistake a calm voice for a trustworthy one.

Fears · 3

Being forced to sing, testify, or speak words that are not their own.
The reliquary being used to identify and punish the people it was meant to protect.
Being trapped far from water during a flood or fire.

Wants and needs · 3

Needs the reliquary kept out of official custody.
Wants the harbor assessor to stop pressuring witnesses into coordinated statements.
Needs someone they trust to share the risk instead of carrying it alone.

Combat

AC 11 · HP 5 · 30 ft., swim 30 ft. (custom Tideborn trait)

Aven avoids a fair fight. They use the boat hook to keep a threat at a distance, create distractions, and retreat toward cover or water. They try to protect bystanders and make an escape route before striking. If cornered, fear may pull them toward water even when that route is exposed.

Aven Tideglass

Medium humanoid (sirenkin (humanoid), tideborn lineage; custom ancestry), neutral good
Armor Class11
Hit Points5
Speed30 ft., swim 30 ft. (custom Tideborn trait)
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsInsightPerceptionSurvivalAthletics
SensesPassive Perception 12; no special darkvision.
Languages
Common,
Sirenkin
Tideborn (custom lineage): Aven can breathe air and water and has a swimming speed of 30 feet.
Current-Sense (custom): While immersed in water, Aven can tell the direction of the strongest nearby current and whether a creature has moved through it within the last minute.
Aven cannot compel singing, testimony, or obedience through magic, and is especially wary of effects that attempt to control their voice.

Actions

Boat Hook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Aven uses this only to make space or escape.
Brine-Pop. Aven throws a small clay vessel at a point within 20 feet. It bursts with a sharp splash and briny odor. Creatures within 5 feet of the point must succeed on a Wisdom (Perception) check to distinguish footsteps or speech for one round. Custom, nonmagical distraction.

Reactions

Dockside Pull. When a creature within 5 feet is struck by an attack, Aven can use their reaction to tug that creature 5 feet toward cover or away from the attacker, if the creature is willing and the route is clear. Custom nonmagical maneuver.

Services they sell

Guides travelers through local tidal channels when the water is safe.
Carries messages discreetly between docks and coastal settlements.
Can identify practical risks in a harbor, including shifting water, loose moorings, and unsafe planks.

Rewards they can give

Aven can guide the party through tidal channels and point out safe crossings.
If trust is earned, Aven can introduce the party to Tideborn safe houses.
The reliquary may provide a lead to people who disappeared from the coast, but revealing its contents risks exposing them.

Equipment

  • Boat hook (tool and improvised weapon)A short-handled iron hook used for shifting lines, catching floating cargo, and keeping attackers at reach.
  • Community reliquary (keepsake and protected community record)A sealed, shell-inlaid glass reliquary holding names on thin strips of treated kelp-paper.
  • Brine-pops (adventuring gear)Three small clay vessels filled with brine, grit, and a pungent marsh herb; intended as distractions, not weapons.
  • Dockworker's kit (tools)A coil of tarred line, a hooded lantern, waxed matches, and a folded chart of tidal channels.

Possessions

The shell-and-glass community reliquary
Three polished clay animals pinned inside their coat
A folded tidal-channel chart
A small notebook of ferry schedules and remembered safe crossings

Background

Aven was raised among the Sirenkin Tideborn who work the tidal inlets and ferry people between the scattered settlements of the coast. Their parent, a net-mender, taught them that a safe crossing begins with listening to the water rather than arguing with it. Years ago, during a storm surge, Aven heard trapped passengers calling from a flooded tollhouse and persuaded a panicked rescue crew to wait for the current to turn. That pause saved lives, but the crew's leader later claimed the rescue as his own and tried to force the survivors to give matching testimony. Aven saw how easily a voice could be used as a chain. Since then they have offered calm, practical help to frightened travelers and quietly resisted anyone who treats another person's words as property. Their community entrusted them with a small shell-and-glass reliquary containing the names of Sirenkin who escaped an old forced-labor fleet. Aven now carries it between safe houses, while a harbor official presses them to surrender it as supposed evidence in a dispute over salvage rights. Aven's closest confidante is a retired ferryman who knows the hiding places along the coast; their relationship is strained because Aven has not told them how close the reliquary came to being discovered.

Role in the story

A modest but consequential ally whose courier work connects the party to coastal communities and an unresolved history of coercion. Protecting Aven's trust may matter as much as protecting the reliquary.

“Their parent, a net-mender, taught them that a safe crossing begins with listening to the water rather than arguing with it.”
From their background
Faction
Trusted courier of a loose Tideborn coastal community; no formal allegiance to harbor authorities.

Known connections

Eumara, a retired ferryman, taught Aven the hidden channels and is their trusted but increasingly worried confidante.
Oresti, a young clay-worker, makes the small animals Aven pins inside their coat and believes Aven's stories about every one of them.
A harbor assessor is pressuring Aven to turn over the community reliquary and suspects they are concealing it.
Major secret · GM only
Minor secrets · GM only

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