Neri Kall
Neri Kall
At the table
“Fast, fast, very fast.”
Voice
His voice is chest-driven and roughened by years of shouting warnings across open roads. It carries clearly over wind and wagon noise, with a dry rasp at the ends of long sentences. Excitement makes his words run together; anger makes them more forceful and less orderly, never softer.
His words tumble out with the force of someone used to calling warnings over wagon wheels and wind. He favors short, emphatic phrases, overconfident declarations, and abrupt corrections when he realizes he misunderstood. He uses plain words and vivid physical comparisons, and his stories grow more dramatic each time he tells them.
Speech patterns
How to play them
Meet his volume with clear, direct statements rather than trying to outshout him. Give him a concrete task and a person to protect, and he will commit fully. If he makes a careless assumption, correct it plainly; he may bristle for a moment, but he respects people who explain what they know and what they do not.
Goal
Find the source of the grassland well sabotage, stop it before the next dry season, and prove to himself that he can act bravely without making others pay for his choices.
Motivation
To make his strength useful to people who cannot afford a hired sword, and to learn the difference between acting quickly and acting carelessly.
Appearance
Neri has a rounded, doll-like face with delicate features that often prompt strangers to mistake him for a woman; he corrects them with theatrical indignation, then forgets the exchange. His large, round green eyes are framed by lush, thick lashes, and his messy black hair brushes his shoulders, its tips dyed a deep navy blue. A pointed fringe rests at the top of his nose bridge. His slightly tanned skin is usually dusted with grass seeds and road grit. Beneath his bare chest, his torso is lean and corded, with a narrow waist and wiry muscle built for sudden turns rather than imposing strength. He moves in bursts: a loose, swaggering sprawl one moment, then a quick, balanced pivot the next. He takes up more social space than his frame suggests, leaning into conversations and gesturing with both arms. Unexpectedly, he is an avid and exacting mender of broken pottery, carefully sealing each crack with colored resin.
Clothing
Bare-chested; loose blue pants hang low on his hips, gathered at the waist by a band of brown fur and trimmed with black fur at the ankles. He wears simple grass sandals. The arrangement is practical in warm weather, though he insists the fur is for protection against night chill.
Body language
Neri's shoulders roll loosely, and he leans in as if every conversation were a friendly challenge. His hands are rarely still: he tugs at the bandages on his sword grips, taps his chest when making a point, or reaches to steady a wobbling object. In a fight, his loose stance tightens into a compact, spring-loaded balance.
- Height
- 4 feet 6 inches
- Build
- Lithe, lean-muscular, and wiry, with a conspicuously narrow waist
- Eyes
- Green
- Hair
- Black, with navy-blue tips
- Skin
- Slightly tanned
- Age
- Adult, 86 years old
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
15 traits and drivesNeri is exuberant, boastful, and startlingly generous, yet he is not especially bright and knows it only in flashes. In a crowd or a fight, he fills every pause with a declaration; alone with an injured person, he becomes careful and patient. He wants to be thought fearless but privately hates being responsible for anyone's safety. He can be tactless about appearances and titles, but is tender toward damaged things and people who have been left behind.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 3
Wants and needs · 4
Combat
AC 18 · HP 200 · 25 ft.Neri closes quickly, uses Fighting Spirit to make his opening attacks reliable, and attacks with both katanas to overwhelm one dangerous foe. He uses Action Surge when an ally is threatened or an enemy is close to escaping. He avoids standing still against ranged attackers, using cover and his mobility to get into reach. He protects wounded companions with his body, sometimes charging before he has fully understood the danger.
Neri Kall
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- First katana (weapon)A worn, chipped katana with a bandage-wrapped handle. Treat as a longsword mechanically; Neri can wield it with one or two hands.
- Second katana (weapon)A second chipped katana with a similarly wrapped grip, repaired in several places with dark cord.
- Pottery repair kit (tool)A small collection of colored resin, a bone spatula, and cloth strips for mending cracked bowls.
- Road kit (adventuring gear)A pair of simple grass sandals, a whetstone, a travel blanket, and a waterskin.
- Daggers (weapon)A pair of daggers carried in his waistband.
Possessions
Background
Neri was raised in a dwarven quarry settlement where his mother, Nalla, shaped stone markers and his father, Oskari, repaired tools. He was never good at measuring twice, but he could feel when a stone was about to split and hear when a blade had been ground unevenly. At twenty-nine, he joined a caravan guard crew traveling through the high grasslands. During a night raid, he charged after the raiders alone, convinced he could frighten them off. The caravan's pack animals bolted in the confusion, and a young guard named Ione was badly injured while stopping a wagon from rolling into a ravine. Neri stayed with her until dawn, holding pressure on the wound and listening as she made him promise never to confuse noise with courage again. He kept the promise imperfectly. Later, he trained under a wandering sword teacher, who taught him to make two blades work like one continuous argument. The swords were gifts from that teacher, both damaged in the same disastrous practice bout. Neri has carried them ever since, refusing to replace them. He now travels between settlements, taking escort work and intervening in roadside disputes. He sends most of his pay home to his parents, visits Ione when their routes cross, and is currently trying to discover who has been sabotaging the grassland wells. He suspects a local water-rights broker, but his evidence consists mostly of suspiciously clean boots.
Role in the story
A noisy, capable ally whose investigation into sabotaged wells can draw the party into a local water-rights conflict. His impulsiveness can complicate a plan, but his instincts for protecting people and his knowledge of caravan routes make him a valuable companion.
“He was never good at measuring twice, but he could feel when a stone was about to split and hear when a blade had been ground unevenly.”
- Faction
- Formerly a guard for the Oskari caravan route, named for Neri's father by its first drivers; he has no formal allegiance now.
Known connections
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