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Piri Palk

Fairy (custom D&D 5E lineage; the supplied dwarf parameter is not reflected in her fairy appearance or identity) · Warlock 20, Archfey patron; custom legendary NPC · Level 20

Piri Palk

Ruler of a hidden fairy domain, negotiator, and self-styled demon lord
“What do you need, and what will it cost you?”
AC20
HP240/240
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice comes from a tiny frame but lands with the hard, clear projection of someone used to being heard across a court chamber. A slight dry rasp catches on words with harsh consonants, likely from years of speaking over wing noise and disputatious crowds. She can sound bright and teasing without losing the sense that she is listening for a loophole.

She speaks in crisp, quick phrases with a practiced courtroom cadence, shaped by centuries of bargaining and a habit of making every word count. Her humor arrives suddenly and is often sharper than her smile suggests. When making a promise, she slows down and repeats the key terms exactly.

Speech patterns

She makes blunt offers and lets silence do the work of a threat.
She calls people by the exact name they introduced themselves with, and notices when they give a false one.
She likes questions with practical answers: "What do you need, and what will it cost you?"
She uses playful nicknames only after someone has earned her affection, never as a substitute for learning their name.

How to play them

Let her be charming without treating her as harmless. She responds well to clear requests, honest limits, and people who protect those with less power. She tests boastful visitors with small bargains, but offers practical help to anyone who admits what they need. A player who challenges her authority thoughtfully may earn respect; a player who mistakes her size for weakness will likely become an example.

Goal

Recover the final fragment of the boundary-stone, keep Borka from reigniting the old court feud, and establish a law in her domain that protects the small without making her its unquestioned tyrant.

Motivation

She wants to make sure power protects the people who cannot command it, while proving to herself that she can hold authority without becoming the sort of ruler she once defied.

Secret · GM only

Appearance

A very small fairy with a round, doll-like face and an unnervingly self-possessed presence. Her four translucent dragonfly wings shimmer like thin glass veined with smoky gold, each pair beating at a slightly different rhythm. She has a cute button nose, long pointed ears, and a wide, cheeky smile that shows two tiny pointed fangs whenever she laughs. She occupies little physical space, but acts as if every room has already made room for her. When she eats, she bites cleanly through fruit and sweets with those delicate-looking fangs, then grins at anyone who noticed.

Clothing

A short black dress with a flower-like skirt that opens into layered petals when she twirls. Its neckline leaves her shoulders and arms bare. A narrow golden belt accent circles her waist. Black bracers cover her forearms, with one black armband on each upper arm. Her long white pointed boots fade to black from the ankle down. The outfit is theatrical, but carefully made for flight and fast turns.

Body language

She hovers at eye level with visitors, then drifts just above them if she wants to reclaim control of a conversation. Her wings keep moving even when she is still, ticking in quick, glassy pulses. She tilts her head to listen, and her smile shows her fangs most clearly when she is weighing whether someone is brave or merely foolish.

Height
About 9 inches tall
Build
Very small and exceptionally slender, with wiry limbs and a poised, weightless way of moving.
Eyes
Bright gold
Hair
Long golden hair in two low, messy braids
Skin
Pale, healthy ivory with a soft rosy warmth across her cheeks
Age
Several centuries old; she stopped counting after the first hundred and considers herself an adult by fairy custom.
Gender
Female
Size
Tiny

Distinguishing features

Four translucent dragonfly wings beat in overlapping patterns, making a faint papery click when she banks sharply.
Two tiny pointed fangs show in her broad, mischievous smile.
Her golden hair falls into two long, slightly unruly low braids, often tangled with seed fluff or a stray petal.
Despite her tiny stature, she naturally takes command of a room by hovering at eye level and speaking as if everyone has already agreed to listen.

Personality

14 traits and drives

Piri is playful and openly fond of spectacle, yet she is not careless with other people's safety. She can be generous when someone is honest about being frightened, but becomes coldly exacting when a powerful person uses charm to evade responsibility. In private she is sentimental and awkward about it; in public she makes every kindness look like a bargain she chose to offer.

Alignment
Chaotic neutral

Quirks

She collects one seed from every place where someone has made a promise, and labels each seed with the promise's date.
She turns in a full circle before sitting down, even when she intends to perch on someone's shoulder.
She taps her black bracers together twice when a person gives a useful answer.
She refuses to let anyone call her tiny, but describes herself as "conveniently portable."

Habits

She asks guests what they want before asking who they are, then remembers the answer long after they forget giving it.
When amused, she circles a person in the air as if inspecting a new toy; when concerned, she settles on a high shelf and watches without interrupting.
She treats small promises as binding contracts, but expects grand declarations to be tested.
After a threat, she often offers the threatened person a practical way out before she decides whether to punish the threatener.

Traits · 4

She welcomes sincere questions, but turns flattery into a test of the flatterer's nerve.
She is protective of the vulnerable and impatient with anyone who treats protection as ownership.
She can laugh at her own theatrics, but not at a promise made in earnest.
When alone, she handles her keepsakes with more care than she gives her ceremonial regalia.

Flaws · 3

She assumes that people who accept her help also accept her rules.
Her delight in unnerving bullies can make her escalate a situation past the point of safety.
She treats vulnerability as a debt to repay, which makes it difficult for her to simply accept kindness.

Fears · 3

That her title will turn into the same excuse for cruelty that she once resisted.
That Jarek will be harmed because of his loyalty to her.
That the boundary-stone will be restored and the old court feud will begin again.

Wants and needs · 4

She wants to recover the final boundary-stone fragment before Borka does.
She needs Jarek to remain safe and honest with her, even when he disagrees.
She wants her people to choose her protection freely rather than fear her title.
She needs someone outside her court to tell her when a bargain has become an excuse.

Combat

AC 20 · HP 240 · 25 ft., fly 60 ft. (hover)

She opens by staying airborne and separating the most dangerous opponents with control spells. She uses teleportation to evade melee, reserves Legendary Resistance for effects that would restrain or banish her, and uses her legendary actions to reposition or cast a cantrip between turns. She prefers to end a fight by frightening or isolating opponents rather than killing them, unless they threaten her domain or a protected guest.

Piri Palk

Tiny humanoid (fairy (custom d&d 5e lineage; the supplied dwarf parameter is not reflected in her fairy appearance or identity)), chaotic neutral
Armor Class20
Hit Points240
Speed25 ft., fly 60 ft. (hover)
Level20
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityConstitutionWisdomCharisma
SkillsDeceptionPersuasionArcanaInsightPerceptionStealth
SensesDarkvision 60 ft.; passive Perception 20
Languages
Common,
Sylvan,
Draconic,
Elvish
Fey Ancestry. She has advantage on saving throws against being charmed, and magic cannot put her to sleep.
Legendary Resistance (3/Day): If she fails a saving throw, she can choose to succeed instead.
Magic Resistance. She has advantage on saving throws against spells and other magical effects.
Innate Flight. She has a flying speed of 60 feet and can hover. Her four wings beat in overlapping rhythms, letting her stop or turn sharply in midair.
Demon Lord by Acclamation (custom): The title is political, not a creature type. She is not a fiend, and effects that detect or target fiends do not treat her as one.
Spellcasting. She is a 20th-level spellcaster. Her spellcasting ability is Charisma (spell save , to hit with spell attacks). She has four 1st-level, three 2nd-level, three 3rd-level, three 4th-level, three 5th-level, two 6th-level, two 7th-level, one 8th-level, and one 9th-level spell slot.
Abyssal Petal Dance (custom): When she casts a spell of 1st level or higher, one black petal whirls around her until the start of her next turn. The first creature that hits her with an attack during that time takes 7 () force damage.

Spells

Eldritch Blast (cantrip, evocation). Cantrip; ranged spell attack, to hit, range 120 ft.; force damage.
Mind Sliver (cantrip, enchantment). Cantrip; one creature within 30 feet makes a Wisdom saving throw against or has disadvantage on its next ability check before the end of Piri's next turn.
Armor of Agathys (level 1, abjuration). 1st level; one willing creature she touches gains 5 temporary hit points.
Charm Person (level 1, enchantment). 1st level; she magically charms a humanoid she can see within 30 feet, subject to the spell's normal saving throw and duration.
Darkness (level 2, evocation). 2nd level; she creates a 20-foot-radius sphere of magical darkness within 60 feet. She can see through darkness created by this spell.
Hold Person (level 2, enchantment). 2nd level; one creature within 60 feet makes a Wisdom saving throw or is restrained by spectral grasping vines, as described by the spell.
Major Image (level 3, illusion). 3rd level; she creates an illusory duplicate of herself that can distract attackers, following the spell's normal rules.
Bestow Curse (level 3, necromancy). 3rd level; she makes a magical attack against a creature within 60 feet; on a hit it takes necrotic damage, and she can curse it as described by the spell.
Dimension Door (level 4, conjuration). 4th level; she vanishes in a burst of mist and teleports up to 60 feet to an unoccupied space she can see.
Phantasmal Killer (level 4, illusion). 4th level; she creates a phantasmal killer that frightens and harms one creature that fails its Wisdom saving throw, following the spell's normal rules.
Wall of Force (level 5, evocation). 5th level; she creates a 20-foot-radius sphere of magical force that can trap creatures inside, as described by the spell.
Dominate Person (level 5, enchantment). 5th level; she magically charms a creature she can see within 30 feet, subject to the spell's normal saving throw and duration.
Heroes' Feast (level 6, conjuration). 6th level; she creates a feast that heals and strengthens those who partake, following the spell's normal rules.
Investiture of Wind (level 6, transmutation). 6th level; she surrounds herself with a protective barrier that grants resistance to specified damage types, following the spell's normal rules.
Teleport (level 7, conjuration). 7th level; she teleports herself and willing creatures to a known destination, following the spell's normal rules.
Forcecage (level 7, evocation). 7th level; she creates an invisible, immobile prison around a creature or object, following the spell's normal rules.
Demiplane (level 8, conjuration). 8th level; she creates a permanent demiplane that can serve as a sealed refuge or holding place, following the spell's normal rules.
Wish (level 9, conjuration). 9th level; she alters reality within the limits of the spell, typically to duplicate a spell of 8th level or lower or produce another permitted effect.

Actions

Petal-Shear. Melee Spell Attack: to hit, reach 5 ft., one target. Hit: 27 () force damage. The target must succeed on a Strength saving throw or be pushed up to 10 feet.
Black Thorn. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 31 () force damage. A creature hit by this attack cannot take reactions until the start of its next turn.
Demon Lord's Smile (custom). Each creature of her choice within 20 feet must make a Wisdom saving throw. On a failure, a creature takes 36 () psychic damage and is frightened of her until the end of its next turn. On a success, it takes half damage and is not frightened. Recharge 5–6.
Spellcasting. She casts one spell of 1st through 9th level from her spell list, expending a spell slot as normal.

Reactions

Wing-Slip. When a creature she can see hits her with an attack, Piri adds 4 to her AC against that attack, potentially causing it to miss. If the attack misses, she can fly up to 10 feet without provoking opportunity attacks.
A Bargain Reconsidered (custom). When a creature she can see within 60 feet succeeds on a saving throw against one of her spells, Piri can force it to reroll the save. The creature must use the new result. Once used, this reaction recharges after a short or long rest.

Legendary Actions

Wingbeat. Piri flies up to half her flying speed without provoking opportunity attacks.
Petal-Shear. Piri makes one Petal-Shear attack.
Quick Hex (costs 2 actions). Piri casts a cantrip or uses Abyssal Petal Dance, if available. This action cannot be used to cast a spell of 1st level or higher.

Services they sell

Negotiates safe passage through her domain
Provides rare information about fairy courts and fey bargains
Can cast protective or restorative magic for those who make a fair exchange
May shelter a traveler who is being hunted by a stronger power

Rewards they can give

A safe passage through her hidden domain
A rare seed that can grow into a tiny shelter for one creature
A favor from Piri, sealed by a promise she expects both parties to honor
A clue to the location of a boundary-stone fragment

Equipment

  • Black Petal Focus (spellcasting focus)A custom enchanted focus shaped like a black flower bud; it does not require a free hand and is incorporated into her belt.
  • Folded Domain Map (tool)A small, folded map marked with safe paths through her domain and the known locations of the boundary-stone fragments.
  • Court Belt (regalia)The golden waist accent is a sign of office in her hidden court and bears no visible insignia.

Possessions

Black Petal Focus
Folded map of her domain
A tiny cabinet of repaired children's toys
The concealed boundary-stone fragment

Background

Piri Palk began as a minor courtier in a hidden fairy court, trading favors and names rather than gold. Centuries ago, a feud between two rival courts spilled into a mortal village. Piri tried to end it with a bargain and instead watched both courts exploit the village as a battlefield. She broke the treaty, shattered the court's ancient boundary-stone, and drove the combatants out herself. The survivors called her a demon lord in terror and gratitude; she kept the title because it made future warlords pause before treating small folk as expendable. She now rules a pocket domain threaded through abandoned shrines and thorn-choked roads. Her closest confidante is Jarek, a mortal mapmaker who keeps her promises written down and challenges her when she gets carried away. Her former court rival, Borka, seeks to reclaim the boundary-stone's fragments. Piri is currently trying to recover the last fragment before Borka can use it to reopen the old feud.

Role in the story

A volatile ally, patron, or antagonist who can offer safe passage and formidable magic, while her concealed boundary-stone fragment makes her domain a potential flashpoint for a larger conflict.

“Centuries ago, a feud between two rival courts spilled into a mortal village.”
From their background
Faction
Self-appointed ruler of a pocket fairy domain; formerly affiliated with a hidden fairy court, whose treaty she broke.

Known connections

Jarek, a mortal mapmaker and trusted confidante, keeps a record of her bargains and reminds her when a promise has become inconvenient.
Borka, her former court rival, is searching for the remaining fragments of the boundary-stone.
The residents of Piri's hidden domain rely on her protection, though some fear the severity with which she enforces its rules.
A village elder named Stas still remembers the night Piri broke the court treaty and regards her as both savior and dangerous meddler.
Major secret · GM only
Minor secrets · GM only

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