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Vask

Human · Civilian informant, custom nonclassed NPC · Level 0

Vask

Harbor intelligence seller and former net-maker
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasped voice with a breathy intake before each statement, like a man habitually checking the wind before he speaks. When rattled, the intake snags and his sentences break into short, factual bursts.

He speaks in clipped, practical phrases shaped by years of calling across wet decks and through wind. His words have a faint rasp from salt air and strong tea. Before he speaks, he draws a small, audible breath through his teeth and pauses; when rattled, the intake catches and his next words arrive in abrupt fragments. He does not become soft-spoken when angry. He gets more specific, naming the person, place, and consequence he believes you are avoiding.

Speech patterns

Starts with concrete observations: the tide, a boat's paint, the hour, or who is missing.
Uses short, workmanlike sentences when danger is near.
Asks people to repeat exact words if he suspects a lure or a false report.
Avoids speaking Ezzek's name when giving an order, then says it plainly when the order is over.

How to play them

Approach Vask with a specific question and a reason to trust you. He responds well to practical help and frank admissions, poorly to threats or demands for names. Mentioning Ezzek makes him guarded, but demonstrating knowledge of how the lure works can turn guardedness into urgent cooperation.

Goal

Find Ezzek before the harbor officers do, and learn whether his brother can be reached without letting the lure take another person.

Motivation

To turn the dangerous knowledge he has about Ezzek's lure into a way to protect people, without pretending his own choices have been harmless.

Secret · GM only

Appearance

Vask has a weather-browned face, a broad nose, and dense, close-cropped hair that looks perpetually damp with harbor mist. His wool coat carries a crust of salt at the cuffs, and a faint smell of tar, kelp, and hot tea follows him indoors. He stands with his weight pitched slightly forward, as if feeling for the deck's roll even on dry stone. Before speaking, he draws a small, audible breath through his teeth and waits a beat; when startled, the breath catches halfway and his next words come out clipped. Unexpectedly, he keeps a tiny paper kite folded in his breast pocket and repairs it with meticulous care.

Clothing

A salt-stiffened charcoal wool coat over a patched blue work shirt, practical boots with pale rope fibers embedded in the seams, and a knitted cap he removes indoors but never puts down

Body language

He leans into conversations as if the other person might be carried off by a sudden current. His eyes travel from a speaker's mouth to their hands, then to the nearest open space. When cornered, he rolls a brass tide marker between finger and thumb. He does not fidget much, but his breath becomes audibly shallow when Ezzek is discussed.

Height
5 feet 8 inches
Build
Compact and sturdy, with the thick forearms and balanced stance of someone accustomed to wet decks
Eyes
Cloudy green-brown
Hair
Dark brown, cut short and bristly
Skin
Weather-browned olive with a rough, wind-dried texture
Age
Forty-two
Gender
Man
Size
Medium

Distinguishing features

His audible, tooth-drawn intake of breath and the beat of silence before he speaks.
Salt crusting the cuffs and seams of his coat even after he has been indoors for hours.
A folded paper kite in his pocket, repaired with tiny patches of vivid orange paper.

Personality

12 traits and drives

Vask distrusts easy answers but longs for the relief of being told what to do. With strangers he is brisk, practical, and hard to impress; with dock workers he becomes wry and quietly generous. When frightened, he grows more exact rather than louder, naming routes, times, and risks. His tenderness toward his brother embarrasses him, so he often disguises it as a warning.

Alignment
Neutral, with a strong preference for keeping ordinary people out of other people's wars

Quirks

Taps two fingers against his thigh in the rhythm Ezzek used beneath the collapsed pier, then stops as soon as he notices himself doing it.
Turns every cup so its handle points toward the nearest exit.
Keeps a running count of gulls perched on a roof and loses his place whenever someone lies convincingly.
Repairs torn paper with orange scraps, even when the repair is more conspicuous than the tear.

Habits

Checks the nearest exit and the direction of the tide whenever he enters a room.
Treats information as a tool with consequences, not as casual gossip.
If someone mentions Ezzek, Vask's breath catches before his expression changes.
Pays for tea for dock workers whose names appear in his reports, then avoids explaining why.

Traits · 3

He is suspicious of flattering stories, yet remembers small kindnesses for years.
He prizes caution, but privately envies people who act before fear can make a case against it.
He can read a harbor's mood quickly, though he is slow to admit what he feels himself.

Flaws · 3

Withholds useful information until he believes he can control how it is used.
Mistakes distance from Ezzek for protection.
Keeps making compromises with the harbor officers because each one seems smaller than the last.

Fears · 3

That his reports will lead to an innocent sailor being imprisoned or killed.
That Ezzek's lure will reach him when he is tired enough to stop questioning it.
That his caution is only cowardice dressed up as good judgment.

Wants and needs · 3

Wants Ezzek to stop drawing people into danger.
Needs to decide whether to hand over his records or destroy them.
Wants to keep the dock workers who trust him safe from harbor reprisals.

Combat

AC 12 · HP 9 · 30 ft.

Vask avoids a stand-up fight. He uses cover, retreat routes, and sharp verbal directions to get allies clear. If forced to attack, he strikes once with his baton and tries to disengage. He will not willingly harm someone under Ezzek's influence if restraint or escape is possible.

Vask

Medium humanoid (human), neutral, with a strong preference for keeping ordinary people out of other people's wars
Armor Class12
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomDexterity
SkillsInsightPerceptionStealthSurvival
SensesPassive Perception 12
Languages
Common,
Dockhand cant
Custom feature. Counterlure. Vask can explain a practiced method for resisting Ezzek's supernatural lure: stop listening, press a piece of rough sailcloth against the lips, and name three ordinary sounds in the environment. A creature that follows his instructions has advantage on its next saving throw against Ezzek's lure, if the GM uses one.
Custom feature. Harbor Reader. Vask can identify the likely route, destination, and urgency of a vessel from its tide marks, cargo trim, and crew behavior.

Actions

Baton. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Vask uses the baton to make space, not to pursue a fight.
Harbor Signal. Vask gives a nearby ally a short, precise instruction. If that ally can hear him, it may immediately move up to 5 feet without provoking opportunity attacks. Custom feature.

Reactions

Name the Sounds. When a creature Vask can see is compelled or distracted by a supernatural call, Vask uses a sharp, grounded instruction and points out three ordinary sounds. The creature may immediately repeat a saving throw against that effect, if the effect permits a saving throw. Custom feature; once per short rest.

Services they sell

Can explain how to interrupt attention to Ezzek's lure.
Can provide information about harbor patrols, ship movements, and watch changes.
Can arrange a discreet introduction to dock workers, if the party does not endanger them.

Rewards they can give

A reliable account of harbor patrol routes and shipping schedules.
Practical guidance for resisting Ezzek's lure.
A copy of the reports linking harbor officers to wrongful seizures, if Vask decides the party will protect the evidence.

Equipment

  • Dock baton (weapon)A short hardwood baton, more useful for warding off a grab than winning a duel.
  • Tide marker (tool)A brass disk etched with local tide marks and scratched with a private code for safe meeting places.
  • Harbor notes (information)A waterproof packet of copied shipping times, patrol changes, and vessel descriptions.
  • Paper kite (personal keepsake)A tiny kite folded from orange and cream paper, with several careful repairs.

Possessions

A dock baton
A brass tide marker
A waterproof packet of copied harbor reports
A patched paper kite
A tin of strong tea leaves

Background

Vask and Ezzek grew up among net sheds and tide stairs, sons of a rope-maker who taught them to tell safe knots from pretty ones. Vask was the cautious one, until a storm surge trapped him and Ezzek beneath a collapsed pier. Ezzek kept Vask awake by tapping a rhythm against a waterlogged beam; after their rescue, Vask understood that attention itself could be a lifeline. Years later, when Ezzek began using a strange, compelling call to draw people toward danger, Vask recognized the same power of attention turned cruel. He tried to confront his brother, failed, and left rather than become an accomplice. Now he sells harbor intelligence to officers at the Saltward Watchpost, a station named for an obsolete coastal survey. He tells himself that controlled leaks prevent worse disasters, but his reports have helped the officers seize boats and pressure informants. His buyer, Othra, expects a fresh account of a smuggling run tonight. Meanwhile, Ezzek has been seen near the breakwater, and Vask cannot decide whether to warn the officers or reach his brother first.

Role in the story

A morally compromised informant and Ezzek's estranged brother. Vask can explain how to resist the lure, provide harbor intelligence, or become a witness against the officers who exploit his reports.

“Vask was the cautious one, until a storm surge trapped him and Ezzek beneath a collapsed pier.”
From their background
Faction
Informal source for the Saltward Watchpost; no sworn membership and no uniform

Known connections

Ezzek, his estranged brother, whose dangerous lure Vask understands better than anyone.
Othra, a harbor officer who buys Vask's intelligence and trusts his judgment more than he deserves.
Pell, a net-mender who once hid Vask after he refused to identify a frightened deckhand.
The Saltward Watchpost, a harbor station whose officers use his reports to monitor ships and question crews.
Major secret · GM only
Minor secrets · GM only

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