Sova
Sova
At the table
Voice
A clear, road-weathered speaking voice, projected to carry across open ground without shouting. The texture is dry and slightly rough, like a map folded and unfolded many times. Sova's pauses are deliberate, giving other people time to answer rather than building toward a performance.
Sova speaks in a clear, unhurried voice shaped by years of giving directions outdoors: consonants carry cleanly over wind, while words soften at the ends from constant use. Their phrasing is plain and concrete, often referring to landmarks or weather. They do not sing or declaim; when angry, they become more blunt and precise, not softer.
Speech patterns
How to play them
Sova begins by listening for what a visitor is afraid to say, then asks plain questions and makes room for disagreement. They explain the costs of available choices without pretending to know every outcome. With frightened people, they offer immediate practical help before philosophical counsel. They refuse to make promises of certainty, but will commit to walking beside someone while they decide.
Goal
Find the source of the looping-road blight and free those caught in it without deciding on their behalf what they ought to choose.
Motivation
To protect people's ability to choose with open eyes, especially when fear or authority tries to narrow their world to one supposedly inevitable path.
Appearance
A thoughtful traveler in a pale, rain-marked cloak whose hem is patched with mismatched squares of cloth collected from roadsides. Their clear, attentive eyes seem to take in the person speaking and the path behind them at once. Sova walks with an easy, measured gait, planting a smooth wooden staff at each turn rather than each step. The staff is carved into a branching path, its shallow grooves darkened by years of handling; a fresh green sprig of Tarsa is usually tucked into its handle. Unexpectedly, Sova wears a tiny, bright yellow child's mitten pinned inside the cloak, carefully mended but far too small for their hand.
Clothing
A pale, hooded travel cloak with rain-stiffened folds, visible hand repairs, and a single meticulously polished clasp. Beneath it are layered road clothes, soft boots, and a practical belt carrying folded maps and small tools.
Body language
Sova angles their shoulders toward whoever is speaking and keeps their staff planted between their feet, never using it to loom. When uncertain, they rub one thumb along a fork in the carving. When a decision is being rushed, they set their jaw and step deliberately into the space between the powerful and the frightened.
- Height
- 5 feet 9 inches
- Build
- Lean, travel-hardened, and sturdier than the careful manner suggests
- Eyes
- Clear grey-green
- Hair
- Pewter-grey, worn in loose, wind-tangled strands
- Skin
- Warm brown with a wind-dried, road-dusted texture
- Age
- Ageless by mortal reckoning; appears about fifty
- Gender
- Nonbinary
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesSova is curious and plain-spoken, yet careful not to confuse directness with certainty. They can be warm and patient with someone who is afraid, but briskly challenge a powerful person who uses easy answers to silence others. They enjoy puzzling routes and histories for their own sake, while remaining deeply practical when someone is in immediate danger. Though willing to admit when they do not know, they sometimes hide behind that humility to delay a painful commitment.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 76 · 30 ft.Sova avoids lethal force and tries to divide enemies from hostages, block pursuit, or create a chance to retreat. They use Pause at the Fork to interrupt a coordinated attack, then reposition with Threshold Step. If forced into close combat, they strike hands, knees, and weapons with the staff rather than aiming for a killing blow. Their divine nature does not make them invulnerable; protecting others can leave them exposed.
Sova
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Branching Staff (weapon and focus)A stout walking stick carved into a branching path; serves as a staff and a record of routes visited.
- Tarsa's sprig (keepsake)A fresh sprig associated with Tarsa, tucked into the staff's handle. Sova replaces it when it wilts.
- Child's mitten (keepsake)A little yellow mitten pinned inside the cloak and mended with green thread.
- Field maps (tool)Folded hand-drawn maps marked with questions and alternate routes, not claims of certainty.
Possessions
Background
Sova is an outsider deity of crossroads, considered choices, and the courage to admit uncertainty. They first came to the mortal world after a flood erased the trails between several upland villages. At a fork where every marker had washed away, a young Tarsa led a group of frightened children toward high ground by asking each child what they remembered about the land. Sova had been watching from beyond the world and was changed by the sight: a small person choosing questions over certainty when certainty would have been easier to perform. They began carrying a sprig of Tarsa's namesake plant and shaped their staff to record branching routes. Since then, Sova has traveled among people, helping Tarsa explain hard choices to the vulnerable and urging Orven to look beyond easy answers. Their bond with Tarsa is affectionate but not uncomplicated; Sova respects Tarsa's instinctive compassion, while worrying that it sometimes makes Tarsa take on every burden alone. Their conversations with Orven are sharper. Sova believes his confidence can make a plausible answer sound like the only answer, and Orven resents being questioned in front of others. Sova's current trouble is a spreading magical blight that makes familiar roads return travelers to the same crossroads. They suspect someone is deliberately trapping people who have reached a choice they would rather avoid. Sova can perceive the pattern but cannot simply name the culprit without turning a suspicion into false certainty.
Role in the story
A divine guide and moral sounding board whose counsel can open possibilities without resolving the characters' choices for them. Sova can help the party investigate the looping roads, complicate Orven's easy explanations, and remind Tarsa that compassion includes accepting help.
“They first came to the mortal world after a flood erased the trails between several upland villages.”
- Faction
- A lesser outsider deity who serves no temple hierarchy. Sova is welcomed at some roadside shrines and distrusted by those who profit from certainty.
Known connections
Media
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