The Roots of Mourning
The Roots of Mourning
Read aloud
The scent of damp rot hangs heavy as black vines slowly tighten their grip around the stone cottages of Oakhaven. Two voices rise above the village's panic, each offering a different path into the suffocating gloom. The forest is screaming, and the wood is hungry.
Run the session
Cheat sheet
Objectives
- 1Reach the Wailing Arch
- 2Neutralize the Thistle-Gorged Shambler
- 3The Final Choice
The clock
Every hour of rest allows the forest to encroach further. If the party takes more than two long rests, the village is destroyed.
Scenes
- 0:00The Sundered Square
- 0:30The Wailing Arch
- 1:15Thorn-Grip Passage
- 2:15The Heart of the Woods
Cast
- KaelenQuestgiver / Ally
- SylasQuestgiver / Ally
- Elder VornAntagonist / Witness
The hook
Set the scene
The village of Oakhaven is literally being swallowed. Black, pulsing vines have wrapped around the tavern's chimney, and the ground beneath your boots feels like it is breathing. In the center of the muddy square, two figures stand arguing over a map of the forest.
How Kaelen and Sylas asks
The party is approached in the town square where Kaelen (militant and desperate) and Sylas (serene and grave) demand they choose a strategy immediately.
Rumours
Scenes
about 3.5 hours0:00
30 min
SocialThe table is here
1. The Sundered Square
Oakhaven Town Center, muddy and overgrown.
The party chooses to follow Kaelen's destructive path or Sylas's restorative path.
NextThe party heads into the treeline following their chosen guide.
0:30
45 min
Skill
2. The Wailing Arch
A stone gateway surrounded by screaming winds.
The party must survive a barrage of psychic screams while solving the archway's locking mechanism.
NextThe archway crumbles, revealing the path to the inner thicket.
1:15
60 min
Combat
3. Thorn-Grip Passage
A dense tunnel of razor-sharp vines.
A massive Shambler emerges from the ground to protect the sanctum.
The Thistle-Gorged ShamblerNextWith the guardian fallen, the path to the Heart lies open.
2:15
60 min
Combat / Social
4. The Heart of the Woods
A clearing with a massive, pulsing black tree.
The final confrontation with the corrupted druids and the choice of fire or healing.
The Blight-CallersNextThe forest either ignites in flame or blooms in a burst of silver light.
Behind it
What people believe
A dark corruption has seized the woods and is physically pulling Oakhaven into the earth.
The party must find the source and stop the encroachment.
Background
A century ago, the Druid Circle of the Verdant Hand swore to protect Oakhaven in exchange for a sacred tithe of seeds.
Recent industrial expansion by the village has broken that pact, causing the forest's spirit to manifest as a necrotic blight.
The stakes
The total destruction of Oakhaven and the permanent transformation of the regional Druid Circle into a chaotic evil faction.
Encounters
2The Thistle-Gorged Shambler
Combat
Difficult terrain thicket with 15ft high vine walls.
Foes
1 Shambling Mound (undead variant)
4 Needle Blights
ComplicationOn initiative count 20, the vines lash out at anyone not standing on stone, dealing 2d6 slashing damage.
ScalingAdd two additional Needle Blights for every player above four.
The Blight-Callers
Combat
Open clearing around a 40ft tall pulsing tree.
Foes
2 Druids of the Circle (Stat block: Druid with Blight spell)
1 Treant (corrupted)
ComplicationThe Heart of the Woods pulses every 2 rounds, forcing a DC 14 Wisdom save or becoming frightened.
ScalingReduce the Treant to an Awakened Tree for lower level parties.
Cast
3Kaelen
Questgiver / Ally (The Burn)
WantsTo save Oakhaven at any cost, believing fire is the only cure for rot.
“Nature is a beast that needs to be put down once it catches the rabies. Light the torches.”
Sylas
Questgiver / Ally (The Bloom)
WantsTo preserve the ancient bond and heal the forest without further bloodshed.
“If we answer their grief with fire, we will only ensure our own ashes follow theirs.”
Elder Vorn
Antagonist / Witness
WantsPunish Oakhaven for the broken pact.
“The wood remembers the fire you brought. Now you shall feel the shade we offer.”
How it ends
Rewards
Items
Staff of the Woodlands (Bloom outcome)
Circlet of Blasting (Burn outcome)
On a win
With the Heart's fate decided, the unnatural pressure over Oakhaven lifts.
The vines wither and turn to ash, or they blossom into soft white flowers. Silence returns to the woods, though the price of peace is written in the scars left on the land.
What it leaves open
If it fails
- Party is defeated in the Heart.
- Oakhaven is completely consumed by the forest, and the party is turned into wood-woads.
- The party takes too long to reach the Arch.
- Key NPCs in town perish as their homes are crushed.
Complications (d6)
- 1Hallucinogenic Pollen: All party members must succeed a DC 13 Constitution save or gain one level of exhaustion.
- 2Sudden Overgrowth: The path behind the party seals completely. There is no retreat.
- 3Twisted Shadows: The party's shadows detach and move independently, causing disadvantage on Stealth.
- 4The Whispering Wood: The forest mimic's the voices of the party's loved ones, forcing a DC 12 Wisdom save to avoid being Charmed.
- 5Thorn Surge: 1d4 characters are grappled by rising roots (Escape DC 14).
- 6Rot-Geyser: A pocket of swamp gas explodes, dealing 4d6 poison damage in a 20ft radius.
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