Session Prep Bundlesettlement-starter

Mysthaven

Recipe: Settlement Starter

New
Contextual Narrative

The Gilded Tide of Mysthaven

Mysthaven rises from the azure surf like a crown of white marble and bioluminescent coral. Here, the wealthy come to bask under the eternal sunshine provided by the Sun-Catcher Spire, sipping cocktails infused with elemental frost while reclining on sands that shimmer with crushed pearl. It is a playground for the elite, where gold flows as freely as the wine and the roar of the ocean provides a constant, soothing rhythm to the opulence of the promenades. Yet, beneath the polished exterior of luxury, a brine-scented tension lingers. The tide has stopped receding, hovering at a permanent high that threatens to swamp the lower docks. Locals whisper of 'Sea-Change'—a sickness that turns the eyes milky and the skin scaly—while the Council of Sun and Salt spends more time inflating property taxes than addressing the low-frequency humming vibrating through the island’s foundation.

Old Barnaby, disgraced dock-master

The ocean doesn't care how many gold pieces you have in your pocket. When the Deep Mother calls for her tithe, she takes it in blood, not coin.

Mysthaven
Settlement

Mysthaven

Mysthaven is built on a massive coral crescent. The Upper Gilded District sits atop the highest ridges, featuring sprawling villas with floors of polished pearl. Below these, the Low-Tide Slums are built into the hollows of the reef, constantly damp and smelling of rot. The Sun-Catcher Spire looms over everything, its golden lens trapping light to power the magical wards that hold the sea at a permanent, unmoving high tide.

1,200 permanent residents, 2,000 seasonal touristsPopulation
View
Tavern

The Coral Cup

The artificial reef below the floor is populated by telepathic tropical fish that occasionally broadcast peaceful, ambient thoughts to the patrons above.

TavernView
The Barnacle's Bottom
Tavern

The Barnacle's Bottom

The tavern floor floods with six inches of water during high tide. Patrons are expected to wear stilts or simply keep their boots on the table while drinking.

TavernView
Shop

Aura’s Artifices

The shop is obsessively clean. Aura uses a Prestidigitation spell every ten minutes to ensure no sand from the beach enters the premises.

Shop
View
The Salty Hook
Shop

The Salty Hook

Barnaby refuses to talk to anyone who isn't wearing at least one piece of nautical attire, and he has a habit of whistling like a steam vent when he is thinking.

Shop
View

Key Personas

Councilor Vesperian Orivis

Councilor Vesperian Orivis

Vesperian is a masterpiece of performative hospitality: warm and welcoming to high-paying guests while being ruthlessly efficient at silencing dissent. He possesses a strange internal tension where he loves the aesthetic of the sea but harbor a deep, pathological hatred for its reality. He is generous with platitudes and fine wine but becomes venomous and miserly if a commoner asks for infrastructure repairs. He views reality as something that can be negotiated with if one has enough gold and social standing.

Kaelen Salt-Glass Thorne

Kaelen is fiercely protective of the local waters but harbors a bitter resentment for the wealthy vacationers who treat the ocean like a playground. She is hyper-vigilant and anxious, often stopping mid-conversation to tilt her head and listen to the 'whispers' from the trench. While she is generous with her knowledge of the tides, she is aggressively paranoid toward those she suspects of serving the deep-water entities.

Mistress Zephra Iron-Gill

Zephra is ferociously protective of those she considers 'her crew' but hides this behind a mask of abrasive indifference. She is a woman of few words, preferring to let a slamming mug or a pointed glare do the talking. While she acts as a pillar of strength for the local workers, she harbors a deep, quiet cynicism toward the world at large. She will give a traveler the boots off her feet if they are truly in need, but she will haggle them for their last copper if they show the slightest hint of entitlement.

Bundle Contents

08Items

Generated entities

Regional Effect

The Shimmering Haze

A fine mist of pulverized pearls and evaporated seawater hangs over the resort, refracting light into dazzling rainbows.

Mechanic

Characters have disadvantage on Wisdom (Perception) checks that rely on sight beyond 60 feet due to the intense glare and shifting light.

Connections

Councilor Vesperian Orivis

GOVERNSMysthaven

Councilor Vesperian Orivis

FREQUENTSThe Coral Cup

Kaelen Salt-Glass Thorne

WORKS_ATThe Barnacle's Bottom

Mistress Zephra Iron-Gill

OWNER_OFThe Salty Hook

The Coral Cup

SOCIAL_RIVALThe Barnacle's Bottom

Mistress Zephra Iron-Gill

PROTECTSKaelen Salt-Glass Thorne

Quest Objectives

Investigate why the tide has remained at its peak for three consecutive days.

The players discover an Elemental siphon in the Grotto and earn the eternal gratitude (and gold) of the Council.
The lower district floods entirely, leading to massive property damage and a surge in 'Sea-Change' infections.

A noble’s daughter has vanished after a late-night swim at the 'Forbidden Reef.'

Retrieving the girl uncovers a hidden cult of Sahaugin sympathizers living within the resort's foundations.
The girl is lost to the depths, and her powerful family places a bounty on the party for their incompetence.
Mysthaven | Session Prep | CharGen