Session Prep Bundletown-block

Crossways Hold Tourist District (No NPC's)

Recipe: Town Block

New
Contextual Narrative

The Gilded Rind Quarter

The air in this district of Crossways Hold doesn't smell of industry or muck; it smells of toasted brioche, aged cheddar, and the sharp, floral bite of high-end pear brandy. As dusk falls, gnomish ever-lanterns hum to life, casting a warm honeyed glow over cobblestone streets worn smooth by the boots of wealthy human tourists from Tilas. The buildings here are a whimsical blend of stout halfling stonework and gnomish verticality, with half-submerged cellars and lofted walkways overlapping in a dense, savory maze. Every doorway promises a different vintage of the Hold's famous spirits or a slice of its legendary cheese. The sound of a dozen different fiddles competes across the street corners, punctuated by the mechanical clack-whirr of gnomish clockwork traps guarding the storefronts. It is a place of excessive comfort and fierce culinary competition, where the prestige of a family name can be won or lost on the sharpness of a wedge of cheese.

Bromley Underhill, Halfling Food Critic

If the Gods intended us to be thin, they wouldn't have invented the Triple-Cream Gold at Gallentine's.

Tavern

The Curdled Cask

The ceiling is exactly four and a half feet high throughout the establishment, forcing any human or taller visitor to maintain a constant, uncomfortable crouch while moving. Additionally, every table is equipped with a specific brass hook designed for holding a 'testing spoon'.

TavernView
Tavern

The Whirring Whistle

The mechanical bartenders occasionally hum local folk tunes in a metallic tenor, and the chair legs are spring-loaded to adjust perfectly to the height of gnomes, halflings, or humans automatically.

TavernView
Tavern

The Highroad Hearth

Despite being in a town dominated by halflings and gnomes, every chair and table in the common room is oversized, making the local residents look like children when they visit.

TavernView
Shop

Gallentine’s Great Cheese Emporium

Barnaby insists on using an illusionary warden to check the 'breath' of every customer, claiming that if a person's spirit smells like sour milk, they aren't allowed to buy the premium Gouda.

Shop
View

Bundle Contents

04Items

Generated entities

Regional Effect

The Intoxicating Aroma

The smell of rich cheeses and simmering spirits is so potent it overwhelms other scents.

Mechanic

Creatures have disadvantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on smell.

Connections

The Curdled Cask

RIVALS_WITHThe Whirring Whistle

Quest Objectives

The Curmudgeon’s Council (Faction) has hired the party to 'adjust' the menu at Gallentine’s (Shop) to include a competitor's inferior product.

The party receives a lifetime 'black-mark' card at local pubs, granting free (though cheap) drinks.
The Savor-Seekers blacklist the party, making them unwelcome in any upscale establishment in the city.

Retrieve the stolen 'Master’s Stash' (Loot) that was taken during a brawl between the The Whirring Whistle and The Curdled Cask.

The party is given a small gnome-crafted decoy chest and 500gp for the safe return of the real goods.
The Bright-Bolt Patrol imposes a heavy curfew fine on the party for interfering with a cold case.
Crossways Hold Tourist District (No NPC's) | Session Prep | CharGen