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Rusk & Nail - AI-generated fantasy Shop

Rusk & Nail

Shop · kept by Tovin Rusk

Rusk & Nail

Rusk & Nail smells of pine tar, smoked meat, wet wool, and lamp oil.

Stock

17 items · 159 gp

Other

13 items · 1 sp to 75 gp

Weapons

2 items · 2 gp to 5 gp

Armour

1 item · 3 gp

Potions

1 item · 50 gp

Keeper

Tovin Rusk

Human · Commoner and Merchant

Keeper's Species

Human

About

Rusk & Nail smells of pine tar, smoked meat, wet wool, and lamp oil. Every useful surface is crowded with practical goods, handwritten price tags, and bundles marked for travelers who may never return. Tovin Rusk is charming, quick with a joke, and always willing to offer a discount that creates a future obligation. He wants Dornruh to become a recognized stop on regional trade routes, which puts him at odds with locals who believe the settlement survives only because outsiders do not know where it is. The tavern sends travelers to him for supplies, while the Elder Council pressures him to stop advertising the settlement's location. Tovin knows that several missing travelers purchased goods here, and he has quietly kept their unclaimed deposits rather than report every detail. He is not eager to harm the characters, but he will lie about the vanished merchant until convinced that cooperation is safer than silence. The shop's locked cabinet contains confiscated goods from that merchant, including the black iron compass. If the characters treat Tovin respectfully, he may reveal the compass and ask them to investigate the buried ruin. If they threaten, rob, or publicly shame him, he hides the compass and directs suspicion toward the Elder Council. Cheap goods such as spare bootlaces, bent tent pegs, cracked cups, lamp wicks, empty sacks, bundles of kindling, and single smoked sausages can be purchased for 1 to 5 cp each.

Stash

6 items to steal
The stash · GM only

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