Rusk & Nail
Rusk & Nail
Stock
17 items · 159 gp
Other
13 items · 1 sp to 75 gp
- Repair Nails, Bundle1d4 damage2 sp
- Bedroll and GroundsheetA weatherproof bedroll with a dark green outer blanket,…1 gp
- Hooded LanternBurns for approximately 6 hours per flask of oil.5 gp
- Lantern Oil, FlaskFlammable.1 sp
- Smoked Trail RationsDense trail provisions smoked over alderwood5 sp
- Rainproof Fire KitA waterproof fire-starting kit packed in a waxed leather…5 sp
- Dornruh Trail MapA practical route map copied from old foresters' notes2 gp
- Small Game Snares, Set of ThreeLegal hunting snares sold with a quiet warning to avoid…1 gp
- Discreet Delivery PackageA waxed black-cloth parcel for delivery beyond the forest10 gp
- Black Iron CompassPrizedA black iron compass with a glass face clouded from withinNot openly for sale, but Tovin may demand 75 gp or a favor
- Courier's Writing KitA cheap writing kit favored by couriers, traders8 sp
- Camp Cookware KitCompact cooking gear that lets travelers prepare food…2 gp
- Hemp Rope, 50 FeetFifty feet of sturdy hemp rope, coiled around a wooden peg1 gp

Weapons
2 items · 2 gp to 5 gp
- Woodcutter's Axe1d6 damage5 gp
- Trail Knife1d4 damage2 gp

Armour
1 item · 3 gp
- Forest Traveler's BootsThick leather boots with replaceable soles, stitched high…3 gp

Potions
1 item · 50 gp
- Potion of HealingHeals 2d4 + 250 gp
Keeper
Tovin Rusk
Keeper's Species
Human
About
Rusk & Nail smells of pine tar, smoked meat, wet wool, and lamp oil. Every useful surface is crowded with practical goods, handwritten price tags, and bundles marked for travelers who may never return. Tovin Rusk is charming, quick with a joke, and always willing to offer a discount that creates a future obligation. He wants Dornruh to become a recognized stop on regional trade routes, which puts him at odds with locals who believe the settlement survives only because outsiders do not know where it is. The tavern sends travelers to him for supplies, while the Elder Council pressures him to stop advertising the settlement's location. Tovin knows that several missing travelers purchased goods here, and he has quietly kept their unclaimed deposits rather than report every detail. He is not eager to harm the characters, but he will lie about the vanished merchant until convinced that cooperation is safer than silence. The shop's locked cabinet contains confiscated goods from that merchant, including the black iron compass. If the characters treat Tovin respectfully, he may reveal the compass and ask them to investigate the buried ruin. If they threaten, rob, or publicly shame him, he hides the compass and directs suspicion toward the Elder Council. Cheap goods such as spare bootlaces, bent tent pegs, cracked cups, lamp wicks, empty sacks, bundles of kindling, and single smoked sausages can be purchased for 1 to 5 cp each.
Stash
6 items to stealMedia
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