Fenroot Remedies - AI-generated fantasy Shop

Fenroot Remedies

Est. 2026 Human Herbalist and wilderness apothecary

Fenroot Remedies

Fenroot Remedies is built around the hollow trunk of an ancient fallen tree, and its shelves follow the curve of the wood. Bundles of herbs hang from the rafter...

MI

Shopkeeper

Mira Fenroot, a Human Herbalist and wilderness apothecary (Lvl 2)

Keeper's Species

Human

8 Misc4 Potions1 ArmorEst. 95 gp

Shop Inventory

(13)
Miscellaneous8

A compact bundle of dried roots, smoked mushrooms, hardtack, salt, and berry cakes wrapped in waxed cloth.

Short beeswax candles infused with pine resin and crushed juniper. Travelers prize them for their reliable light in damp woodland tunnels.

The green flame burns steadily even in light rain, though it gives off a faint herbal scent.

A sharp-smelling balm made from cedar oil, bitterleaf, and rendered fat.

Common woodland insects avoid the treated skin and clothing.

A small tin of green salve that smells of mint, resin, and clean soil.

Useful for minor cuts, blisters, chafing, and irritated skin. It does not restore hit points by itself.

Sturdy hemp rope treated with wax and pine tar to resist damp forest weather.

A compact travel satchel made from oiled hide and coarse green canvas.

The sealed inner pocket protects small items from rain and river spray.

A basic woodland repair kit intended for travelers who cannot rely on a larger settlement.

The kit is packed in a waxed pouch that keeps its contents dry.

An unusual gray-green herb with red veins. Mira recognizes it as the same herb purchased by several travelers who later vanished.

When burned, the smoke masks the scent of a single creature from ordinary tracking hounds for 10 minutes, though it cannot defeat magical tracking.
Potions4

A bitter tea concentrate brewed from healing herbs and dried silver mushrooms.

Heal 2 HPLeaves the tongue numb for several minutes.

A cloudy amber liquid sealed in a stoppered vial, prepared from charcoal, fennel, and feverfew.

If taken after being poisoned, it grants advantage on the next saving throw against the poison, but does not remove the poisoned condition.

A salty, honeyed herbal syrup sold to hunters, messengers, and caravans that arrive worn down from the forest roads.

The effect is mild and does not remove existing exhaustion.

A rare violet-gray draught made from dwindling silverleaf gathered near the forbidden ruin. Mira sells it only to travelers she believes will respect Dornruh's boundaries.

For the duration, faint silvery marks appear along nearby roots, stones, and bark where invisible trail signs were deliberately placed within the last 24 hours. The remedy does not reveal invisible creatures or objects, and it shows only the direction of the mark, not who made it.
Armor1

A practical forest cloak with a deep hood, stitched shoulder cape, and leather toggles.

AC +11Provides protection from steady rain and keeps equipment beneath it mostly dry.

Lootable Stash

(5)

Where The Take Sits

Fenroot Remedies occupies a narrow timber building attached to a covered storage shed. The public shop holds cheap goods and a cluttered counter, while the valuable stock is kept in the drying room and the private records are concealed in the living loft. A rear door opens onto a herb garden and a muddy path leading toward the settlement's watch post.
1 Money1 Personal Item2 Valuable1 Records

Security Check

Dexterity (Stealth) or thieves' tools
DC 13

On Failure

A failed theft attempt triggers a string of suspended tin cups above the rear door and alerts Mira Fenroot. She blocks the front exit with a hooked staff, calls for the settlement watch, and accuses the thieves of searching for the Ashvein Herb. If the party flees, Mira quietly sends word to the herbalist faction on the Elder Council, making future purchases and questioning in Dornruh more difficult.

Estimated haul

85.94 gp

MoneyLoot target #1

Ironbound Cash Box

2 gp, 8 sp, 14 cp
Locked beneath the counter inside a false-bottomed flour crate
The day's earnings, mostly in small coins from ration sales and cheap remedies, with a few silver pieces paid by passing hunters.
Personal ItemLoot target #2

Mira's Root Journal

10 gp to an herbalist, investigator, or faction representative
Wrapped in oilskin beneath the loose floorboard beside the worktable
Mira's worn field journal contains recipes, notes on changing forest paths, sketches of poisoned-looking roots, and a list of travelers who bought Ashvein Herb before disappearing.
ValuableLoot target #3

Remaining Silverleaf Stock

40 gp to an apothecary, smuggler, or collector
Inside a locked cedar drawer in the back preparation room
A thumb-sized bundle of dried silverleaf sealed in waxed paper. It is enough to prepare two Silverleaf Trail-Revealer draughts if handled by a skilled herbalist.
RecordsLoot target #4

Coded Route Ledger

25 gp to the right buyer, or significant leverage in local politics
Hidden behind removable jars on the highest shelf of the drying room
A coded ledger showing unusual purchases, caravan timings, and several concealed exchange points used by Dornruh's secret trade routes. The entries implicate merchants connected to the Elder Council's herbalist faction but do not name the final recipient of the herbs.
ValuableLoot target #5

Amber Wayfarer's Token

8 gp as jewelry, considerably more as evidence to the traveler's companions
Tied beneath Mira's bedroll in the small loft above the shop
A polished amber bead threaded on red cord, taken from the belongings of a missing traveler. Mira keeps it as a private reminder and may recognize it if shown later.
MI

Mira Fenroot

HumanHerbalist and wilderness apothecaryLvl 2

Shop Atmosphere

Fenroot Remedies is built around the hollow trunk of an ancient fallen tree, and its shelves follow the curve of the wood. Bundles of herbs hang from the rafters like small sleeping birds, filling the air with scents of cedar, vinegar, mushrooms, and smoke. Rainwater runs through carved gutters into barrels beside the entrance, while a rack of waterproof cloaks and rope coils stands beneath a hand-painted sign showing a green root wrapped around a silver knife. Mira Fenroot is a compact, weathered woman in her early fifties with gray-streaked dark hair, a patched russet coat, and sharp green eyes that miss very little. She is practical, suspicious of wealthy outsiders, and quick to test whether a customer knows the difference between a useful remedy and an expensive fraud. She keeps a hooked walking staff within reach and records nearly every unusual purchase in a coded journal. Mira believes the forest's changing paths are caused by poisoned roots or unnatural magic beneath the soil. She supplies most of Dornruh's dried food, basic salves, rope, candles, and travel gear, so hunters, charcoal burners, guides, and caravans all depend on her shop. She also trades regularly with the herbalist faction on the Elder Council, though their relationship is strained by the dwindling supply of silverleaf from the forbidden ruin. Mira knows that several missing travelers purchased Ashvein Herb shortly before they disappeared. She suspects the herb is a marker or ingredient connected to Dornruh's secret trade routes, but hesitates to reveal what she knows because exposing the routes could damage the settlement's economy and put innocent local traders at risk. She may share the truth with a party that protects a vulnerable traveler, refuses payment from a wealthy exploiter, or brings proof that the forest paths are being altered by something unnatural.
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