Saltglass Salvage - AI-generated fantasy Shop

Saltglass Salvage

Est. 2026 Human Commoner

Saltglass Salvage

Saltglass Salvage is a narrow waterfront shop wedged immediately beside the Lantern Below, facing the same fog-choked lane. Its sign is a cracked blue bottle mo...

PE

Shopkeeper

Pellis Quay, a Human Commoner

Keeper's Species

Human

4 Weapons14 MiscEst. 39 gp

Shop Inventory

(18)
Weapons4

A salt-stained boat hook with a splintered haft. Pellis sells these as practical dock gear, though several have clearly been used in fights.

A broad-bladed utility knife with a tarred grip and a sheath made from old sailcloth.

A folding fish-gutting knife with a bone handle and a blade sharpened more often than it has been cleaned.

A short iron pin recovered from a wreck and polished smooth by years of use. Several sailors insist it belonged to a captain who vanished.

Miscellaneous14

A collapsible pole with a hooked iron tip, favored by sailors who need to reach cargo without leaning too far over the rail.

A pouch of smooth lead sinkers and chipped iron weights, sold by the handful to fishermen and by the dozen to less respectable customers.

Fifty feet of rough hemp rope, stiff with salt and smelling strongly of old nets.

A stoppered clay flask of cheap lantern oil, cloudy with sediment but serviceable for lamps, torches, and small fires.

A dented hooded lantern repaired with wire and sealed against sea spray. Every lantern bears a different maker's mark.

A mismatched bundle of brass screws, iron brackets, wooden pegs, canvas patches, and short lengths of chain.

A greasy tin containing four sail patches, a lump of pine tar, waxed thread, and a blunt needle.

A rolled harbor chart showing reefs, tide channels, and three routes that do not appear on official port maps. One route ends at a red X beneath the eastern breakwater.

A cracked brass spyglass wrapped in sailcloth. Its initials have been filed away, leaving only the ghost of an old crest.

Grants advantage on one Investigation check involving a distant object, if the DM determines the lenses are useful.

A foul-smelling bundle of cleanish cloth, needle, thread, and bitter-smelling herbs. It is not elegant, but it has saved dockworkers before.

A bit of green sea glass wrapped in copper wire. Pellis claims it was blessed by a lighthouse keeper, though the blessing is probably salesmanship.

Minor nautical charm with no combat benefit.

A small wooden dry box coated in pitch, with a false bottom and a clasp that sticks in damp weather. It is advertised for valuables, but Pellis never demonstrates the hidden compartment.

The box floats for 10 minutes before taking on water.

A paper packet of damp-smelling powder made from ground shell, charcoal, and an ingredient Pellis refuses to name.

When burned, produces a thick white smoke that lightly obscures a 5-foot cube for 1 minute.

A narrow bottle of fish oil mixed with lampblack. It is sold as hinge oil, though smugglers prize it for quieting rusty locks.

Can help free a stuck hinge, bolt, or chain if applied carefully.

Lootable Stash

(6)

Where The Take Sits

The shop's visible stock is piled in the narrow front room, but the real stash is divided between the locked back office, the cluttered salvage room, and a concealed plank leading toward the shared crawlspace beneath the Lantern Below. The crawlspace allows discreet movement between the businesses, though it is cramped, wet, and partially obstructed by old barrels.
1 Money2 Personal Item1 Valuable Record1 Contraband Curio1 Smuggling Tool

Security Check

Dexterity (Stealth) or thieves' tools
DC 12

On Failure

A failed theft attempt creates a loud crash among the stacked salvage. Pellis shouts for help and pulls a cord connected to a bell in the Lantern Below. Within minutes, the tavern keeper sends two dock toughs through the front entrance while Pellis blocks the back door. If the party retreats through the back room, they risk being trapped near the crawlspace beneath the tavern, where the owner may recognize them later.

Estimated haul

103.63 gp

MoneyLoot target #1

Night's Receipts

18 gp, 47 sp, and 93 cp
Under the counter, behind a false row of tar tins
A shallow iron cash box containing mixed dockside takings, mostly copper and silver with a few gold coins from discreet customers.
Personal ItemLoot target #2

Pellis Quay's Private Effects

5 gp for the ring, or significant leverage if the letter is read
Inside a locked sea chest in the cramped back office
Pellis's worn brass spectacles, a tide-stained signet ring of unknown origin, and a folded letter from the tavern keeper concerning shared debts and deliveries.
Valuable RecordLoot target #3

Saltglass Delivery Ledger

25 gp to a rival smuggler, or far more as blackmail evidence
Behind a loose plank beneath the back office desk
A coded ledger listing names, dates, cargo descriptions, and payments. Most entries look like harmless salvage orders, but several correspond to recent disappearances from the harbor warehouses.
Contraband CurioLoot target #4

Barnacled Brass Lockbox

40 gp as salvage, considerably more to whoever recognizes its contents or origin
Wrapped in sailcloth beneath a stack of broken compass housings in the back room
A barnacle-covered brass lockbox no larger than a loaf of bread. Its lock has three rotating rings and bears a faded naval inspection mark. Pellis is terrified of anyone examining it closely.
Smuggling ToolLoot target #5

Crawlspace Key Ring

10 gp to a burglar or smuggling crew
Pinned beneath the underside of the back-room workbench
A ring of mismatched keys, including one that opens the trapdoor to the shared crawlspace beneath the Lantern Below. The keys are tagged with knots instead of labels.
Personal ItemLoot target #6

Old Wreck Portrait

Little monetary value, but useful for identifying Pellis's hidden history
Tucked inside a waterproof sleeve beneath the mattress in the upstairs sleeping nook
A damp portrait of a younger Pellis standing beside a wrecked cutter. The back contains a child's name and a date that predates Pellis's known arrival in the port.
PE

Pellis Quay

HumanCommonerLvl ?

Shop Atmosphere

Saltglass Salvage is a narrow waterfront shop wedged immediately beside the Lantern Below, facing the same fog-choked lane. Its sign is a cracked blue bottle mounted above a door swollen from seawater. The interior smells of tar, mildew, wet rope, lamp oil, and brine. Nets hang from the ceiling, coils of rope fill the corners, and broken lanterns, hooks, ship fittings, driftwood, cracked bottles, and waterlogged crates create cramped lanes through the shop. The clutter provides places to hide, overhear conversations, or improvise tools, but careless movement can send a tower of salvage crashing down. Pellis Quay is a lean, sharp-faced shopkeeper with a silver-streaked beard, immaculate cuffs, and a voice that never seems to run out of gossip. He is outwardly respectable, calling every customer 'friend' and keeping careful receipts, but his eyes constantly flick toward the back room. Pellis maintains a tense business alliance with the keeper of the Lantern Below, supplying rope, lamps, and false-bottomed crates in exchange for protection and access to the shared crawlspace beneath the tavern. He also quietly supplies an unnamed dockside courier with specialized hooks, charts, and dry boxes. Pellis suspects a second local NPC is responsible for recent thefts, though he lacks proof and is afraid that accusing the wrong person will expose his own smuggling contacts. The shop's most dangerous secret is a barnacle-covered brass lockbox recovered from a wreck that Pellis refuses to discuss. He has hidden it beneath broken compass housings in the back room and becomes unusually talkative whenever anyone asks about the salvage. The lockbox may contain coded instructions, stolen correspondence, or a key to a larger cache, but Pellis himself may not know the full truth. Transactions at Saltglass Salvage always come with gossip. Sailors trade rumors for discounts, dockworkers ask about missing cargo, and smugglers use ordinary purchases to signal that a shipment is ready. A loose floorboard near the counter conceals a narrow listening gap toward the alley. The back room connects to the tavern's crawlspace through a warped trapdoor hidden under sailcloth. Saltwater drips through the ceiling during high tide, and every few hours something bumps against the outside wall below the waterline. Pellis insists it is floating wreckage. The tavern keeper knows better.
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