The Riverbasket

Est. 2026 Human Commoner

The Riverbasket

The shop is orderly to the point of anxiety, with rope coils hung by size, nails sorted by length, and every jar labeled in a precise hand. The owner trades gos...

HA

Shopkeeper

Harl Venn, a Human Commoner (Lvl 1)

Keeper's Species

Human

2 Weapons9 Misc1 PotionsEst. 10 gp

Shop Inventory

(12)
Weapons2

A sturdy work axe used for chopping kindling and riverbank stakes.

Can double as a crude club in an emergency.

A sturdy hammer that looks far better cared for than the rest of the stock.

Atk Once per day, it can be used to pry a stuck board loose without making noise.
Miscellaneous9

Fifty feet of coarse but reliable hemp rope.

Advantage on checks to secure cargo or improvise a tow line, at DM discretion.

A packet of common nails for mending wagons, boards, and bridge planks.

Useful for repairs, packing crates, or rough barricades.

Standard lamp oil for lanterns and shop lights.

Burns clean for about 6 hours.

A practical travel meal that keeps well on the road.

Counts as one day's travel ration for a single creature.

A simple waterskin sized for road travel.

Holds 4 pints of liquid.

A compact set of tools for farmers and carpenters.

Useful for field repairs and bridge patching.

A plain iron lantern for night travel and watch duty.

Can be hung from a pack or bridge rail to throw steady light.

A repair bundle for patching planks, carts, and mooring lines.

Enough to make a quick repair patch, crude anchor, or emergency mooring.

A discreet bundle that local regulars ask for in low voices.

Too tidy for a frontier store, which makes it noticeable.
Potions1

A small tin of practical riverfolk medicine.

Heal 1 HPStabilizes a creature that is dying if administered within 1 minute.

Lootable Stash

(5)

Where The Take Sits

The main stash is split between a locked drawer behind the counter and a few easily overlooked hiding places in the flour barrel, high shelves, and hanging tool rack.
2 Money1 Personal Item2 Valuables Or Records

Security Check

Sleight of Hand or Thieves' Tools
DC 12

On Failure

If the theft is spotted, the shopkeeper shouts for the Jorthiel guards at the bridge, slams and bars the front door, and the village hears the alarm. The party must deal with a public confrontation or flee while the guards check toll records and witness accounts.

Estimated haul

42.58 gp

MoneyLoot target #1

Counter Change

2 gp, 7 sp, 18 cp
Under the ledger on the back counter
Coins kept in a small lockbox beneath the counter, mostly toll change and day trade.
Personal ItemLoot target #2

Shopkeeper's Travel Pouch

8 sp
On a peg beside the stove
The shopkeeper's oilcloth pouch containing a brass key, a prayer cord, and a chipped river charm.
Valuables Or RecordsLoot target #3

Ledger of Odd Orders

25 gp to the right buyer
Locked drawer under the ledger shelf
A folded notebook listing bridge toll waivers, barge arrivals, and unusual purchases of tar, salt, and clean linen.
Valuables Or RecordsLoot target #4

Recovered Curios

12 gp
High shelf behind flour sacks
A tin box with three small cultist-captured trinkets, including a bent token, a ring of black cord, and a tarnished prayer bead set.
MoneyLoot target #5

Emergency Float Cash

1 gp, 9 sp
Inside the flour barrel near the rear wall
Loose silver and copper hidden in a flour tin for emergency restocking.
HA

Harl Venn

HumanCommonerLvl 1

Shop Atmosphere

The shop is orderly to the point of anxiety, with rope coils hung by size, nails sorted by length, and every jar labeled in a precise hand. The owner trades gossip as readily as goods, keeps a friendly line of communication with the bridge guards about toll records, and visits the tavern after sunset for rumors. Recently, he has been buying tar, salt, and clean linen in odd quantities, then claiming it is for flood prep. A faint smell of river mud and lamp smoke clings to the back room, and a few recovered trinkets from a cultist skirmish are displayed as if they are merely curios.
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