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Tallow & Thorn - AI-generated fantasy Shop

Tallow & Thorn

Est. 2026 Tiefling Merchant

Tallow & Thorn

Pell Tallow's shop is called Tallow & Thorn, though the painted sign has been altered several times and still faintly shows the name Blackgrain Stores beneath i...

PE

Shopkeeper

Pell Tallow, a Tiefling Merchant (Lvl 1)

Keeper's Species

Tiefling

15 MiscEst. 18 gp

Shop Inventory

(15)

A plain iron-bladed knife with a horn handle, useful for cutting cord, kindling, meat, and feed sacks.

Coarse hemp rope, repaired and resold from old fort stores. Most lengths bear faded military markings.

Hand-forged iron spikes with flattened heads. Pell sells them in bundles wrapped with waxed twine.

Dense trail food prepared by the settlement's communal kitchens. It is filling, durable, and aggressively unappetizing.

Rendered lamp oil in stoppered clay flasks. Pell keeps the best-quality oil under the counter for approved buyers.

A dusty blend of oats, cracked grain, and dried grass packed into burlap portions.

Clean-burning charcoal from the Ashen Vale's scrub forests. It is sold to smiths, cooks, and anyone who needs a smokeless fire.

Coarse gray salt imported through Claymondge. Pell's cheaper grade is ordinary salt, though rumors claim some shipments contain black salt.

Salvaged military lanterns cleaned, fitted with new glass, and marked with a black thorn painted on the hood.

A practical fort-repair kit assembled from reclaimed tools. Pell claims every piece has been tested, though the hammer has three different maker's marks.

A legal-looking salvage permit that helps adventurers avoid immediate arguments with the Ashen Vale watch.

Does not authorize entry into sealed areas, the eastern bastion, or locations under Claymondge investigation.

A local convenience item popular with refugees exploring cellars, tunnels, and abandoned rooms.

The resin burns with a faintly sweet scent that helps mask the smell of smoke and damp stone.

A luxury relish made from smoked peppers, vinegar, and preserved root vegetables. Pell imports it from a halfling cook in Claymondge.

A carefully packed block of cedar and resin sold as a small luxury. It is popular among families trying to make the abandoned fort feel like home.

The smoke helps repel ordinary insects within 5 feet, but has no effect on supernatural creatures.

A keepsake and informal proof of support for the settlement. Pell sells them to travelers, sympathizers, and merchants seeking goodwill.

Recognized by settlement residents as a sign that the bearer has contributed to the communal stores.

Lootable Stash

(5)

Where The Take Sits

The shop occupies a reinforced stone storehouse beside the old sally port, with the public counter in front, a narrow office nook and loft above, and a rear storeroom packed with salvage, feed, charcoal, and trade goods. Pell keeps ordinary money close at hand, but hides sensitive records beneath the weighing table and valuable imports behind false stacks.
1 Money1 Personal Item1 Valuable Goods1 Records1 Trade Document

Security Check

Dexterity (Sleight of Hand) or thieves' tools
DC 12

On Failure

A failed theft attempt triggers a concealed bell line connected to the tavern next door. Pell loudly accuses the party of stealing from refugees, while the tavern keeper delays them with an argument and the pragmatic quartermaster arrives with two armed settlement guards. If the party has been investigating the eastern bastion, Pell also sends a coded message to his Claymondge contact, making future purchases and travel through the sally port more difficult.

Estimated haul

115.56 gp

MoneyLoot target #1

Day's Till

18 gp, 47 sp, and 86 cp
Inside a locked iron cashbox beneath the counter, concealed behind sacks of charcoal.
Pell's working cash, mostly in mixed copper, silver, and gold coins collected from refugees, caravan drivers, and tavern deliveries.
Personal ItemLoot target #2

Thorn-and-Coin Signet Ring

12 gp as jewelry, though Pell values it far more personally
In a leather pouch sewn inside Pell's sleeping blanket in the loft above the shop.
A brass signet ring belonging to Pell's late business partner. It is sentimental to Pell and bears a stylized thorn wrapped around a coin.
Valuable GoodsLoot target #3

Claymondge Luxury Crate

25 gp
Behind a false stack of feed sacks in the rear storeroom.
A sealed crate of small luxuries from Claymondge, including sugared plums, spiced tea, perfumed soap, and two bottles of expensive red wine.
RecordsLoot target #4

Ashen Vale Shadow Ledger

Priceless as evidence, or worth 40 gp to a party seeking leverage over Pell's partners
Wrapped in oilcloth beneath a loose floorboard under the weighing table.
A hidden ledger recording payments and deliveries involving unusual quantities of iron nails, lamp oil, and black salt. Several entries reference an unnamed investigator working near the eastern bastion.
Trade DocumentLoot target #5

Caravan and Tavern Contracts

15 gp to a rival merchant or political faction
Inside a hollow wooden measure marked as one bushel, stored on the highest shelf in Pell's office nook.
A bundle of signed supply agreements showing that Pell secretly supplies the nearby tavern, has favorable terms with the settlement quartermaster, and reports select caravan movements to a Claymondge representative.
PE

Pell Tallow

TieflingMerchantLvl 1

Shop Atmosphere

Pell Tallow's shop is called Tallow & Thorn, though the painted sign has been altered several times and still faintly shows the name Blackgrain Stores beneath it. The storehouse smells of smoke, vinegar, dry grain, and hot metal from the nearby sally port. Rope coils hang from roof beams, charcoal sacks form waist-high walls, and a salvaged Claymondge bell marks every caravan arrival. Pell is a quick-talking tiefling with ash-red skin, swept-back black horns, bright brass spectacles, and a tail that flicks whenever he lies. He is outwardly cheerful and generous with gossip, but quietly profits from the tension between the Ashen Vale and Claymondge by buying low from desperate refugees and selling high to suspicious merchants. He supplies the settlement tavern, works closely with the pragmatic quartermaster, and secretly exchanges information with the NPC representing Claymondge's interests. Pell wants the fort to become a recognized trade stop, yet fears the supernatural problem in the eastern bastion will destroy the opportunity. He denies knowing why anyone needs so many nails, lamp oil, and black salt, but the hidden ledger proves he has been paid to provide them.
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