The Orebender Approach
- Rooms
- 8
- Foes
- 17, CR 1/8 to 3
- Traps
- 4
- Treasure
- 1,015 gp
At a glance
The threat
The deeper defense complex has partially awakened.
Wandering monsters (1d3)
- 1
2-4× Cave houndsCR 1/2
When: They hear combat, alarm bells, or loud movement in the central corridor and converge from the nearest side passage.A pack of pale cave hounds driven from the deeper defenses, their paws leaving damp prints on the stone. - 2
1 swarm× Ore mitesCR 1
When: They emerge when old barricades, supply crates, or corroded armor are disturbed.A skittering swarm of mineral-backed insects that feeds on fungus, leather, and exposed metal. - 3
Broken patrol automatonCR 1
When: It activates when characters carry drawn weapons past a dwarven warning marker.A damaged dwarven patrol automaton with one glowing eye and a rusted spear arm.
Rooms
8The First Descent
What they see
Read aloud
A wide natural stair descends beneath a broken stone lintel bearing the worn mark of the Orebender clan. Wind from the surface dies halfway down, replaced by cold air rising from the caverns below. A toppled milestone points toward the old mine road and the fortified section beyond.
Features
- Broken dwarven road marker
- Blue fungus growing between stair stones
- Old iron rings where pack animals were tethered
What the GM knows
Monsters
2× Cave ratCR 1/8
Lean giant rats with mineral-crusted teeth and wet black fur.Tactics. They circle through cracks, attack isolated targets, and flee toward when injured, potentially alerting creatures there.Treasure
Evacuation Kit15 gp
A sealed tin containing three dwarven trail rations, a flint striker, and a rough map of the upper transit level.Notes
This is the safest entry point. Characters can follow old cart ruts toward or investigate a narrow side crack that leads nowhere.
5 doors: E (normal), S (normal), N (normal), W (normal), E (secret)
The place
What it is
The Orebender Caverns begin as a broad dwarven road descending from a windswept surface cut into the mountain.
Atmosphere
Cold mineral air flows down from the surface, carrying the smells of wet stone, old iron, bat musk, and disturbed earth.
The threat
The deeper defense complex has partially awakened.
History
The Orebender clan carved this transit level through a rich black-vein cavern nearly four hundred years ago.
Rumors
1d5- 1The old dwarves carved a road straight through the mountain, but something now walks it wearing a miner's helmet.
- 2Blue fungus marks safe ground, while red fungus grows where the stone remembers blood.
- 3A whole patrol vanished behind the black-vein gate, and their shields can still be heard knocking from the other side.
- 4The animals near the mine have become fearless because a deeper predator is driving them toward the surface.
- 5The Orebender clan left a treasure room somewhere above the sealed defenses, protected by a door that opens only for a worker's badge.
Plot hooks
3Corridors
4Along the Orebender Approach and the first central passage
Faded worker tallies cover the lower stones, recording ore carts, missing miners, and emergency shifts from centuries ago.
Beside the main corridor from to
Shallow drainage channels cut through the floor, carrying cold water toward lower cisterns. Several are clogged with feathers, bones, and black cave slime.
Outside the guard chambers and defense corridor
Rusting brackets hold fragments of red-painted warning boards. Most bear only the dwarven words for halt, seal, and beast below.
Near , , and the doors leading toward room-8
Fresh claw marks overlap old chisel scars on the walls, showing that predators have been driven from deeper caverns into the upper level.
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