The Sylvan Syndicate
The Sylvan Syndicate was born eighty years ago during the 'Age of Siphoning' when the Capital began installing the first 'Vein-Dredgers' into the Atrix Web. Originally a loose collection of river-dwelling druids and wood elf scouts, they united formally after the 'Dry-August Incident' where an industrial extraction caused a fifty-mile stretch of the western river to stop flowing for three days. This ecological disaster led to the signing of the Verdant Accord, a secret treaty among the displaced clans to sabotage all mana-harvesting machinery. Over the decades, they transitioned from peaceful protestors to a sophisticated network of insurgents operating under the very nose of the Capital's elite.
The Sylvan Syndicate
- Type
- Eco-Insurgent Coalition
- Size
- 1,200 members
- Reach
- Moderate
- Base
- The Moss-Quiet Reach
Overview
The Sylvan Syndicate was born eighty years ago during the 'Age of Siphoning' when the Capital began installing the first 'Vein-Dredgers' into the Atrix Web. Originally a loose collection of river-dwelling druids and wood elf scouts, they united formally after the 'Dry-August Incident' where an industrial extraction caused a fifty-mile stretch of the western river to stop flowing for three days. This ecological disaster led to the signing of the Verdant Accord, a secret treaty among the displaced clans to sabotage all mana-harvesting machinery. Over the decades, they transitioned from peaceful protestors to a sophisticated network of insurgents operating under the very nose of the Capital's elite.
How it began
Founded by the blind seer Vaelen Leaf-Step and the disgraced urban engineer Elara Thorne. Vaelen provided the spiritual mandate, claiming the Atrix Web screamed when harvested, while Elara provided the technical knowledge of how to break the machinery without causing immediate magical fallout. Together, they bridged the gap between raw nature worship and tactical urban sabotage.
How to know them
River Silt Brown, Deep Moss Green, Mana Blue (accents)
The Throttled Leaf, The Twin Blue Ribbons, The Seven-Knotted Reed
Standing
What they say they want
What they are doing now
Where it leads
A world where civilization exists in small, sustainable pockets that do not pierce the Atrix Web, allowing the mana conduits to pulse naturally through a restored grassland wilderness.
How others see them
Terrorists and Luddites who hate progress and want the world to return to a primitive, dangerous state.
People
4 ranks
Voice of the Vined River
Stark, uncompromising, and deeply grieving. She views every mana-siphon as a literal wound on her family.
- The Roots5 members
Strategic leadership and communion with the Web to sense extraction points.
- The Thorns250 members
Combat specialists and saboteurs responsible for physical raids on machinery.
- The Reeds400 members
Infiltrators and spies living within the Capital as ordinary citizens.
- The Soil545 members
Support staff, gatherers, and those who provide food and shelter in the wild.
Other key members
- Kaelen the Blighted Master Saboteur
- Sarya Moonwhisper Chief Infiltrator
How they are organised
- Must demonstrate a personal grievance against the Capital's industrial expansion
- Ability to survive in the riverine brush for ten days with no metal tools
- Successful completion of a 'Silent Strike' (theft or minor sabotage)
Relations
4 factionsRiver nomads who provide supplies and transport in exchange for protection from river predators.
Operations
What they do
How they do it
Services for hire
- Wilderness PassageOne favor or a delivery of high-quality seeds.Safe travel through the Heartlands away from main roads.
- Arcane NeutralizationVaries based on risk, usually requires theft of data from the Capital.Dispelling a localized mana-anomaly or extraction tool.
What they can do
What they have
Where they are weak
Territory
Headquarters
The Moss-Quiet ReachA series of interconnected caves and hollowed-out massive willow trees along the western riverbank. It is magically shielded to appear as nothing but thick, impassable brush from the outside.
Lands they hold
Outposts
- The Silt-BlindBeneath the Capital's main sewer outletMonitoring the city's waste and internal logistics.
- Reed-WatchMid-river sandbar in the NorthA staging ground for raids on mana-transport barges.
Secrets
Plot hooks
3 hooks- 1The Silent SiphonMediumReward: Gold and Capital FavorThe party is hired by the Capital to investigate why a critical mana-pump in the rolling hills has stopped working with no signs of external damage.
- 2Through the SedgeHighReward: Unique Nature-based Magic ItemA Sylvan Syndicate member approaches the party, asking them to smuggle a box of 'Nature’s Fury' (iron-eating fungal spores) into the city's central furnace.
- 3The Wounded WebEasyReward: Safe Passage and Syndicate InformationWhile traveling the grasslands, the party witnesses a segment of the Atrix Web fraying. A Syndicate scout appears and demands help in a ritual to stabilize it before it explodes.
Work they offer
What gets in the way
Rumours
Media
0 imagesNo images yet.
Turn The Sylvan Syndicate into a sheet
A high-res, share-ready sheet you can post or print.