The Gloam Tithe
For its first thirty years, the Blackwell Tenders were a tolerated necessity. Their repairs kept the upper streets lit, and their trade routes through the lower dungeon were seen as unpleasant but essential. The first setback came when a sinkhole opened under the old lamp district, killing dozens and revealing that the lower cisterns had been illegally modified. Public trust collapsed, and the council began audits, arrests, and replacement crews. Rather than disband, the tenders fled deeper, seized the old emergency gates, and made the dungeon into a fortress. Over the next decades they learned the language of underchamber clans, bartered with blind cave scavengers, and adopted rites meant to appease whatever watched in the dark water. Their second great turning point was the Flood-Sunder, when they flooded the council's assault tunnels, lost many of their original engineers, and broke the town's ability to cleanly reclaim the lower level. Since then they have been a hybrid of smugglers, wardens, and priests of managed darkness. They no longer merely maintain the light above. They decide when light is scarce, costly, or bought with obedience.
The Gloam Tithe
- Type
- Underdark-adjacent shadow…
- Size
- 90 members
- Reach
- Moderate to high within…
- Base
- The lower dungeon beneath Brimstead
Overview
For its first thirty years, the Blackwell Tenders were a tolerated necessity. Their repairs kept the upper streets lit, and their trade routes through the lower dungeon were seen as unpleasant but essential. The first setback came when a sinkhole opened under the old lamp district, killing dozens and revealing that the lower cisterns had been illegally modified. Public trust collapsed, and the council began audits, arrests, and replacement crews. Rather than disband, the tenders fled deeper, seized the old emergency gates, and made the dungeon into a fortress. Over the next decades they learned the language of underchamber clans, bartered with blind cave scavengers, and adopted rites meant to appease whatever watched in the dark water. Their second great turning point was the Flood-Sunder, when they flooded the council's assault tunnels, lost many of their original engineers, and broke the town's ability to cleanly reclaim the lower level. Since then they have been a hybrid of smugglers, wardens, and priests of managed darkness. They no longer merely maintain the light above. They decide when light is scarce, costly, or bought with obedience.
How it began
The faction began as the Blackwell Tenders, a consortium of millwrights, cistern keepers, and night runners hired to maintain the old dungeon-water system beneath a frontier town. Their founder, Sister Maud Vey, discovered that the lower aqueducts bled a strange mineral seep that could preserve enchanted oils and make wicks burn longer in damp weather. During a brutal winter, the town survived because Blackwell stock kept the lantern streets alive while neighboring settlements fell to beasts and raiders. That success made the tenders indispensable, and indispensability became leverage. When the town council tried to break their monopoly, Maud led the Blackwell Tenders deeper into the sealed lower halls, where they allied with cave-dwellers, took over abandoned storage vaults, and learned to weaponize the dungeon's natural darkness. The watershed moment came in the Flood-Sunder, when they deliberately opened three sluice gates during a council raid. The lower ward drowned, the attackers were lost, and the surviving tenders emerged as something new: a practical shadow power that ruled the dungeon by water, fungus, and fear.
How to know them
Blackened brass, Soot gray, Mold green, Lantern amber
Broken lantern, Black drip over coiled root, Three-ring chain knot, Soot handprint on brass
Standing
What they say they want
What they are doing now
Where it leads
To make the town above dependent on the faction for safety, then become the only authority that decides who gets light, passage, and protection.
How others see them
To the desperate, they are necessary monsters. To the law-abiding, they are a shadow tax with knives. To anyone who has traveled at night without a lantern, they are either villains or the only reason the roads still exist.
People
6 ranks
Tithe-Matron of the Deep Cistern
Calm under pressure, deeply pragmatic, difficult to surprise, and willing to sacrifice principle for continuity.
- The Tithe-Matron1 member
Sets policy, arbitrates disputes, and authorizes major hostage trades, flood releases, and supply levies.
- Ledger-Negotiators3 members
Handle tribute, bargaining, hostage terms, surface contacts, and the pricing of oil, wick, and passage rights.
- Sluice Captains7 members
Command patrols, ambush crews, tunnel crews, and flood defenses; each holds a defended section of the dungeon.
- Lantern Breakers18 members
Elite enforcers who extort, kidnap, escort prisoners, and conduct night raids into exposed passages.
- Mire Hands40 members
Laborers, smugglers, fungus tenders, rope haulers, bucket crews, and salvage divers.
- Bound Dross25 members
Thralls, debt-bonded prisoners, frightened locals, and fungus-addled workers assigned to dangerous tasks.
Other key members
- Tess Vey, the Lantern Ledger Chief negotiator and public face of the faction
- Grimholt the Drowned Head enforcer and commander of Lantern Breakers
- Nera Mosswrit Mire foreman and master of fungus storage
- Archivist Pell Vane Keeper of old maps, sluice records, and forbidden chamber keys
- Korrin Slatejaw Captain of the eastern flood gates
How they are organised
- Willingness to obey cistern law
- At least one useful trade or proven ability to work in wet darkness
- A debt, oath, or hostage bond in most cases
- Acceptance of rationed light and communal secrecy
Relations
9 factionsThey trade fungus salts, cave maps, and safe passage tokens with certain mycologists who resent the surface and want stable market access.
Operations
What they do
How they do it
Services for hire
- Guided DescentA tithe of goods, favors, or hostage rightsSafe passage through certain lower tunnels and flood bridges.
- Hidden WarehousingRare oil, clean water, or a sworn favorStorage and concealment of contraband in damp-proof vaults.
- RetrievalPayment in coin, labor, or leverageRecovery of missing persons from the lower dungeon, if the client can wait and keep quiet.
- Sluice RepairA negotiable levy or future concessionTemporary flood control and maintenance of damaged cistern machinery.
What they can do
What they have
Where they are weak
Territory
Headquarters
The lower dungeon beneath BrimsteadA tiered cistern-fort built around an old pump chamber, with dry meeting galleries above flooded work pits, hanging lantern cages, and fungus racks glowing faintly behind iron mesh.
Lands they hold
Outposts
- The Needle SumpCollapsed well access under the north wardHidden intake point for supplies, prisoners, and bribes
- Mothgate GalleryOld cistern bridge in the lower dungeonCheckpoint, toll station, and ambush ledge
- The Green VaultFungal chamber beyond the fourth sluiceMushroom cultivation, drugging stock, and hidden storage
Secrets
Plot hooks
5 hooks- 1The Empty CartEasyReward: Clue to the lower route and a name to confrontThe party finds the supplier's cart, but the oil casks have been carefully drained and refilled with water, leaving only a coded toll receipt from the Gloam Tithe.
- 2The Brother in the SiltModerateReward: An ally, a route map, and a way into the cistern-fortA terrified Mire Hand offers to guide the party if they can extract his sibling from the bound labor pits before the next flood cycle.
- 3Terms in the DarkModerateReward: Information, access, or a dangerous temporary truceThe faction sends a negotiator to bargain for the supplier's release, but the real offer is a covert trade for the town's night watch roster.
- 4A Knife at the LedgerHardReward: Political leverage and a chance to prevent escalationA Sluice Captain plans to assassinate Tess Vey and blame the surface, which would plunge the dungeon into open war and disrupt the supply line completely.
- 5The Source BeneathVery hardReward: Campaign-shaping control over the region's night safetyDeep below the flooded halls lies the blackwater chamber, and if the party can seal or cleanse it, the faction's oil monopoly collapses.
Work they offer
What gets in the way
Rumours
Media
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